| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 18 |  | Aspect of the Hawk (Rank 2) | | 35 Mana | | Instant | | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. |
| Aspect of the Hawk | | Rank 2 | |
| | 35 | | Nature | |
| 28 |  | Aspect of the Hawk (Rank 3) | | 50 Mana | | Instant | | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. |
| Aspect of the Hawk | | Rank 3 | |
| | 50 | | Nature | |
| 38 |  | Aspect of the Hawk (Rank 4) | | 70 Mana | | Instant | | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. |
| Aspect of the Hawk | | Rank 4 | |
| | 70 | | Nature | |
| 48 |  | Aspect of the Hawk (Rank 5) | | 90 Mana | | Instant | | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. |
| Aspect of the Hawk | | Rank 5 | |
| | 90 | | Nature | |
| 58 |  | Aspect of the Hawk (Rank 6) | | 110 Mana | | Instant | | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time. |
| Aspect of the Hawk | | Rank 6 | |
| | 110 | | Nature | |
| 60 |  | Aspect of the Hawk (Rank 7) | | 120 Mana | | Instant | | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. |
| Aspect of the Hawk | | Rank 7 | |
| | 120 | | Nature | |
| | | | 100 yds | Physical | |
| 4 |  | Aspect of the Monkey | | 20 Mana | 100 yd range | | Instant | | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. |
| Aspect of the Monkey | | | |
| | 20 | 100 yds | Nature | |
| 40 |  | Aspect of the Pack | | 100 Mana | | Instant | | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. |
| Aspect of the Pack | | | |
| | 100 | | Nature | |
| 20 |  | Aspect of the Viper | | Instant | 1 sec cooldown | | The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 sec. Mana gained is based on the speed of your ranged weapon. Requires a ranged weapon. Only one Aspect can be active at a time. |
| Aspect of the Viper | | | |
| | | | Nature | |
| 1 |  | Aspect of the Viper | | Instant | | The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. |
| Aspect of the Viper | | | |
| | | | Nature | |
| 1 | | | | | Nature | |
| 1 |  | Aspect of the Viper | | Instant | Gain the Aspect of the Viper ability:
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. |
| Aspect of the Viper | | | |
| | | | Physical | |
| 46 |  | Aspect of the Wild (Rank 1) | | 90 Mana | | Instant | | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. |
| Aspect of the Wild | | Rank 1 | |
| | 90 | | Nature | |
| 56 |  | Aspect of the Wild (Rank 2) | | 115 Mana | | Instant | | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. |
| Aspect of the Wild | | Rank 2 | |
| | 115 | | Nature | |
| | | | | Physical | |
| | | | | Physical | |
| 20 |  | Aspect of Venoxis | | 30 yd range | | Instant | | Spits poison at nearby enemies, inflicting Nature damage, then additional damage every 2 sec. for 10 sec. |
| Aspect of Venoxis | | | |
| | | 30 yds | Nature | |
| | | | | Physical | |
|  | Aspects of Doom | | 10 sec | | Combines Axe of Lingering Dread and Axe of Inevitable Ruin to reconstruct the Pendulum of Doom. |
| Aspects of Doom | | | |
| | | | Physical | |
|  | Assemble the Offering | | 2 sec | | Combine 10 Strong Harpy Feathers and 3 Cloud Serpent Fangs with 1 Silken Thread to create an Offering to the Wind Spirit. |
| Assemble the Offering | | | |
| | | | Physical | |
|  | Assimilation | | 3 sec | | Creates a pool of powerful absorbing magics. Players within this magic suffer 40 nature damage, transferring that much health to the Wild King every 2 sec. |
| Assimilation | | | |
| | | | Physical | |
|  | Assimilation | | 50 yd range | | Instant | | Creates a pool of powerful absorbing magics. Players within this magic suffer 40 nature damage, transferring that much health to the Wild King every 2 sec. |
| Assimilation | | | |
| | | 50 yds | Physical | |
|  | Assimilation | | Creates a pool of powerful absorbing magics. Players within this magic suffer 40 nature damage, transferring that much health to the Wild King every 2 sec. |
| Assimilation | | | |
| | | | | |
|  | Assimilation | | 50 yd range | | Instant | | Creates a pool of powerful absorbing magics. Players within this magic suffer 40 nature damage, transferring that much health to the Wild King every 2 sec. |
| Assimilation | | | |
| | | 50 yds | Nature | |
|  | Assimilation | | 50000 yd range | | Instant | | Creates a pool of powerful absorbing magics. Players within this magic suffer 40 nature damage, transferring that much health to the Wild King every 2 sec. |
| Assimilation | | | |
| | | 50000 yds | Physical | |
| | | | 50 yds | Physical | |
| | | | | Physical | |
| 1 |  | Astraea's Promise UNUSED | | Instant | | Damage that would kill you instead reduces you to 1 Health and grants immunity to damage for 8 sec. Occurs once every 1 hour. |
| Astraea's Promise UNUSED | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 5 | | | | 100 yds | Arcane | |
| | | | | Physical | |
| | | | 30 yds | Physical | |
| | | | | Arcane | |
| 1 |  | Astral Form | | Instant | | Attune with the heavens, allowing you to replace your Moonkin form with a more celestial visage. |
| Astral Form | | | |
| | | | Physical | |
| 1 |  | Astral Form | | Instant | | Attune with the heavens, allowing you to replace your Moonkin form with a more celestial visage. |
| Astral Form | | | |
| | | | Physical | |
|  | Astral Influence | | Instant | | Applies Astral Weakness to enemies within 20 yds. |
| Astral Influence | | | |
| | | | Nature | |
| | | | 50000 yds | Physical | |
| | | | 50000 yds | Physical | |
| 1 |  | Astral Power | | Instant | 3 min | | Increases the damage done by your next Starfire by 10%. |
| Astral Power | | | |
| | | | Physical | |
| 30 |  | Astral Recall | | 150 Mana | | 10 sec | 15 min cooldown | | Yanks the caster through the twisting nether back to Hearthstone Location. Speak to an Innkeeper in a different place to change your home location. |
| Astral Recall | | | |
| | 150 | | Nature | |
| | | | 50000 yds | Physical | |
|  | Astral Weakness | | 30 yd range | | Instant | | Reduces Arcane and Nature resistances by 75%. Increases Arcane and Nature damage taken by 25%. |
| Astral Weakness | | | |
| | | 30 yds | Nature, Arcane | |
| | | | | Physical | |
| 50 |  | Atal'ai Blood Ceremony | | 30 yd range | | Instant | 3 sec | | A sacrificial dagger, engraved with a chant for an ancient Atal'ai blood ceremony. |
| Atal'ai Blood Ceremony | | | |
| | | 30 yds | Shadow | |
| 50 |  | Atal'ai Blood Ceremony | | 30 yd range | | Instant | | A sacrificial dagger, engraved with a chant for an ancient Atal'ai blood ceremony. |
| Atal'ai Blood Ceremony | | | |
| | | 30 yds | Shadow | |
| 50 |  | Atal'ai Blood Ceremony | | 30 yd range | | Instant | | A sacrificial dagger, engraved with a chant for an ancient Atal'ai blood ceremony. |
| Atal'ai Blood Ceremony | | | |
| | | 30 yds | Shadow | |
| | | | 5 yds | Physical | |
| 50 |  | Atal'ai Mojo of Forbidden Magic | | Instant | | Increases spell power by 40. Successful spell hits have a chance to unleash a Shadow Bolt on the target. Only one type of Atal'ai potion may be active at any given time. This has no effect outside of Sunken Temple. |
| Atal'ai Mojo of Forbidden Magic | | | |
| | | | Physical | |
| 50 |  | Atal'ai Mojo of Life | | Instant | | Increases healing done by 45, mana regeneration by 11 mana per 5 sec, and your heals have a chance to restore 8 Energy, 1% Mana, or 4 Rage. Only one Atal'ai potion can be active at any time. This has no effect outside of Sunken Temple. |
| Atal'ai Mojo of Life | | | |
| | | | Arcane | |