| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Spirit of Redemption | | Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. |
| Spirit of Redemption | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Holy | |
| | | | | Shadow | |
| 1 |  | Spirit of the Alpha | | 8% of base mana | 30 yd range | | Instant | | Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time. |
| Spirit of the Alpha | | | |
| | 8% of base mana | 30 yds | Nature | |
| 1 |  | Spirit of the Alpha | Gain the Spirit of the Alpha ability:
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time. |
| Spirit of the Alpha | | | |
| | | | Physical | |
|  | Spirit of the Redeemer | | Instant | 2 min cooldown | | Activate to become the Spirit of Redemption for 10 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying. |
| Spirit of the Redeemer | | | |
| | | | Holy | |
| 1 |  | Spirit of the Redeemer | Gain the Spirit of the Redeemer ability:
Activate to become the Spirit of Redemption for 10 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying. |
| Spirit of the Redeemer | | | |
| | | | Physical | |
| | | | 5 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Spirit of Zandalar | | 50000 yd range | | Instant | | Increases movement speed by 10% and all stats by 15% for 2 hours. |
| Spirit of Zandalar | | | |
| | | 50000 yds | Physical | |
|  | Spirit of Zandalar | | 50000 yd range | | Instant | | Increases movement speed by 10% and all stats by 15% for 2 hours. |
| Spirit of Zandalar | | | |
| | | 50000 yds | Physical | |
| 15 |  | Spirit of Zanza | | Instant | | Increases the player's Spirit by 50 and Stamina by 50 for 2 hrs. You can only have the effect of one Zanza potion at a time. |
| Spirit of Zanza | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Spirit Ritual | | 30 yd range | | Channeled | | Begins a ritual to free the spirit of a fallen adventurer. |
| Spirit Ritual | | | |
| | | 30 yds | Holy | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Shadow | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| 14 | | | | 30 yds | Shadow | |
|  | Spirit Tap | | Gives you a 0% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. |
| Spirit Tap | | | |
| | | | Physical | |
| | | | | Shadow | |
| 1 | | | | | Nature | |
| 30 | | | | | Nature | |
|  | Spirit Walk | | 25 yd range | | Instant | 32 sec cooldown | | Removes all movement impairing effects and increases the movement speed of you and your Spirit Wolves by 60% for 15 sec. |
| Spirit Walk | | | |
| | | 25 yds | Physical | |
|  | Spirit Walk | | 25 yd range | | Instant | | Removes all movement impairing effects. |
| Spirit Walk | | | |
| | | 25 yds | Physical | |
| 1 |  | Spirit Weapons | | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| Spirit Weapons | | | |
| | | | Physical | |
| | | | 15 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |