| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 20 |  | Sweeping Slam | | 10 yd range | | Instant | | Inflicts normal damage plus 50 to enemies in a cone in front of the caster, knocking them back. |
| Sweeping Slam | | | |
| | | 10 yds | Physical | |
| 24 |  | Void Slam | | 200 yd range | | Instant | 6 sec cooldown | | Assault targets with a power-nullifying void clone. |
| Void Slam | | | |
| | | 200 yds | Shadow | |
| 24 |  | Void Slam | | 200 yd range | | Instant | | Assault targets with a power-nullifying void clone. |
| Void Slam | | | |
| | | 200 yds | Shadow | |
| 24 | | | | 200 yds | Shadow | |
|  | Blood Surge | | Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant, strike with both melee weapons, and cost no Rage. |
| Blood Surge | | | |
| | | | Physical | |
| 1 |  | Blood Surge | Gain the Blood Surge ability:
Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant, strike with both melee weapons, and cost no Rage. |
| Blood Surge | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Blood Surge | | 3 sec cast | Engrave your belt with the Blood Surge rune:
Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant, strike with both melee weapons, and cost no Rage. |
| Engrave Belt - Blood Surge | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Precise Timing | | 3 sec cast | Engrave your belt with the Precision Timing rune:
Slam is now instant but has a 6 sec cooldown. |
| Engrave Belt - Precise Timing | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Sword and Board | | 3 sec cast | Engrave your bracers with the Sword and Board rune:
When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec. |
| Engrave Bracers - Sword and Board | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Wrecking Crew | | 3 sec cast | Engrave your bracers with the Wrecking Crew rune:
Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 10% for 12 sec. |
| Engrave Bracers - Wrecking Crew | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Fresh Meat | | 3 sec cast | Engrave your cloak with the Fresh Meat rune:
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. |
| Engrave Cloak - Fresh Meat | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Shield of Righteousness | | 3 sec cast | Engrave your cloak with the Shield of Righteousness rune:
Slam the target with your shield, causing Holy damage based on your block value plus an additional 213. |
| Engrave Cloak - Shield of Righteousness | | | |
| | | | Physical | |
|  | Fresh Meat | | Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. |
| Fresh Meat | | | |
| | | | Physical | |
| 1 |  | Fresh Meat | Gain the Fresh Meat ability:
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. |
| Fresh Meat | | | |
| | | | Physical | |
|  | Increased Hit Chance | | Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%. |
| Increased Hit Chance | | | |
| | | | Physical | |
| 1 |  | Infernal Strike | | 8-25 yd range | | Instant | 45 sec cooldown | | Leap through the air and slam down on all enemies within 8 yards of the target area, causing 100 Shadow damage and Stunning them for 2 sec. |
| Infernal Strike | | | |
| | | 8-25 yds | Physical, Shadow | |
|  | Pillars of Might | | 2 sec cast | | The caster slams the ground, inflicting 400 Physical damage to players and creating several pillars. |
| Pillars of Might | | | |
| | | | Physical | |
|  | Precise Timing | | Slam is now instant but has a 6 sec cooldown. |
| Precise Timing | | | |
| | | | Physical | |
| 1 |  | Precise Timing | Gain the Precision Timing ability:
Slam is now instant but has a 6 sec cooldown. |
| Precise Timing | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Physical | |
| 1 |  | Shield of Righteousness | | 6% of base mana | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing Holy damage based on your block value plus an additional 213. |
| Shield of Righteousness | | | |
| | 6% of base mana | Melee Range | Holy | |
| 1 |  | Shield of Righteousness | Gain the Shield of Righteousness ability:
Slam the target with your shield, causing Holy damage based on your block value plus an additional 213. |
| Shield of Righteousness | | | |
| | | | Physical | |
| 1 |  | Soul of the Destroyer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Destroyer:
Your Slam hits reset the remaining cooldown on your Mortal Strike, Bloodthirst, and Shield Slam abilities. |
| Soul of the Destroyer | | | |
| | | | Physical | |
| 1 |  | Soul of the Destroyer | | Your Slam hits reset the remaining cooldown on your Mortal Strike, Bloodthirst, and Shield Slam abilities. |
| Soul of the Destroyer | | | |
| | | | Physical | |
| 1 |  | Soul of the Sentinel | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Sentinel:
Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Soul of the Sentinel | | | |
| | | | Physical | |
| 1 |  | Soul of the Sentinel | | Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Soul of the Sentinel | | | |
| | | | Physical | |
| 1 |  | Soul of the Southpaw | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Southpaw:
Reduces the cooldown on your Shield Slam ability by 2 sec. |
| Soul of the Southpaw | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Titan | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Titan:
Your Heroic Strike, Slam, and Overpower abilities deal 25% more damage. |
| Soul of the Titan | | | |
| | | | Physical | |
| 1 |  | Soul of the Titan | | Your Heroic Strike, Slam, and Overpower abilities deal 25% more damage. |
| Soul of the Titan | | | |
| | | | Physical | |
|  | Sword and Board | | When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec. |
| Sword and Board | | | |
| | | | Physical | |
| 1 |  | Sword and Board | Gain the Sword and Board ability:
When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec. |
| Sword and Board | | | |
| | | | Physical | |
|  | Thrash (Cat) | Gain several new demonic abilities: Disrupt, Demon Charge, Demonic Howl, and Infernal Strike.
Choke your enemy with a surge of Shadowy energy that deals 10 damage, interrupts spellcasting, and prevents any spell in that school from being cast for 5 sec.
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Forces all nearby enemies to focus attacks on you for 6 sec.
Leap through the air and slam down on all enemies within 8 yards of the target area, causing 100 Shadow damage and Stunning them for 2 sec. |
| Thrash (Cat) | | | |
| | | | Physical | |
|  | Wrecking Crew | | Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 10% for 12 sec. |
| Wrecking Crew | | | |
| | | | Physical | |
| 1 |  | Wrecking Crew | Gain the Wrecking Crew ability:
Your melee critical hits Enrage you (activating abilities which require being Enraged), and increase Mortal Strike, Bloodthirst, and Shield Slam damage by 10% for 12 sec. |
| Wrecking Crew | | | |
| | | | Physical | |