| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 40 |  | Light's Vigil (Rank 1) | | 100 yd range | | Instant | | Activated by Holy Shock. Heals the target and their party for 325 to 343. Party members must be within 40 yards of target. |
| Light's Vigil | | Rank 1 | |
| | | 100 yds | Holy | |
| 50 |  | Light's Vigil (Rank 2) | | 100 yd range | | Instant | | Activated by Holy Shock. Heals the target and their party for 486 to 514. Party members must be within 40 yards of target. |
| Light's Vigil | | Rank 2 | |
| | | 100 yds | Holy | |
| 60 |  | Light's Vigil (Rank 3) | | 100 yd range | | Instant | | Activated by Holy Shock. Heals the target and their party for 684 to 724. Party members must be within 40 yards of target. |
| Light's Vigil | | Rank 3 | |
| | | 100 yds | Holy | |
| 60 |  | Light's Vigil (Rank 3) | | 100 yd range | | Instant | | The caster's next Holy Shock on this target will activate Light's Vigil, healing the target and their party for 684 to 724. |
| Light's Vigil | | Rank 3 | |
| | | 100 yds | Holy | |
| 40 |  | Mechanical Dragonling | | Instant | 1 hour cooldown | | Activates your Mechanical Dragonling to fight for you for 1 min. |
| Mechanical Dragonling | | | |
| | | | Physical | |
| 40 |  | Mithril Mechanical Dragonling | | Instant | 1 hour cooldown | | Activates your Mithril Mechanical Dragonling to fight for you for 1 min. It requires an hour to cool down before it can be used again. |
| Mithril Mechanical Dragonling | | | |
| | | | Physical | |
|  | Mithril Mechanical Dragonling | | Instant | 1 hour cooldown | | Activates your Mithril Mechanical Dragonling to fight for you for 1 min. |
| Mithril Mechanical Dragonling | | | |
| | | | Physical | |
| 1 |  | Nature's Swiftness | | Instant | 3 min cooldown | | When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. |
| Nature's Swiftness | | | |
| | | | Physical | |
| 1 |  | Nature's Swiftness | | Instant | 3 min cooldown | | When activated, your next Nature spell becomes an instant cast spell. |
| Nature's Swiftness | | | |
| | | | Physical | |
|  | Preparation | | Instant | 10 min cooldown | | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
| Preparation | | | |
| | | | Physical | |
| 1 |  | Presence of Mind | | Instant | 3 min cooldown | | When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
| Presence of Mind | | | |
| | | | Physical | |
| 1 |  | Priest Racial Ability | | Instant | | Learn a Priest spell from another race to activate an ability in this slot. |
| Priest Racial Ability | | | |
| | | | Physical | |
| 1 |  | Priest Racial Ability RAQ | | Instant | | Learn a Priest spell from another race to activate an ability in this slot. |
| Priest Racial Ability RAQ | | | |
| | | | Physical | |
|  | Readiness | | Instant | 5 min cooldown | | When activated, this ability immediately finishes the cooldown on all your other Hunter abilities. |
| Readiness | | | |
| | | | Physical | |
| 53 |  | Roar of the Crowd | | 100 yd range | | Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yards are 2 times as likely to activate this effect. |
| Roar of the Crowd | | | |
| | | 100 yds | Physical | |
|  | S03 - Item - Scarlet Enclave - Shaman - Enhancement 4P Bonus | | Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast. |
| S03 - Item - Scarlet Enclave - Shaman - Enhancement 4P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Physical | |
| 1 |  | Shadowmeld (Racial) | | Instant | 10 sec cooldown | | Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min. |
| Shadowmeld | | Racial | |
| | | | Physical | |
| 1 |  | Shoulder Rune Ability | | Instant | | Equip a Shoulder slot item with a Rune engraved to activate an ability in this slot. |
| Shoulder Rune Ability | | | |
| | | | Physical | |
| 1 |  | Soul of the Poised Brawler | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Poised Brawler:
Your Rolling with the Punches now also activates every time you gain a combo point. |
| Soul of the Poised Brawler | | | |
| | | | Physical | |
| 1 |  | Soul of the Poised Brawler | | Your Rolling with the Punches now also activates every time you gain a combo point. |
| Soul of the Poised Brawler | | | |
| | | | Physical | |
| 1 |  | Soul of the Retaliator | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Retaliator:
Mongoose Bite also activates for 5 sec whenever your target Parries or Blocks or when your melee attack misses. |
| Soul of the Retaliator | | | |
| | | | Physical | |
| 1 |  | Soul of the Retaliator | | Mongoose Bite also activates for 5 sec whenever your target Parries or Blocks or when your melee attack misses. |
| Soul of the Retaliator | | | |
| | | | Physical | |
| 1 |  | Soul of the Shield Master | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Shield Master:
Your parries and dodges also activate your Shield Mastery rune ability. |
| Soul of the Shield Master | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
|  | Spirit of the Redeemer | | Instant | 2 min cooldown | | Activate to become the Spirit of Redemption for 10 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying. |
| Spirit of the Redeemer | | | |
| | | | Holy | |
| 1 |  | Spirit of the Redeemer | Gain the Spirit of the Redeemer ability:
Activate to become the Spirit of Redemption for 10 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying. |
| Spirit of the Redeemer | | | |
| | | | Physical | |
|  | Summon Index Esoteria | | 10 yd range | | Instant | | Activate the Index Esoteria to gather magical data at the Overlook Standing Stones in the Shen'dar Highlands. |
| Summon Index Esoteria | | | |
| | | 10 yds | Physical | |
| 1 |  | Survival Instincts | | Instant | 3 min cooldown | When activated, this grants you 30% of your maximum health and increases all non-Physical healing you deal by 20% for 20 sec. After the effect expires, the health is lost. Useable in all forms except Moonkin Form.
In addition, you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form. |
| Survival Instincts | | | |
| | | | Physical | |
| 1 |  | Survival Instincts | Gain the Survival Instincts ability:
When activated, this grants you 30% of your maximum health and increases all non-Physical healing you deal by 20% for 20 sec. After the effect expires, the health is lost. Useable in all forms except Moonkin Form.
In addition, you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form. |
| Survival Instincts | | | |
| | | | Physical | |
| 1 |  | Taste for Blood | | Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec. |
| Taste for Blood | | | |
| | | | Physical | |
| 1 |  | Taste for Blood | Gain the Taste for Blood ability:
Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack. This effect will not occur more than once every 6 sec. |
| Taste for Blood | | | |
| | | | Physical | |
| 30 |  | Templar's Bulwark | | 110 Mana | | Instant | 5 min cooldown | | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| Templar's Bulwark | | | |
| | 110 | | Holy | |
|  | Tinker: Nitro Boosts | | Instant | 3 min cooldown | | Activate a set of jets to increase your movement speed by up to 160%, for up to 8 sec. |
| Tinker: Nitro Boosts | | | |
| | | | Physical | |
|  | Tinker: Nitro Boosts | | Instant | | Activate a set of jets to increase your movement speed by up to 160%, for up to 8 sec. |
| Tinker: Nitro Boosts | | | |
| | | | Physical | |
|  | Tinker: Nitro Boosts | | Instant | | Activate a set of jets to increase your movement speed by up to 160%, for up to 8 sec. |
| Tinker: Nitro Boosts | | | |
| | | | Physical | |
| 1 |  | Vengeance | | Instant | 3 min cooldown | | When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed. |
| Vengeance | | | |
| | | | Physical | |
| 1 |  | Vengeance | Gain the Vengeance ability:
When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed. |
| Vengeance | | | |
| | | | Physical | |
| 1 |  | Waist Rune Ability | | Instant | | Equip a Waist slot item with a Rune engraved to activate an ability in this slot. |
| Waist Rune Ability | | | |
| | | | Physical | |
|  | Warbringer | | Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
| Warbringer | | | |
| | | | Physical | |
| 1 |  | Warbringer | Gain the Warbringer ability:
Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
| Warbringer | | | |
| | | | Physical | |
| 20 |  | Water Shield | | Instant | 15 sec cooldown | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time. |
| Water Shield | | | |
| | | | Nature | |
| 1 |  | Water Shield | Gain the Water Shield ability:
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time. |
| Water Shield | | | |
| | | | Physical | |