| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 34 |  | Healing Ward | | 120 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 120 | | Physical | |
| 10 |  | Healing Ward | | 30 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 30 | | Physical | |
| 24 |  | Healing Ward | | 80 Mana | | 2 sec | 45 sec cooldown | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 80 | | Physical | |
| 34 |  | Healing Ward | | 120 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 120 | | Physical | |
| 34 |  | Healing Ward | | 120 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 120 | | Physical | |
| 24 | | | | | Physical | |
| 10 | | | | | Physical | |
| 34 | | | | | Physical | |
| 34 | | | | | Physical | |
| 60 |  | Powerful Healing Ward | | 200 Mana | | Instant | | Summons a ward that lasts 4 min. and periodically heals allies in an area around it. |
| Powerful Healing Ward | | | |
| | 200 | | Physical | |
| 34 | | | | | Physical | |
| 60 | | | | 50000 yds | Physical | |
| 10 |  | Superior Healing Ward | | 30 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Superior Healing Ward | | | |
| | 30 | | Physical | |
| 10 | | | | | Physical | |
| 20 |  | Contingency Plan (Rank 1) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 1 | |
| | | 30 yds | Holy | |
| 30 |  | Contingency Plan (Rank 2) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 2 | |
| | | 30 yds | Holy | |
| 40 |  | Contingency Plan (Rank 3) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 467 damage and begin healing for 280 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 3 | |
| | | 30 yds | Holy | |
| 50 |  | Contingency Plan (Rank 4) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 596 damage and begin healing for 510 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 4 | |
| | | 30 yds | Holy | |
| 60 |  | Contingency Plan (Rank 5) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 5 | |
| | | 30 yds | Holy | |
|  | Cyclone | | 100 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air, inflicting 28 to 32 Nature damage. Targets are stunned for 6 sec and have their healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Physical | |
|  | Cyclone | | 100 yd range | | 2 sec | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air, inflicting 28 to 32 Nature damage. Targets are stunned for 6 sec and have their healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Nature | |
|  | Cyclonic Winds | | 50000 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air, inflicting 28 to 32 Nature damage. Targets are stunned for 6 sec and have their healing reduced by 75%. |
| Cyclonic Winds | | | |
| | | 50000 yds | Nature | |
|  | Warden's Signet of Recovery | | 2 sec | | Permanently enchant a head slot item to give 66 Healing Power and 22 Spell Damage. |
| Warden's Signet of Recovery | | | |
| | | | Physical | |