| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Paladin - Holy 2P Bonus | | Lay on Hands grants you 20% Spell Haste for 30 sec and reduces the Global Cooldown of your next 5 Divine Light, Holy Light, Flash of Light, or Holy Shock spells by 0.5 seconds. |
| S03 - Item - Scarlet Enclave - Paladin - Holy 2P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T1 - Paladin - Holy 6P Bonus | | Whenever your Flash of Light, Holy Light, or Beacon of Light heals a target to full health, you also heal all members of their party for 189 to 211 health. |
| S03 - Item - T1 - Paladin - Holy 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T2 - Paladin - Holy 6P Bonus | | While you are not your Beacon of Light target, your Beacon of Light target is also healed by 75% of the damage you deal with Consecration, Exorcism, Holy Shock, Holy Wrath, and Hammer of Wrath. |
| S03 - Item - T2 - Paladin - Holy 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - TAQ - Paladin - Protection 4P Bonus | | Shield of the Righteous causes your next Holy Light to be instant cast. If cast on self, it will refund 100% of its mana cost and be unaffected by Guarded by the Light. |
| S03 - Item - TAQ - Paladin - Protection 4P Bonus | | | |
| | | | Physical | |
| 1 |  | Sanctified Light | | Increases the critical strike chance of your Holy Shock and Holy Light spells by 6%. |
| Sanctified Light | | | |
| | | | Physical | |
|  | Searing Light | | Increases your Holy damage done by 10%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. |
| Searing Light | | | |
| | | | Physical | |
| 55 |  | Searing Wound | | 70 Mana | 30 yd range | | Instant | | Sear certain enchanted targets with blazing light causing it to take additional damage from holy attacks and spells |
| Searing Wound | | | |
| | 70 | 30 yds | Holy | |
|  | Secrets of the Light | | Allows you to meditate on the mysteries of the Light in holy places. |
| Secrets of the Light | | | |
| | | | Physical | |
| 1 |  | Shock and Awe | Gain the Shock and Awe ability:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
|  | Shock and Awe | While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
| 1 |  | Soul of the Dominus | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Dominus:
While you are not your Beacon of Light target, your Beacon of Light target is also healed by 75% of the damage you deal with Consecration, Exorcism, Holy Shock, Holy Wrath, and Hammer of Wrath. |
| Soul of the Dominus | | | |
| | | | Physical | |
| 1 |  | Soul of the Dominus | | While you are not your Beacon of Light target, your Beacon of Light target is also healed by 75% of the damage you deal with Consecration, Exorcism, Holy Shock, Holy Wrath, and Hammer of Wrath. |
| Soul of the Dominus | | | |
| | | | Physical | |
| 1 |  | Soul of the Exemplar | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Exemplar:
Whenever your Flash of Light, Holy Light, or Beacon of Light heals a target to full health, you also heal all members of their party for 189 to 211 health. |
| Soul of the Exemplar | | | |
| | | | Physical | |
| 1 |  | Soul of the Exemplar | | Whenever your Flash of Light, Holy Light, or Beacon of Light heals a target to full health, you also heal all members of their party for 189 to 211 health. |
| Soul of the Exemplar | | | |
| | | | Physical | |
| 1 |  | Soul of the Guardian | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Guardian:
Shield of the Righteous causes your next Holy Light to be instant cast. If cast on self, it will refund 100% of its mana cost and be unaffected by Guarded by the Light. |
| Soul of the Guardian | | | |
| | | | Physical | |
| 1 |  | Soul of the Guardian | | Shield of the Righteous causes your next Holy Light to be instant cast. If cast on self, it will refund 100% of its mana cost and be unaffected by Guarded by the Light. |
| Soul of the Guardian | | | |
| | | | Physical | |
| 1 |  | Soul of the Lightbringer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Lightbringer:
Increases damage done by your Holy Shock spell by 50%. |
| Soul of the Lightbringer | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
|  | Spiritual Focus | | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage. |
| Spiritual Focus | | | |
| | | | Physical | |
| 35 |  | Uther's Light | | 2% chance when struck in melee to gain a holy shield, absorbing 216 damage for 15 sec. This chance is doubled in Wasteland and Haunted areas. |
| Uther's Light | | | |
| | | | Physical | |
|  | Wrath | | Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Sunlight, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance. |
| Wrath | | | |
| | | | Holy | |
| 1 |  | Wrath | Gain the Wrath ability:
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Sunlight, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance. |
| Wrath | | | |
| | | | Physical | |