| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 56 |  | Expose Armor (Rank 5) | | 25 Energy | Melee range | | Instant | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
A miss does not consume your Combo Points. |
| Expose Armor | | Rank 5 | |
| | 25 Energy | Melee range | Physical | |
|  | Fallen Regality | | Instant | | Damaging finishing moves have a 20% chance per combo point to restore 20 energy. |
| Fallen Regality | | | |
| | | | Physical | |
| 32 |  | Ferocious Bite (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage |
| Ferocious Bite | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Ferocious Bite (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage |
| Ferocious Bite | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Ferocious Bite (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power. 1 point : 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage |
| Ferocious Bite | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Ferocious Bite (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 173-223 damage 2 points: 301-351 damage 3 points: 429-479 damage 4 points: 557-607 damage 5 points: 685-735 damage |
| Ferocious Bite | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Ferocious Bite (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage |
| Ferocious Bite | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
|  | Flourish (Rank 1) | | 25 Energy | 100 yd range | | Instant | | Increases your chance to parry by an additional 10% for each combo point. Lasts 6 sec. |
| Flourish | | Rank 1 | |
| | 25 Energy | 100 yds | Physical | |
| 14 |  | Garrote (Rank 1) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 1 | |
| | 50 Energy | Melee Range | Physical | |
| 22 |  | Garrote (Rank 2) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 2 | |
| | 50 Energy | Melee Range | Physical | |
| 30 |  | Garrote (Rank 3) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 3 | |
| | 50 Energy | Melee Range | Physical | |
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 4 | |
| | 50 Energy | Melee Range | Physical | |
| 46 |  | Garrote (Rank 5) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 5 | |
| | 50 Energy | Melee Range | Physical | |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 6 | |
| | 50 Energy | Melee Range | Physical | |
| 14 |  | Garrote (Rank 1) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 1 | |
| | 50 Energy | Melee Range | Physical | |
| 22 |  | Garrote (Rank 2) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 2 | |
| | 50 Energy | Melee Range | Physical | |
| 30 |  | Garrote (Rank 3) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 3 | |
| | 50 Energy | Melee Range | Physical | |
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 4 | |
| | 50 Energy | Melee Range | Physical | |
| 46 |  | Garrote (Rank 5) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 5 | |
| | 50 Energy | Melee Range | Physical | |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 6 | |
| | 50 Energy | Melee Range | Physical | |
|  | Ghostly Strike | | 40 Energy | Melee Range | | Instant | 20 sec cooldown | | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
| Ghostly Strike | | | |
| | 40 Energy | Melee Range | Physical | |
| 6 |  | Gouge (Rank 1) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Gouge | | Rank 1 | |
| | 45 Energy | Melee Range | Physical | |
| 18 |  | Gouge (Rank 2) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Gouge | | Rank 2 | |
| | 45 Energy | Melee Range | Physical | |
| 32 |  | Gouge (Rank 3) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Gouge | | Rank 3 | |
| | 45 Energy | Melee Range | Physical | |
| 46 |  | Gouge (Rank 4) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Gouge | | Rank 4 | |
| | 45 Energy | Melee Range | Physical | |
| 60 |  | Gouge (Rank 5) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. |
| Gouge | | Rank 5 | |
| | 45 Energy | Melee Range | Physical | |
| 30 |  | Hemorrhage | | 35 Energy | Melee Range | | Instant | | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| Hemorrhage | | | |
| | 35 Energy | Melee Range | Physical | |
|  | Honor Among Thieves | | When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second. |
| Honor Among Thieves | | | |
| | | | Physical | |
| 1 |  | Honor Among Thieves | Gain the Honor Among Thieves ability:
When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second. |
| Honor Among Thieves | | | |
| | | | Physical | |
|  | Improved Expose Armor | | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. |
| Improved Expose Armor | | | |
| | | | Physical | |
| 1 |  | Improved Swipe | Gain the Improved Swipe ability:
While in Cat Form, your Swipe ability becomes Swipe (Cat), and while in Bear Form, your Swipe ability strikes up to 7 additional enemies.
Swipe (Cat) Swipe nearby enemies, inflicting 250% weapon damage and generating 1 combo point on your current target. |
| Improved Swipe | | | |
| | | | Physical | |
|  | Improved Swipe | While in Cat Form, your Swipe ability becomes Swipe (Cat), and while in Bear Form, your Swipe ability strikes up to 7 additional enemies.
Swipe (Cat) Swipe nearby enemies, inflicting 250% weapon damage and generating 1 combo point on your current target. |
| Improved Swipe | | | |
| | | | Physical | |
|  | Initiative | | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
| Initiative | | | |
| | | | Physical | |
| 30 |  | Kidney Shot (Rank 1) | | 25 Energy | Melee Range | | Instant | 20 sec cooldown | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds |
| Kidney Shot | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 50 |  | Kidney Shot (Rank 2) | | 25 Energy | Melee Range | | Instant | 20 sec cooldown | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds |
| Kidney Shot | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
|  | Main Gauche | | 15 Energy | Melee Range | | Instant | 15 sec cooldown | Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | 15 Energy | Melee Range | Physical | |
| 1 |  | Main Gauche | Gain the Main Gauche ability:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | | | Physical | |
| 40 |  | Mutilate (Rank 2) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 2 | |
| | 60 Energy | Melee Range | Physical | |
| 1 |  | Mutilate | Gain the Mutilate ability:
Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | | |
| | | | Physical | |
| 50 |  | Mutilate (Rank 3) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |
| 60 |  | Mutilate (Rank 4) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 4 | |
| | 60 Energy | Melee Range | Physical | |
| 30 |  | Mutilate (Rank 1) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 1 | |
| | 60 Energy | Melee Range | Physical | |
| 1 |  | Poisoned Knife | | 25 Energy | 25 yd range | | Instant | 6 sec cooldown | Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Poisoned Knife | | | |
| | 25 Energy | 25 yds | Physical | |
| 1 |  | Poisoned Knife | | 100 yd range | | Instant | Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Poisoned Knife | | | |
| | | 100 yds | Physical | |
| 1 |  | Poisoned Knife | Gain the Poisoned Knife ability:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Poisoned Knife | | | |
| | | | Physical | |
| 36 |  | Pounce (Rank 1) | | 50 Energy | Melee Range | | Instant | | Pounce, stunning the target for 2 sec and causing 90 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point. |
| Pounce | | Rank 1 | |
| | 50 Energy | Melee Range | Physical | |
| 46 |  | Pounce (Rank 2) | | 50 Energy | Melee Range | | Instant | | Pounce, stunning the target for 2 sec and causing 120 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point. |
| Pounce | | Rank 2 | |
| | 50 Energy | Melee Range | Physical | |
| 56 |  | Pounce (Rank 3) | | 50 Energy | Melee Range | | Instant | | Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point. |
| Pounce | | Rank 3 | |
| | 50 Energy | Melee Range | Physical | |
| 20 |  | Premeditation | | 20 yd range | | Instant | 2 min cooldown | | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
| Premeditation | | | |
| | | 20 yds | Physical | |
| 1 |  | Puncturing Wounds | | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| Puncturing Wounds | | | |
| | | | Physical | |