| | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs | | Source: Trainer |
| Rupture | | | 35 damage every 2 seconds. |
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Spell Details| Name | Rupture |
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| Level | 60 | Rank | Rank 6 |
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| Cost | 25 Energy | Range | Melee Range |
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| Cast Time | Instant | Duration | 6 seconds |
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| Dispel Type | | School | Physical |
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| Cooldown | | Global Cooldown | 1 second |
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| Line | Assassination | Category | Class Skills |
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| Mechanic | Bleeding | Target Type | |
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| Source | Trainer |
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| Description | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
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| Buff Description | 35 damage every 2 seconds. |
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| Effect 1 |
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Aura: Periodic Damage every 2 seconds Value: 35 | | Effect 2 |
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| Scripted | | Effect 3 |
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| Aura: Scripted | | Classes | Rogue (60) |
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| Required | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear |
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Trained byAffected by| Level | Ability | Skill | Mana | Range | School | Cost |
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|  | Hemorrhage | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. | | Source: Talent |
| Hemorrhage | | | Talent |
| Subtlety | | | | | |  | Serrated Blades (Rank 1) | | Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. | | Source: Talent |
| Serrated Blades | | Rank 1 | Talent |
| Subtlety | | | | | |  | Serrated Blades (Rank 2) | | Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%. | | Source: Talent |
| Serrated Blades | | Rank 2 | Talent |
| Subtlety | | | | | |  | Serrated Blades (Rank 3) | | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. | | Source: Talent |
| Serrated Blades | | Rank 3 | Talent |
| Subtlety | | | | | |  | Thousand Cuts | | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. | | Source: Talent |
| Thousand Cuts | | | Talent |
| Subtlety | | | | |
Also See| Level | Ability | Skill | Mana | Range | School | Cost |
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| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 1 | |
| Assassination | 25 Energy | Melee Range | Physical | 30 Silver | | 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 2 | |
| Assassination | 25 Energy | Melee Range | Physical | 80 Silver | | 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 3 | |
| Assassination | 25 Energy | Melee Range | Physical | 1 Gold 60 Silver | |  | Rupture (Rank 3) | | 100 yd range | | Instant |
| Rupture | | Rank 3 | |
| | | 100 yds | Physical | | | 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 4 | |
| Assassination | 25 Energy | Melee Range | Physical | 2 Gold 90 Silver | | 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 5 | |
| Assassination | 25 Energy | Melee Range | Physical | 4 Gold 60 Silver | | 20 |  | Rupture | | Melee Range | | Instant | | Inflicts Physical damage to an enemy every 2 sec. for 10 sec. |
| Rupture | | | |
| | | Melee Range | Physical | | | 20 |  | Rupture | | 25 Energy | Melee Range | | Instant | | Inflicts Physical damage to an enemy every 2 sec. Additional combo points increase the periodic damage inflicted and the total duration. |
| Rupture | | | |
| | 25 Energy | Melee Range | Physical | | | 20 |  | Rupture | | Melee Range | | Instant | | Inflicts Physical damage to an enemy every 2 sec. for 10 sec. |
| Rupture | | | |
| | | Melee Range | Physical | | | 20 |  | Rupture | | Melee Range | | Instant | | Inflicts Physical damage to an enemy every 2 sec. for 10 sec. |
| Rupture | | | |
| | | Melee Range | Physical | | |  | Rupture | | 10 yd range | | Instant | | Ruptures the target, causing them to bleed for 37 to 43% damage every 1 sec for 45 sec. |
| Rupture | | | |
| | | 10 yds | Physical | |
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