| | Test Profession (Expert) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 225. Requires ingredients, materials, and sometimes even reagents! [DNT] |
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Spell Details| Name | Test Profession |
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| Level | | Rank | Expert |
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| Cost | | Range | |
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| Cast Time | Instant | Duration | |
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| Dispel Type | | School | Physical |
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| Cooldown | | Global Cooldown | None |
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| Line | Test Profession [DNT] | Category | |
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| Mechanic | | Target Type | |
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| Description | Allows a test professioner to make basic contraptions up to a maximum potential skill of 225. Requires ingredients, materials, and sometimes even reagents! [DNT] |
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| Buff Description | |
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| Effect 1 |
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| Trade Skill | | Effect 2 |
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| Skill | | Effect 3 |
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| None | | Classes | |
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Also See| Level | Ability | Skill | Mana | Range | School | Cost |
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|  | Test Profession | | Instant | | Allows a test professioner to make items of various types. |
| Test Profession | | | |
| | | | Physical | | |  | Test Profession (Apprentice) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 75. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Apprentice | |
| | | | Physical | | |  | Test Profession (Journeyman) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 150. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Journeyman | |
| | | | Physical | | |  | Test Profession (Artisan) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 300. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Artisan | |
| | | | Physical | | | | | | 50000 yds | Physical | |
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