| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Soul of the Frenetic | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Frenetic:
Your Shred no longer has a positional requirement, but deals 15% more damage if you are behind the target. |
| Soul of the Frenetic | | | |
| | | | Physical | |
| 1 |  | Soul of the Frenetic | | Your Shred no longer has a positional requirement, but deals 15% more damage if you are behind the target. |
| Soul of the Frenetic | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Kineticist | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Kineticist:
Your periodic damage has a 5% chance to reset the cooldown on one of your Strike abilities. The Strike with the longest remaining cooldown is always chosen. |
| Soul of the Kineticist | | | |
| | | | Physical | |
| 1 |  | Soul of the Kineticist | | Your periodic damage has a 5% chance to reset the cooldown on one of your Strike abilities. The Strike with the longest remaining cooldown is always chosen. |
| Soul of the Kineticist | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
|  | Spell Penetration | | Decreases the fire resistance of your spell targets by 300. |
| Spell Penetration | | | |
| | | | Physical | |
|  | Spell Penetration | | Decreases the frost resistance of your spell targets by 300. |
| Spell Penetration | | | |
| | | | Physical | |
|  | Spell Penetration | | Decreases the fire resistance of your spell targets by 30. |
| Spell Penetration | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | 5 yds | Shadow | |
| | | | | Physical | |
| | | | | Physical | |
|  | Tinker: Magnetic Displacement | | Melee Range | | 1 sec cast | 3 min cooldown | Disrupt a magnetic field between you and your nearby enemy target, knocking you both away.
Can only affect targets up to 2 levels higher than you. Some targets cannot be displaced. Targets can only be affected by this effect once every 2 min. |
| Tinker: Magnetic Displacement | | | |
| | | Melee Range | Physical | |
|  | Tinker: Magnetic Displacement | | 100 yd range | | Instant | Disrupt a magnetic field between you and your nearby enemy target, knocking you both away.
Can only affect targets up to 2 levels higher than you. Some targets cannot be displaced. Targets can only be affected by this effect once every 2 min. |
| Tinker: Magnetic Displacement | | | |
| | | 100 yds | Physical | |
|  | Tinker: Magnetic Displacement | | 100 yd range | | Instant | Disrupt a magnetic field between you and your nearby enemy target, knocking you both away.
Can only affect targets up to 2 levels higher than you. Some targets cannot be displaced. Targets can only be affected by this effect once every 2 min. |
| Tinker: Magnetic Displacement | | | |
| | | 100 yds | Physical | |
|  | Tinker: Magnetic Displacement | | 100 yd range | | Instant | Disrupt a magnetic field between you and your nearby enemy target, knocking you both away.
Can only affect targets up to 2 levels higher than you. Some targets cannot be displaced. Targets can only be affected by this effect once every 2 min. |
| Tinker: Magnetic Displacement | | | |
| | | 100 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 30 |  | Twisting Nether | | Allows you to resurrect yourself upon death with 20% health and mana. Usable once per hour. |
| Twisting Nether | | | |
| | | | Nature | |
| 1 | | | | | Physical | |
| 60 |  | Twisting Nether | | Gives the wearer a 10% chance of being able to resurrect with 20% health and mana. |
| Twisting Nether | | | |
| | | | Shadow | |
| 60 |  | Twisting Nether | | Gives the wearer a 100% chance of being able to resurrect with 20% health and mana. (3 Min Cooldown) |
| Twisting Nether | | | |
| | | | Shadow | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Shadow | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Warden's Signet of Recovery | | 2 sec cast | | Permanently enchant a head slot item to give 66 Healing Power and 22 Spell Damage. |
| Warden's Signet of Recovery | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Zandalar Signet of Mojo | | 5 sec cast | | Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 18. |
| Zandalar Signet of Mojo | | | |
| | | | Physical | |
|  | Zandalar Signet of Serenity | | 5 sec cast | | Permanently adds to a shoulder slot item increased healing done by spells and effects up to 33. |
| Zandalar Signet of Serenity | | | |
| | | | Physical | |
| 1 | | | | 20 yds | Physical | |
| 30 |  | Astral Recall | | 150 Mana | | 10 sec cast | 15 min cooldown | | Yanks the caster through the twisting nether back to your home location. Speak to an Innkeeper in a different place to change your home location. |
| Astral Recall | | | |
| | 150 | | Nature | |
|  | Badge of the Swarmguard | | Instant | | Gives a chance on melee or ranged attack to apply an armor penetration effect on you for 30 sec, lowering the target's physical armor by 200 to your own attacks. The armor penetration effect can be applied up to 6 times. |
| Badge of the Swarmguard | | | |
| | | | Physical | |
|  | Demon Portal | | 0.5 sec cast | | Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 35 sec. |
| Demon Portal | | | |
| | | | Physical | |
| 50 |  | Inferno (Summon) | | 100% of base mana | 30 yd range | | 2 sec cast | 1 hour cooldown | | Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors. |
| Inferno | | Summon | |
| | 100% of base mana | 30 yds | Shadow | |
| 50 |  | Inferno | | 350 Mana | 100 yd range | | 3 sec cast | | Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors. |
| Inferno | | | |
| | 350 | 100 yds | Shadow | |
|  | Kalimdor Speed | | Movement speed increased by 5% in The Barrens and Stonetalon Mountains. |
| Kalimdor Speed | | | |
| | | | Physical | |
|  | Portal of Madness | | Instant | | Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 14 sec. |
| Portal of Madness | | | |
| | | | Physical | |
|  | Portal of Shadows | | Instant | 1 hour cooldown | | Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 0 sec. |
| Portal of Shadows | | | |
| | | | Physical | |
|  | Resolve of the Battleguard | | Your damaging non-periodic spells increase your spell damage by 20 for 15 sec. If the target is player controlled, gain 120 spell penetration for 15 sec instead. |
| Resolve of the Battleguard | | | |
| | | | Physical | |
|  | Scarshield Portal | | 1.5 sec cast | | Opens a portal into the Twisting Nether that periodically summons demonic minions to aid the caster in battle for 30 sec. |
| Scarshield Portal | | | |
| | | | Physical | |
|  | Stock Crate | | 1.5 sec cast | Fill the crate with any bundle from the following list:|cnIQ1: - 20 Dream Dust - 4 Greater Nether Essence - 6 Small Brilliant Shard - 2 Large Brilliant Shard |
| Stock Crate | | | |
| | | | Physical | |
| 1 |  | Summoning Disorientation (Summon) | | Instant | | The forces of the nether bind the target, stunning it. |
| Summoning Disorientation | | Summon | |
| | | | Shadow | |