| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| 37 | | | | | Fire | |
| | | | 100 yds | Physical | |
| 37 | | | | 5-30 yds | Physical | |
| 37 | | | | 5-30 yds | Physical | |
| 1 |  | Toss Stink Bomb | | 20 yd range | | 2 sec cast | | Toss a stink bomb on Southshore. P-U! |
| Toss Stink Bomb | | | |
| | | 20 yds | Physical | |
| 1 | | | | | Physical | |
|  | Tru-Trigger Frag Bomb | | 30 yd range | | 1 sec cast | | Inflicts 149 to 201 Fire damage and stuns targets in a 8 yard radius for 2 sec. Any damage will break the effect. |
| Tru-Trigger Frag Bomb | | | |
| | | 30 yds | Fire | |
| 25 | | | | Melee Range | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Blue Trial | | Instant | | Challenging the Trial of the Blue Dragonflight. Randomly afflicted with an Arcane Bomb, which will deal heavy damage split among all those affected. |
| Blue Trial | | | |
| | | | Physical | |
|  | Demolition Explosives | | 1 yd range | | Instant | | Place a bomb with a short fuse on the ground in front of you. |
| Demolition Explosives | | | |
| | | 1 yds | Physical | |
|  | Engineering (Expert) | | Instant | | Allows an engineer to make bombs and gizmos that are a wonder to behold up to a maximum potential skill of 225. |
| Engineering | | Expert | |
| | | | Physical | |
|  | Engineering (Artisan) | | Instant | | Allows an engineer to make bombs and gizmos that are truly amazing up to a maximum potential skill of 300. |
| Engineering | | Artisan | |
| | | | Physical | |
|  | Engineering (Expert) | | Instant | | Allows an engineer to make bombs and gizmos that are a wonder to behold up to a maximum potential skill of 225. |
| Engineering | | Expert | |
| | | | Physical | |
|  | Engineering (Artisan) | | Instant | | Allows an engineer to make bombs and gizmos that are truly amazing up to a maximum potential skill of 300. |
| Engineering | | Artisan | |
| | | | Physical | |
|  | Hot Streak | | Instant | | Any time you score 2 spell criticals in a row using using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a chance the next Pyroblast spell cast within 10 sec will be instant cast. |
| Hot Streak | | | |
| | | | Physical | |
|  | Replace Supplies | | 1.5 sec cast | | Add 12 Rough Copper Bombs to complete the shipment. |
| Replace Supplies | | | |
| | | | Physical | |
|  | Replace Supplies | | 1.5 sec cast | | Add 12 Small Bronze Bombs to complete the shipment. |
| Replace Supplies | | | |
| | | | Physical | |
|  | Replace Supplies | | 1.5 sec cast | | Add 8 Big Iron Bombs to complete the shipment. |
| Replace Supplies | | | |
| | | | Physical | |
|  | Replace Supplies | | 1.5 sec cast | | Add 16 Hi-Explosive Bombs to complete the shipment. |
| Replace Supplies | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Mage - Damage 2P Bonus | | Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits. |
| S03 - Item - Scarlet Enclave - Mage - Damage 2P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Mage - Damage 6P Bonus | | Reduces the cooldown on your Frozen Orb spell by 25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1 sec per stack consumed. Reduces the cooldown on Fire Blast by 5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target. |
| S03 - Item - Scarlet Enclave - Mage - Damage 6P Bonus | | | |
| | | | Physical | |
| 25 |  | Summon Hawk (Rank 1) | | 80 Mana | 35 yd range | | Instant | 6 sec cooldown | | Command a hawk to dive-bomb your targeted enemy, dealing (32 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Summon Hawk | | Rank 1 | |
| | 80 | 35 yds | Physical | |
| 36 |  | Summon Hawk (Rank 2) | | 105 Mana | 35 yd range | | Instant | 6 sec cooldown | | Command a hawk to dive-bomb your targeted enemy, dealing (47 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Summon Hawk | | Rank 2 | |
| | 105 | 35 yds | Physical | |
| 48 |  | Summon Hawk (Rank 3) | | 135 Mana | 35 yd range | | Instant | 6 sec cooldown | | Command a hawk to dive-bomb your targeted enemy, dealing (85 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Summon Hawk | | Rank 3 | |
| | 135 | 35 yds | Physical | |
| 60 |  | Summon Hawk (Rank 4) | | 190 Mana | 35 yd range | | Instant | 6 sec cooldown | | Command a hawk to dive-bomb your targeted enemy, dealing (108 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Summon Hawk | | Rank 4 | |
| | 190 | 35 yds | Physical | |