| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Increased Dodge 1 | | Instant | | Increases your chance to dodge an attack by 1%. |
| Increased Dodge 1 | | | |
| | | | Physical | |
|  | Increased Dodge 1 | | Instant | | Increases your chance to dodge an attack by 0%. |
| Increased Dodge 1 | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
|  | Increased Expertise 1 | | Instant | | Reduces the chance for your attacks to be dodged or parried by 1%. |
| Increased Expertise 1 | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | | Instant | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | | Instant | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
|  | Quickness (Racial Passive) | | Instant | | Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. |
| Quickness | | Racial Passive | |
| | | | Physical | |
| 1 |  | S03 - Item - TAQ - Druid - Guardian 2P Bonus | | Instant | | Each time you Dodge while in Dire Bear Form, you gain 10% increased damage on your next Mangle or Swipe, stacking up to 5 times. |
| S03 - Item - TAQ - Druid - Guardian 2P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Furious | | 3 sec | Permanently imbue your shoulders with the Soul of the Furious:
Each time you Dodge while in Dire Bear Form, you gain 10% increased damage on your next Mangle or Swipe, stacking up to 5 times. |
| Soul of the Furious | | | |
| | | | Physical | |
| 1 |  | Soul of the Furious | | Instant | | Each time you Dodge while in Dire Bear Form, you gain 10% increased damage on your next Mangle or Swipe, stacking up to 5 times. |
| Soul of the Furious | | | |
| | | | Physical | |
| 1 |  | Soul of the Sentinel | | 3 sec | Permanently imbue your shoulders with the Soul of the Sentinel:
Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Soul of the Sentinel | | | |
| | | | Physical | |
| 1 |  | Soul of the Sentinel | | Instant | | Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Soul of the Sentinel | | | |
| | | | Physical | |