| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 4 | |
| | 50 Energy | Melee Range | Physical | |
| 46 |  | Garrote (Rank 5) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 5 | |
| | 50 Energy | Melee Range | Physical | |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 6 | |
| | 50 Energy | Melee Range | Physical | |
|  | Gladiator Stance | | Instant | 1 sec cooldown | An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Gladiator Stance | Gain the Gladiator Stance ability:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
|  | Hack and Smash | | The damage increases from Mercy's and Crimson Cleaver's effects are increased by 10%. |
| Hack and Smash | | | |
| | | | Physical | |
| 30 |  | Hemorrhage | | 35 Energy | Melee Range | | Instant | | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| Hemorrhage | | | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Ice Lance (Rank 5) | | 120 Mana | 30 yd range | | Instant | | Deals 95 to 111 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 5 | |
| | 120 | 30 yds | Frost | |
| 56 |  | Ice Lance (Rank 6) | | 160 Mana | 30 yd range | | Instant | | Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 6 | |
| | 160 | 30 yds | Frost | |
| 20 |  | Ice Lance (Rank 1) | | 45 Mana | 30 yd range | | Instant | | Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 1 | |
| | 45 | 30 yds | Frost | |
|  | Immersion | | Your damaging non-periodic Nature spell critical strikes have a chance to grant you 40 increased spell damage for 10 sec. |
| Immersion | | | |
| | | | Physical | |
|  | Improved Holy Shock | | Increases the damage of Holy Shock by 3%, and your Shock and Awe buff now also grants 10% increased Holy Damage. (This effect does not stack with Sanctity Aura). |
| Improved Holy Shock | | | |
| | | | Physical | |
|  | Improved Kidney Shot | | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| Improved Kidney Shot | | | |
| | | | Physical | |
|  | Improved Mind Flay | | Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 80%. |
| Improved Mind Flay | | | |
| | | | Physical | |
| | | | | Physical | |
| 16 | | | | | Physical | |
| 1 |  | Infinite Midnight | | 10 yd range | | Instant | The end of an epoch is nigh! Movement speed increased by 25%. Damage taken reduced by 50%. Health increased by 100%. |
| Infinite Midnight | | | |
| | | 10 yds | Shadow | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
|  | Kharon's Decree | | The damage dealt by Creeping Darkness is increased by 100%. |
| Kharon's Decree | | | |
| | | | Physical | |
| 40 |  | Lava Burst (Rank 1) | | 165 Mana | 30 yd range | | 2.5 sec cast | 10 sec cooldown | | You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | Rank 1 | |
| | 165 | 30 yds | Fire | |
| 1 |  | Lava Burst | Gain the Lava Burst ability:
You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | | |
| | | | Physical | |
| 50 |  | Lava Burst (Rank 2) | | 230 Mana | 30 yd range | | 2.5 sec cast | 10 sec cooldown | | You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | Rank 2 | |
| | 230 | 30 yds | Fire | |
| 60 |  | Lava Burst (Rank 3) | | 265 Mana | 30 yd range | | 2.5 sec cast | 10 sec cooldown | | You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | Rank 3 | |
| | 265 | 30 yds | Fire | |
| 50 |  | Lava Burst | | 30 yd range | | Instant | | You hurl molten lava at the target, dealing 83 to 105 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | | |
| | | 30 yds | Fire | |
| 60 |  | Lava Burst | | 30 yd range | | Instant | | You hurl molten lava at the target, dealing 96 to 124 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | | |
| | | 30 yds | Fire | |
| 1 |  | Lava Lash | | 1% of base mana | Melee Range | | Instant | 6 sec cooldown | | You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. |
| Lava Lash | | | |
| | 1% of base mana | Melee Range | Fire | |
| 1 |  | Lava Lash | Gain the Lava Lash ability:
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. |
| Lava Lash | | | |
| | | | Physical | |
| 1 |  | Malleable Protection | Gain the Malleable Protection ability:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
|  | Malleable Protection | | You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
|  | Mercy by Fire | | Instant | | Your next 4 instances of Fire damage are increased by 20%. Lasts 12 sec. |
| Mercy by Fire | | | |
| | | | Physical | |
|  | Mercy by Fire | | Instant | | Your next 2 instances of Whirlwind damage are increased by 20%. Lasts 12 sec. |
| Mercy by Fire | | | |
| | | | Physical | |
|  | Mercy by Fire | | 100 yd range | | Instant | | Your next 2 instances of damage from your pet's special abilities are increased by 20%. Lasts 12 sec. |
| Mercy by Fire | | | |
| | | 100 yds | Physical | |
|  | Mercy by Fire | | 100 yd range | | Instant | | Your next 2 instances of damage from your pet's special abilities are increased by 20%. Lasts 12 sec. |
| Mercy by Fire | | | |
| | | 100 yds | Physical | |
| 30 |  | Mutilate (Rank 1) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 1 | |
| | 60 Energy | Melee Range | Physical | |
|  | Naxxramas | | Instant | | Health increased by 25% and damage increased by 10%. |
| Naxxramas | | | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 60 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 54 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
|  | Petrolspill | | 100 yd range | | Instant | | Fire damage taken increased by 10%. |
| Petrolspill | | | |
| | | 100 yds | Physical | |
| 1 |  | Plainsrunning (Racial Passive) | | Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. |
| Plainsrunning | | Racial Passive | |
| | | | Physical | |
|  | Power in Light | | Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire. |
| Power in Light | | | |
| | | | Physical | |
|  | Power of the Scourge | | 5 sec cast | | Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your chance to land a critical strike with spells by 1%. |
| Power of the Scourge | | | |
| | | | Physical | |
|  | Power of the Scourge | | 5 sec cast | | Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your chance to land a critical strike by 1%. |
| Power of the Scourge | | | |
| | | | Physical | |
|  | Primal Blessing Trigger | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 sec. |
| Primal Blessing Trigger | | | |
| | | | Physical | |
|  | Primal Blessing Trigger DND | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 seconds. |
| Primal Blessing Trigger DND | | | |
| | | | Physical | |
| 50 |  | Recklessness | | Instant | 30 min cooldown | | The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. |
| Recklessness | | | |
| | | | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |