| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | S03 - Item - T1 - Druid - Guardian 6P Bonus | | Bear Form and Dire Bear Form increase all threat you generate by an additional 20%, and Cower now removes all your threat against the target but has a 20 sec longer cooldown. |
| S03 - Item - T1 - Druid - Guardian 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Rogue - Tank 2P Bonus | | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| S03 - Item - T1 - Rogue - Tank 2P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - T1 - Warrior - Tank 6P Bonus | | Increases all threat you generate in Defensive Stance by an additional 10% and increases all damage you deal in Gladiator Stance by 4%. |
| S03 - Item - T1 - Warrior - Tank 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - TAQ - Shaman - Tank 4P Bonus | | When your Spirit of the Alpha is cast on yourself, it also increases your health by 10%, your threat generated by 20%, and all damage you deal by 10%. |
| S03 - Item - TAQ - Shaman - Tank 4P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 40 |  | Shield Slam (Rank 1) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 1 | |
| | 20 Rage | Melee Range | Physical | |
| 48 |  | Shield Slam (Rank 2) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 2 | |
| | 20 Rage | Melee Range | Physical | |
| 54 |  | Shield Slam (Rank 3) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 567 to 593 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 3 | |
| | 20 Rage | Melee Range | Physical | |
| 60 |  | Shield Slam (Rank 4) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 4 | |
| | 20 Rage | Melee Range | Physical | |
|  | Sleight of Hand | | Reduces the chance you are critically hit by attacks by 2% and increases the threat reduction of your Feint ability by 20%. |
| Sleight of Hand | | | |
| | | | Physical | |
| 1 |  | Soul of Enmity | | 3 sec cast | Permanently imbue your shoulders with the Soul of Enmity:
Increases all threat you generate in Defensive Stance by an additional 10% and increases all damage you deal in Gladiator Stance by 4%. |
| Soul of Enmity | | | |
| | | | Physical | |
| 1 |  | Soul of Enmity | | Increases all threat you generate in Defensive Stance by an additional 10% and increases all damage you deal in Gladiator Stance by 4%. |
| Soul of Enmity | | | |
| | | | Physical | |
| 1 |  | Soul of the Knife Juggler | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Knife Juggler:
While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Soul of the Knife Juggler | | | |
| | | | Physical | |
| 1 |  | Soul of the Knife Juggler | | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Soul of the Knife Juggler | | | |
| | | | Physical | |
| 1 |  | Soul of the Sentinel | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Sentinel:
Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Soul of the Sentinel | | | |
| | | | Physical | |
| 1 |  | Soul of the Sentinel | | Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Soul of the Sentinel | | | |
| | | | Physical | |
| 1 |  | Soul of the Shifter | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Shifter:
Bear Form and Dire Bear Form increase all threat you generate by an additional 20%, and Cower now removes all your threat against the target but has a 20 sec longer cooldown. |
| Soul of the Shifter | | | |
| | | | Physical | |
| 1 |  | Soul of the Shifter | | Bear Form and Dire Bear Form increase all threat you generate by an additional 20%, and Cower now removes all your threat against the target but has a 20 sec longer cooldown. |
| Soul of the Shifter | | | |
| | | | Physical | |
| 1 |  | Soul of the True Alpha | | 3 sec cast | Permanently imbue your shoulders with the Soul of the True Alpha:
When your Spirit of the Alpha is cast on yourself, it also increases your health by 10%, your threat generated by 20%, and all damage you deal by 10%. |
| Soul of the True Alpha | | | |
| | | | Physical | |
| 1 |  | Soul of the True Alpha | | When your Spirit of the Alpha is cast on yourself, it also increases your health by 10%, your threat generated by 20%, and all damage you deal by 10%. |
| Soul of the True Alpha | | | |
| | | | Physical | |
| 1 |  | Spirit Weapons | | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| Spirit Weapons | | | |
| | | | Physical | |
|  | Threatening Strikes | | Increases the threat generated by your Heroic Strike and Mortal Strike abilities. |
| Threatening Strikes | | | |
| | | | Physical | |
| 1 |  | Way of Earth | | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | | Instant | | While Rockbiter Weapon is active on your main hand weapon, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Physical | |