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Magnetic Pulse
 
 
Magnetic Pulse
100 yd range
Instant
Electrocutioner 6000 changes the pollarity of the target causing them to pull in players within 8 yards every 0 sec, and inflicting 682 to 718 Nature damage.
Magnetic Pulsen/a
682 to 718 Nature damage inflicted to nearby players every 2.5 sec. Pulls players towards you every 2.5 sec.
 

Spell Details

NameMagnetic Pulse
LevelRank
CostRange100 yds
Cast TimeInstantDuration12 seconds
Dispel Typen/aSchoolNature
CooldownGlobal Cooldownn/a
LineCategory
Mechanicn/aTarget Type
DescriptionElectrocutioner 6000 changes the pollarity of the target causing them to pull in players within 8 yards every 0 sec, and inflicting 682 to 718 Nature damage.
Buff Description682 to 718 Nature damage inflicted to nearby players every 2.5 sec. Pulls players towards you every 2.5 sec.
Effect 1
Aura: Periodic Scripted every 0.3 seconds
Effect 2
Aura: Size
Value: 50
Effect 3
None
Classes

Also See

LevelAbilitySkillManaRangeSchoolCost
Magnetic Pulse
 
Nature
Magnetic Pulse
 
Nature
Magnetic Pulse
 
20 ydsNature
Magnetic Pulse
 
20 ydsPhysical
Magnetic Pulse
 
35 ydsNature
Magnetic Pulse
 
35 ydsNature
Magnetic Pulse
 
35 ydsNature
Magnetic Pulse
 
35 ydsNature

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