| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | | |
| | | | | Physical | |
| 36 | | | | 20 yds | Physical | |
| 36 |  | Spiritual Domination | | Instant | 210 sec cooldown | | Increases Spirit by 25 when consumed. Effect lasts for 60 minutes. |
| Spiritual Domination | | | |
| | | | Physical | |
|  | Spiritual Focus | | Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage. |
| Spiritual Focus | | | |
| | | | Physical | |
|  | Spiritual Guidance | | Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. |
| Spiritual Guidance | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Spiritual Protection | | Instant | | Reduces damage inflicted to all nearby Spirits by 99%. |
| Spiritual Protection | | | |
| | | | Physical | |
|  | Spiritual Protection | | Instant | | Reduces damage inflicted to all nearby Spirits by 99%. |
| Spiritual Protection | | | |
| | | | Physical | |
|  | Spiritual Protection | | Instant | | Reduces damage inflicted to all nearby Spirits by 100%. |
| Spiritual Protection | | | |
| | | | Physical | |
| | | | | Physical | |
| 12 |  | Ancestral Spirit (Rank 1) | | 90% of base mana | 30 yd range | | 10 sec cast | | Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat. |
| Ancestral Spirit | | Rank 1 | |
| | 90% of base mana | 30 yds | Nature | |
| 24 |  | Ancestral Spirit (Rank 2) | | 90% of base mana | 30 yd range | | 10 sec cast | | Returns the spirit to the body, restoring a dead target to life with 150 health and 260 mana. Cannot be cast when in combat. |
| Ancestral Spirit | | Rank 2 | |
| | 90% of base mana | 30 yds | Nature | |
| 36 |  | Ancestral Spirit (Rank 3) | | 90% of base mana | 30 yd range | | 10 sec cast | | Returns the spirit to the body, restoring a dead target to life with 250 health and 420 mana. Cannot be cast when in combat. |
| Ancestral Spirit | | Rank 3 | |
| | 90% of base mana | 30 yds | Nature | |
| 48 |  | Ancestral Spirit (Rank 4) | | 90% of base mana | 30 yd range | | 10 sec cast | | Returns the spirit to the body, restoring a dead target to life with 400 health and 600 mana. Cannot be cast when in combat. |
| Ancestral Spirit | | Rank 4 | |
| | 90% of base mana | 30 yds | Nature | |
| 60 |  | Ancestral Spirit (Rank 5) | | 90% of base mana | 30 yd range | | 10 sec cast | | Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat. |
| Ancestral Spirit | | Rank 5 | |
| | 90% of base mana | 30 yds | Nature | |
| 21 | | | 33 | 30 yds | Fire | |
| | | | 100 yds | Physical | |
| 29 | | | 37 | 30 yds | Fire | |
| 35 | | | 41 | 30 yds | Fire | |
| 40 | | | 49 | 30 yds | Fire | |
| | | | | Shadow | |
| | | | 20 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Blood-crazed Spirit | | 3 sec cast | | Summons and dismisses a rideable Blood-crazed Spirit. |
| Blood-crazed Spirit | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
|  | Burning Spirit (Rank 4) | | 3 sec cast | | Teaches Burning Spirit (Rank 4). |
| Burning Spirit | | Rank 4 | |
| | | | Physical | |
| | | | 100 yds | Physical | |
|  | Burning Spirit | | Instant | | Increases the damage dealt by the caster by 30 for 3 min. |
| Burning Spirit | | | |
| | | | Physical | |
| | | | 50000 yds | Physical | |
| 40 |  | Call of the Spirits | | 3 sec cast | | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors. |
| Call of the Spirits | | | |
| | | | Fire, Nature, Frost | |
|  | Call Spirit (Rank 2) | | 3 sec cast | | Teaches Call Spirit (Rank 2). |
| Call Spirit | | Rank 2 | |
| | | | Physical | |
| 33 |  | Capture Felhound Spirit | | 30 yd range | | Channeled | | Captures the spirit of a Felhound to be used in the creation of a warlockian orb. |
| Capture Felhound Spirit | | | |
| | | 30 yds | Shadow | |
| 33 |  | Capture Infernal Spirit | | 30 yd range | | Channeled | | Captures the spirit of an Infernal to be used in the creation of a warlockian orb. |
| Capture Infernal Spirit | | | |
| | | 30 yds | Shadow | |
| 33 |  | Capture Spirit | | 30 yd range | | Channeled | | Captures the spirit of the nearest Burning Blade member. If target dies while being drained, the caster gains 1 Infused Burning Gem. |
| Capture Spirit | | | |
| | | 30 yds | Shadow | |
|  | Convoke the Spirits | | 3 sec cast | | Summons a Wild Spirit every 10 sec.These spirits will close in on the Wild King's enemies and detonate. |
| Convoke the Spirits | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Convoke the Spirits | | 50 yd range | | Instant | | Summons a Wild Spirit every 10 sec.These spirits will close in on the Wild King's enemies and detonate. |
| Convoke the Spirits | | | |
| | | 50 yds | Physical | |
| | | | | Physical | |
|  | Decaying Spirit | | Instant | | The spirit struggles to maintain its form, suffering 5% of maximum health as damage every 1 sec. |
| Decaying Spirit | | | |
| | | | Physical | |
|  | Decaying Spirit | | Instant | | The spirit struggles to maintain its form, suffering 25% of maximum health as damage every 5 sec. |
| Decaying Spirit | | | |
| | | | Physical | |
|  | Decaying Spirit | | Instant | | The spirit struggles to maintain its form, suffering 2.5% of maximum health as damage every 0.5 sec. |
| Decaying Spirit | | | |
| | | | Physical | |