| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Engrave Cloak - Improved Volley | | 3 sec cast | Engrave your cloak with the Improved Volley rune:
Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage. |
| Engrave Cloak - Improved Volley | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Shock and Awe | | 3 sec cast | Engrave your cloak with the Shock and Awe rune:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Engrave Cloak - Shock and Awe | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Mental Dexterity | | 3 sec cast | Engrave your helm with the Mental Dexterity rune:
Increases your Attack Power by an amount equal to 100% of your Intellect. |
| Engrave Helm - Mental Dexterity | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Between the Eyes | | 3 sec cast | Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Engrave Pants - Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Blade Dance | | 3 sec cast | Engrave your pants with the Blade Dance rune:
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Engrave Pants - Blade Dance | | | |
| | | | Physical | |
| 50 |  | Enrage | | Instant | | Increases Attack Power by 102 and melee attack speed by 6% for 15 sec. |
| Enrage | | | |
| | | | Physical | |
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| Eviscerate | | Rank 9 | |
| | 35 Energy | Melee Range | Physical | |
|  | Falcon's Call | | 4 sec cast | | Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot. |
| Falcon's Call | | | |
| | | | Physical | |
| 32 |  | Ferocious Bite (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage |
| Ferocious Bite | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Ferocious Bite (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage |
| Ferocious Bite | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
|  | Fiery Strength | | Dealing Fire damage causes you to gain 5 attack power, stacking up to 10 times. Lasts 12 sec. |
| Fiery Strength | | | |
| | | | Physical | |
| 50 |  | Firewater Cauldron | | 30 yd range | | Instant | | Summon a cauldron of Firewater for 10 min, useable by all members of your party or raid to increase melee attack power by 35 and size for 1 hour. |
| Firewater Cauldron | | | |
| | | 30 yds | Nature | |
|  | Food | | Instant | 1 sec cooldown | | Restores 2550 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become Well Fed and gain 20 Attack Power, 23 Spell Damage, 44 Healing Power, and 10 Stamina for 45 min. |
| Food | | | |
| | | | Physical | |
| 62 |  | Force Dampeners | | Instant | | Reduces the melee and ranged attack power of nearby enemies by 1110 for 30 sec. |
| Force Dampeners | | | |
| | | | Physical | |
| 62 |  | Force Dampeners | | Instant | | Reduces the melee and ranged attack power of nearby enemies by 1110 for 30 sec. |
| Force Dampeners | | | |
| | | | Physical | |
| 25 |  | Forceful Rugged Armor Kit | | 3 sec cast | | Permanently increase the Attack Power value by 10 and armor value by 40 of an item worn on the chest, legs, hands or feet. Only usable on items level 35 and above. |
| Forceful Rugged Armor Kit | | | |
| | | | Physical | |
|  | Grand Lobster Banquet | | 2 sec cast | Serve a delicious feast that lasts for 3 min and serves up to 40 players.
Food Restores 2550 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become Well Fed and gain 20 Attack Power, 23 Spell Damage, 44 Healing Power, and 10 Stamina for 45 min. |
| Grand Lobster Banquet | | | |
| | | | Physical | |
| 1 |  | Heart of the Lion | | 8% of base mana | | Instant | | The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 276 for all nearby allies, and increasing total stats for the Hunter by an additional 10%. |
| Heart of the Lion | | | |
| | 8% of base mana | | Nature | |
| 60 | | | | | Holy | |
| 40 |  | Hex of Weakness (Rank 4) | | 130 Mana | 30 yd range | | Instant | | Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 min |
| Hex of Weakness | | Rank 4 | |
| | 130 | 30 yds | Shadow | |
|  | Holy Mightstone | | Instant | | Shatters the Holy Mightstone, increasing Attack Power by 300 against Undead and increasing Holy damage from spells and effects by up to 400 against Undead. Lasts 10 min. |
| Holy Mightstone | | | |
| | | | Holy | |
|  | Horn of the Dawn | | 50000 yd range | | Instant | | Rally your nearby party or raid members, granting them 10% increased spell critical strike chance, 5% increased melee and ranged critical strike chance, and 140 increased attack power. Lasts 2 hrs. Exclusive with similar world effects and unaffected by Chronoboons. |
| Horn of the Dawn | | | |
| | | 50000 yds | Physical | |
|  | Horn of the Dawn | | 50000 yd range | | Instant | | Rally your nearby party or raid members, granting them 10% increased spell critical strike chance, 5% increased melee and ranged critical strike chance, and 140 increased attack power. Lasts 2 hrs. Exclusive with similar world effects and unaffected by Chronoboons. |
| Horn of the Dawn | | | |
| | | 50000 yds | Physical | |
| 58 |  | Hunter's Mark (Rank 4) | | 60 Mana | 100 yd range | | Instant | | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| Hunter's Mark | | Rank 4 | |
| | 60 | 100 yds | Arcane | |
| 1 |  | Improved Battle Shout (Rank 2) | | Increases the melee attack power bonus of your Battle Shout by 10%. |
| Improved Battle Shout | | Rank 2 | |
| | | | Physical | |
|  | Improved Seal of the Crusader (Rank 2) | | Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%. |
| Improved Seal of the Crusader | | Rank 2 | |
| | | | Physical | |
| 1 |  | Improved Volley | | Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage. |
| Improved Volley | | | |
| | | | Physical | |
| 1 |  | Improved Volley | Gain the Improved Volley ability:
Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage. |
| Improved Volley | | | |
| | | | Physical | |
| 50 |  | Juju Might | | 20 yd range | | Instant | | Increases attack power by 40 for 10 min. |
| Juju Might | | | |
| | | 20 yds | Holy | |
| 56 | | | | | Physical | |
|  | Maggot Slime | | Melee Range | | Instant | | Reduces an enemy's melee attack power by 5 and its ranged attack power by 5 for 10 min. |
| Maggot Slime | | | |
| | | Melee Range | Physical | |
|  | Mental Dexterity | | Increases your Attack Power by an amount equal to 100% of your Intellect. |
| Mental Dexterity | | | |
| | | | Fire | |
| 1 |  | Mental Dexterity | Gain the Mental Dexterity ability:
Increases your Attack Power by an amount equal to 100% of your Intellect. |
| Mental Dexterity | | | |
| | | | Physical | |
|  | Power Surge | | Instant | | Increases the caster's attack speed by 200% for 10 sec. |
| Power Surge | | | |
| | | | Physical | |
| 1 |  | Power Word: Shield | | 100 Mana | 40 yd range | | Instant | 4 sec cooldown | | Wraps the caster in a shield that lasts up to 30 sec., absorbing a maximum of 1007 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 100 | 40 yds | Holy | |
| 20 |  | Power Word: Shield | | 110 Mana | 40 yd range | | Instant | | Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 410 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 110 | 40 yds | Holy | |
|  | Rallying Cry of the Dragonslayer | | 50000 yd range | | Instant | | Increases critical chance of spells and attacks by 10%, increases Attack Power by 140, and increases spell damage and healing by up to 80. Lasts 2 hrs. No effect while in a raid instance. |
| Rallying Cry of the Dragonslayer | | | |
| | | 50000 yds | Physical | |
|  | Rallying Cry of the Dragonslayer | | 50000 yd range | | Instant | | Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power. Lasts 2 hrs. |
| Rallying Cry of the Dragonslayer | | | |
| | | 50000 yds | Physical | |
|  | Rallying Cry of the Dragonslayer | | 50000 yd range | | Instant | | Increases critical chance of spells and attacks by 10%, increases Attack Power by 140, and increases spell damage and healing by up to 80. Lasts 2 hrs. |
| Rallying Cry of the Dragonslayer | | | |
| | | 50000 yds | Physical | |
| 1 |  | Rampage | | Instant | 2 min cooldown | | Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged. |
| Rampage | | | |
| | | | Physical | |
| 1 |  | Rampage | Gain the Rampage ability:
Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged. |
| Rampage | | | |
| | | | Physical | |
| 28 |  | Rip (Rank 2) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec. |
| Rip | | Rank 2 | |
| | 30 Energy | Melee Range | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |