| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 60 |  | Backstab (Rank 8) | | 60 Energy | Melee Range | | Instant | | Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Backstab | | Rank 8 | |
| | 60 Energy | Melee Range | Physical | |
| 60 |  | Backstab (Rank 9) | | 60 Energy | Melee Range | | Instant | | Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Backstab | | Rank 9 | |
| | 60 Energy | Melee Range | Physical | |
| 4 |  | Backstab (TEST) (Rank 1) | | 10 Energy | Melee Range | | Instant | | Backstab the target, causing 200% of weapon damage plus an additional 10 to the target. Must be stealthed and behind the target. Awards 1 combo point. |
| Backstab (TEST) | | Rank 1 | |
| | 10 Energy | Melee Range | Physical | |
| 1 |  | Berserk | | Instant | 3 min cooldown | Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. |
| Berserk | | | |
| | | | Physical | |
| 1 |  | Berserk | Gain the Berserk ability:
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. |
| Berserk | | | |
| | | | Physical | |
| 1 |  | Between the Eyes | | 35 Energy | 20 yd range | | Instant | 20 sec cooldown | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | 35 Energy | 20 yds | Physical | |
| 1 |  | Between the Eyes | Gain the Between the Eyes ability:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Blade Dance | | 25 Energy | 100 yd range | | Instant | Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Blade Dance | | | |
| | 25 Energy | 100 yds | Physical | |
| 1 |  | Blade Dance | Gain the Blade Dance ability:
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Blade Dance | | | |
| | | | Physical | |
|  | Blood Frenzy | | Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 0% chance to add an additional Combo Point. |
| Blood Frenzy | | | |
| | | | Physical | |
|  | Bracers of Redirection | | Gain 1 combo point whenever you avoid any attack or spell from an enemy target that is not your current target. |
| Bracers of Redirection | | | |
| | | | Physical | |
| 26 |  | Cheap Shot | | 60 Energy | Melee Range | | Instant | | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. |
| Cheap Shot | | | |
| | 60 Energy | Melee Range | Physical | |
| 20 |  | Cheap Shot | | 60 Energy | Melee Range | | Instant | | Stuns an enemy for 4 sec. Must be stealthed. Awards 2 combo points. |
| Cheap Shot | | | |
| | 60 Energy | Melee Range | Physical | |
| 20 |  | Claw (Rank 1) | | 45 Energy | Melee Range | | Instant | | Claw the enemy for 110% normal damage plus 27. Awards 1 combo point. |
| Claw | | Rank 1 | |
| | 45 Energy | Melee Range | Physical | |
| 28 |  | Claw (Rank 2) | | 45 Energy | Melee Range | | Instant | | Claw the enemy for 110% normal damage plus 39. Awards 1 combo point. |
| Claw | | Rank 2 | |
| | 45 Energy | Melee Range | Physical | |
| 38 |  | Claw (Rank 3) | | 45 Energy | Melee Range | | Instant | | Claw the enemy for 110% normal damage plus 57. Awards 1 combo point. |
| Claw | | Rank 3 | |
| | 45 Energy | Melee Range | Physical | |
| 48 |  | Claw (Rank 4) | | 45 Energy | Melee Range | | Instant | | Claw the enemy for 110% normal damage plus 88. Awards 1 combo point. |
| Claw | | Rank 4 | |
| | 45 Energy | Melee Range | Physical | |
| 58 |  | Claw (Rank 5) | | 45 Energy | Melee Range | | Instant | | Claw the enemy for 110% normal damage plus 115. Awards 1 combo point. |
| Claw | | Rank 5 | |
| | 45 Energy | Melee Range | Physical | |
|  | Cut to the Chase | | Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Cut to the Chase | Gain the Cut to the Chase ability:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Cut to the Chase | | | |
| | | | Physical | |
|  | Dream Eater | | Damaging finishing moves have a 20% chance per combo point to restore 10 energy. |
| Dream Eater | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Berserk | | 3 sec cast | Engrave your belt with the Berserk rune:
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. |
| Engrave Belt - Berserk | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Poisoned Knife | | 3 sec cast | Engrave your belt with the Poisoned Knife rune:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Engrave Belt - Poisoned Knife | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Shuriken Toss | | 3 sec cast | Engrave your belt with the Shuriken Toss rune:
Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit. |
| Engrave Belt - Shuriken Toss | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Cut to the Chase | | 3 sec cast | Engrave your bracers with the Cut to the Chase rune:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Engrave Bracers - Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Unfair Advantage | | 3 sec cast | Engrave your bracers with the Unfair Advantage rune:
Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second. |
| Engrave Bracers - Unfair Advantage | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Quick Draw | | 3 sec cast | Engrave your chest or robe with the Quick Draw rune:
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Engrave Chest - Quick Draw | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Improved Swipe | | 3 sec cast | Engrave your cloak with the Improved Swipe rune:
While in Cat Form, your Swipe ability becomes Swipe (Cat), and while in Bear Form, your Swipe ability strikes up to 7 additional enemies.
Swipe (Cat) Swipe nearby enemies, inflicting 250% weapon damage and generating 1 combo point on your current target. |
| Engrave Cloak - Improved Swipe | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Main Gauche | | 3 sec cast | Engrave your gloves with the Main Gauche rune:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Engrave Gloves - Main Gauche | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Mutilate | | 3 sec cast | Engrave your gloves with the Mutilate rune:
Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Engrave Gloves - Mutilate | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Shadowstrike | | 3 sec cast | Engrave your gloves with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. |
| Engrave Gloves - Shadowstrike | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Sunfire | | 3 sec cast | Engrave your gloves with the Sunfire rune:
Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec.
In addition, while in Bear Form, Cat Form, or Dire Bear Form, your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire.
Sunfire (Bear) Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec.
Sunfire (Cat) Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec. Awards 1 combo point. |
| Engrave Gloves - Sunfire | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Honor Among Thieves | | 3 sec cast | Engrave your helm with the Honor Among Thieves rune:
When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second. |
| Engrave Helm - Honor Among Thieves | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Between the Eyes | | 3 sec cast | Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Engrave Pants - Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Blade Dance | | 3 sec cast | Engrave your pants with the Blade Dance rune:
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Engrave Pants - Blade Dance | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Cutty's Rune | | Instant | Engrave your pants with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. |
| Engrave Pants - Cutty's Rune | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Savage Roar | | 3 sec cast | Engrave your pants with the Savage Roar rune:
Requires Cat Form Finishing move that increases Physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds |
| Engrave Pants - Savage Roar | | | |
| | | | Physical | |
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 8 |  | Eviscerate (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage |
| Eviscerate | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Eviscerate (Rank 6) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage |
| Eviscerate | | Rank 6 | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Eviscerate (Rank 7) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage |
| Eviscerate | | Rank 7 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Eviscerate (Rank 8) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage |
| Eviscerate | | Rank 8 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| Eviscerate | | Rank 9 | |
| | 35 Energy | Melee Range | Physical | |
| 14 |  | Expose Armor (Rank 1) | | 25 Energy | Melee range | | Instant | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
A miss does not consume your Combo Points. |
| Expose Armor | | Rank 1 | |
| | 25 Energy | Melee range | Physical | |
| 26 |  | Expose Armor (Rank 2) | | 25 Energy | Melee range | | Instant | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
A miss does not consume your Combo Points. |
| Expose Armor | | Rank 2 | |
| | 25 Energy | Melee range | Physical | |
| 36 |  | Expose Armor (Rank 3) | | 25 Energy | Melee range | | Instant | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor
A miss does not consume your Combo Points. |
| Expose Armor | | Rank 3 | |
| | 25 Energy | Melee range | Physical | |
| 46 |  | Expose Armor (Rank 4) | | 25 Energy | Melee range | | Instant | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor
A miss does not consume your Combo Points. |
| Expose Armor | | Rank 4 | |
| | 25 Energy | Melee range | Physical | |