| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Earth Shield | | 50000 yd range | | Instant | | Protects the target with an earthen shield, giving a chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target. This effect can only occur once every few seconds. Limited charges. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. |
| Earth Shield | | | |
| | | 50000 yds | Nature | |
| 1 |  | Earth Shield | | 5% of base mana | 40 yd range | | Instant | | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Earth Shield | | | |
| | 5% of base mana | 40 yds | Nature | |
| 1 |  | Earth Shield | Gain the Earth Shield ability:
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Earth Shield | | | |
| | | | Physical | |
| 1 |  | Earth Shock | | Melee Range | | Instant | | Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Earth Shock | | | |
| | | Melee Range | Physical | |
| 1 |  | Earth Shock | | Melee Range | | Instant | | Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Earth Shock | | | |
| | | Melee Range | Physical | |
|  | Earthstrike | | Instant | | Increases your melee and ranged attack power by 280. Effect lasts for 20 sec. |
| Earthstrike | | | |
| | | | Physical | |
|  | Earthstrike | | Instant | | Increases your melee and ranged attack power by 328. Effect lasts for 20 sec. |
| Earthstrike | | | |
| | | | Physical | |
|  | Echoes of Dread | | Instant | | Your melee attacks have a chance to unleash echoes from the void, instilling you with a deep sense of dread. Increasing your attack speed by 5% and attack power by 50. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of Dread | | | |
| | | | Shadow | |
|  | Echoes of Dread | | Melee attacks have a chance to increase your attack speed by 5% and attack power by 50 for 10 sec. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of Dread | | | |
| | | | Physical | |
|  | Echoes of Fear | | Melee attacks and harmful spells have a chance to increase spell damage by up to 50 for 10 sec. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of Fear | | | |
| | | | Physical | |
|  | Echoes of Fear | | Instant | | Your melee attacks and harmful spells have a chance to unleash echoes from the void, instilling you with fear. Increasing your spell damage by 50. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of Fear | | | |
| | | | Shadow | |
|  | Echoes of of the Damned | | Instant | | Melee and ranged attacks have a chance to increase your attack power by 60. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of of the Damned | | | |
| | | | Shadow | |
|  | Echoes of of the Damned | | Melee and ranged attacks have a chance to increase your attack power by 60 for 10 sec. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of of the Damned | | | |
| | | | Physical | |
|  | Echoes of the Corrupt | | Melee attacks have a chance to increase your attack power by 40 and chance to dodge by 2%. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of the Corrupt | | | |
| | | | Physical | |
|  | Echoes of the Corrupt | | Instant | | Melee attacks have a chance to increase your attack power by 30 and chance to dodge by 2%. This has no effect outside of areas under the influence of the Nightmare. |
| Echoes of the Corrupt | | | |
| | | | Shadow | |
| | | | | Physical | |
| 50 |  | Electrocute | | When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec. |
| Electrocute | | | |
| | | | Nature | |
|  | Electrostatic Charge | | When struck in combat has a 5% chance of inflicting 35 to 65 Nature damage to the attacker. |
| Electrostatic Charge | | | |
| | | | Nature | |
|  | Electrostatic Charge | | When struck in combat has a 20% chance of inflicting 35 to 65 Nature damage to the attacker. |
| Electrostatic Charge | | | |
| | | | Nature | |
|  | Electrostatic Charge | | When struck in combat has a 5% chance of inflicting 65 to 121 Nature damage to the attacker. |
| Electrostatic Charge | | | |
| | | | Nature | |
|  | Elemental Devastation | | Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 0% for 10 sec. |
| Elemental Devastation | | | |
| | | | Physical | |
| 1 |  | Elemental Slayer (Rank 1) | | Increases damage done to Elementals with either spells or physical attacks by 4. |
| Elemental Slayer | | Rank 1 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (Rank 2) | | Increases damage done to Elementals with either spells or physical attacks by 8. |
| Elemental Slayer | | Rank 2 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (Rank 3) | | Increases damage done to Elementals with either spells or physical attacks by 12. |
| Elemental Slayer | | Rank 3 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (Rank 4) | | Increases damage done to Elementals with either spells or physical attacks by 17. |
| Elemental Slayer | | Rank 4 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (Rank 5) | | Increases damage done to Elementals with either spells or physical attacks by 22. |
| Elemental Slayer | | Rank 5 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (Rank 6) | | Increases damage done to Elementals with either spells or physical attacks by 28. |
| Elemental Slayer | | Rank 6 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (OLD) (Rank 7) | | Increases damage done to Elementals with either spells or physical attacks by 28. |
| Elemental Slayer (OLD) | | Rank 7 | |
| | | | Physical | |
| 1 |  | Elemental Slayer (OLD) (Rank 8) | | Increases damage done to Elementals with either spells or physical attacks by 24. |
| Elemental Slayer (OLD) | | Rank 8 | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
|  | Elemental Weapons (Rank 1) | | Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. |
| Elemental Weapons | | Rank 1 | |
| | | | Physical | |
| 20 |  | Elune's Grace | | 3% of base mana | | Instant | 5 min cooldown | | Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times. |
| Elune's Grace | | | |
| | 3% of base mana | | Holy | |
|  | Elune's Light (Racial) | | Instant | 3 min cooldown | | Increases your critical strike chance with all spells and attacks by 10% for 15 sec. |
| Elune's Light | | Racial | |
| | | | Physical | |
|  | Embedded Thorns | | 50000 yd range | | Instant | | Deal 6 Physical damage and embeds thorns in the target which cause melee attacks received to deal an additional 105 Physical damage. |
| Embedded Thorns | | | |
| | | 50000 yds | Physical | |
|  | En Garde! | | Firing a regular ranged attack at a target prepares you for battle, increasing your Defense by 20 and melee attack speed by 10% for 15 sec. |
| En Garde! | | | |
| | | | | |
| 32 |  | Encasing Webs | | 20 yd range | | 2 sec cast | | Immobilizes an enemy and increases the time between its attacks by 100% for 6 sec. |
| Encasing Webs | | | |
| | | 20 yds | Physical | |
|  | Enchant 2H Weapon - Grand Inquisitor | | 5 sec cast | | Permanently enchant a two-handed melee weapon so that often when attacking in melee it heals for 350 to 450 and increases Strength by 200 for 20 sec. |
| Enchant 2H Weapon - Grand Inquisitor | | | |
| | | | Physical | |
|  | Enchant Chest - Retricutioner | | 5 sec cast | | Teaches you how to permanently enchant a piece of chest armor to reflect 9 damage back to the attacker when the bearer is struck in Melee. |
| Enchant Chest - Retricutioner | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Enchant Gloves - Threat | | 5 sec cast | | Permanently enchant gloves to increase threat from all attacks and spells by 2%. |
| Enchant Gloves - Threat | | | |
| | | | Physical | |
|  | Enchant Weapon - Crusader | | 5 sec cast | | Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec. |
| Enchant Weapon - Crusader | | | |
| | | | Physical | |
|  | Enchant Weapon - Dismantle | | 5 sec cast | | Permanently enchant a Weapon to cause all spells and attacks to sometimes deal 60 to 90 additional damage to mechanical creatures. |
| Enchant Weapon - Dismantle | | | |
| | | | Physical | |
|  | Enchant Weapon - Grand Crusader | | 5 sec cast | | Permanently enchant a melee weapon so that often when attacking in melee it heals for 350 to 450 and increases Strength by 120 for 20 sec. |
| Enchant Weapon - Grand Crusader | | | |
| | | | Physical | |
|  | Enchant Weapon - Icy Chill | | 5 sec cast | | Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. |
| Enchant Weapon - Icy Chill | | | |
| | | | Physical | |
| 26 |  | Enchanted Quickness | | 90 Mana | 30 yd range | | 3 sec cast | | Increases the caster's attack speed by 35% for 15 sec. |
| Enchanted Quickness | | | |
| | 90 | 30 yds | Nature | |
|  | Energize | | Your attacks have a 5% chance of restoring 100 mana. |
| Energize | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Aspect of the Viper | | 3 sec cast | Engrave your belt with the Aspect of the Viper rune:
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. |
| Engrave Belt - Aspect of the Viper | | | |
| | | | Physical | |