| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Soul of the Battle Forecaster | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Battle Forecaster:
For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| Soul of the Battle Forecaster | | | |
| | | | Physical | |
| 1 |  | Soul of the Battle Forecaster | For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| Soul of the Battle Forecaster | | | |
| | | | Physical | |
| 1 |  | Soul of the Elementalist | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Elementalist:
You gain 1% increased damage for 15 sec each time you cast a spell from a different school of magic. |
| Soul of the Elementalist | | | |
| | | | Physical | |
| 1 |  | Soul of the Elementalist | | You gain 1% increased damage for 15 sec each time you cast a spell from a different school of magic. |
| Soul of the Elementalist | | | |
| | | | Physical | |
| 1 |  | Soul of the Furious | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Furious:
Each time you Dodge while in Dire Bear Form, you gain 10% increased damage on your next Mangle or Swipe, stacking up to 5 times. |
| Soul of the Furious | | | |
| | | | Physical | |
| 1 |  | Soul of the Furious | | Each time you Dodge while in Dire Bear Form, you gain 10% increased damage on your next Mangle or Swipe, stacking up to 5 times. |
| Soul of the Furious | | | |
| | | | Physical | |
| 1 |  | Soul of the Magical Armorer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Magical Armorer:
Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| Soul of the Magical Armorer | | | |
| | | | Physical | |
| 1 |  | Soul of the Magical Armorer | | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| Soul of the Magical Armorer | | | |
| | | | Physical | |
| 1 |  | Soul of the Seismic Smasher | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Seismic Smasher:
Increases Stormstrike and Lava Lash damage by 50%. This effect is increased to 100% if using a two-handed weapon. |
| Soul of the Seismic Smasher | | | |
| | | | Physical | |
| 1 |  | Soul of the Seismic Smasher | | Increases Stormstrike and Lava Lash damage by 50%. This effect is increased to 100% if using a two-handed weapon. |
| Soul of the Seismic Smasher | | | |
| | | | Physical | |
| 1 |  | Soul of the Toxinologist | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Toxinologist:
Your Serpent Sting damage is increased by 25% of your Attack Power over its normal duration. |
| Soul of the Toxinologist | | | |
| | | | Physical | |
| 1 |  | Soul of the Toxinologist | | Your Serpent Sting damage is increased by 25% of your Attack Power over its normal duration. |
| Soul of the Toxinologist | | | |
| | | | Physical | |
| 1 |  | Soul of the Wrathful | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Wrathful:
Your Wrath critical strikes have a 50% chance to make your next Starfire deal 10% increased damage, stacking up to 3 times. |
| Soul of the Wrathful | | | |
| | | | Physical | |
| 1 |  | Soul of the Wrathful | | Your Wrath critical strikes have a 50% chance to make your next Starfire deal 10% increased damage, stacking up to 3 times. |
| Soul of the Wrathful | | | |
| | | | Physical | |
| 60 |  | Spell Vulnerability | | Melee Range | | Instant | | Spell damage taken by target increased by 15% for 5 sec. |
| Spell Vulnerability | | | |
| | | Melee Range | Physical | |
|  | Static Arc | | 200 yd range | | 3.5 sec cast | | Electrocutioner 6000 unleashes a blast of lightning at the furthest target, inflicting 975 to 1025 Nature damage and leaping up to 3 times. Each player hit by this effect takes 500% increased damage from Static Arc for 20 sec. |
| Static Arc | | | |
| | | 200 yds | Nature | |
|  | Static Arc | | 200 yd range | | Instant | | Electrocutioner 6000 unleashes a blast of lightning at the furthest target, inflicting 975 to 1025 Nature damage and leaping up to 0 times. Each player hit by this effect takes 500% increased damage from Static Arc for 20 sec. |
| Static Arc | | | |
| | | 200 yds | Nature | |
|  | T.N.T. | | Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| T.N.T. | | | |
| | | | Physical | |
| 1 |  | T.N.T. | Gain the T.N.T. ability:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| T.N.T. | | | |
| | | | Physical | |
|  | Totem Challenge | | Instant | | Damage taken while performing the Totem Challenge is increased by 50%. |
| Totem Challenge | | | |
| | | | Physical | |
|  | Transformative Cocoon | | Instant | 5 min cooldown | | Absorb up to 260 to 300 damage and Stun yourself for 5 sec. When the Stun expires, gain 60% increased movement speed for 8 sec. |
| Transformative Cocoon | | | |
| | | | Physical | |
|  | Transformative Cocoon | | Instant | | Absorb up to 260 to 300 damage and Stun yourself for 5 sec. When the Stun expires, gain 60% increased movement speed for 8 sec. |
| Transformative Cocoon | | | |
| | | | Physical | |
|  | Transformative Cocoon | | Instant | | Absorb up to 260 to 300 damage and Stun yourself for 5 sec. When the Stun expires, gain 60% increased movement speed for 8 sec. |
| Transformative Cocoon | | | |
| | | | Physical | |
|  | Trick Shots | | Instant | | Your next Multi-Shot deals 50% increased damage. |
| Trick Shots | | | |
| | | | Physical | |
|  | Unstable Dream | | 200 yd range | | Instant | The power of the Emerald Dream seeps out of Nythus, increasing mana regeneration for all players by 1000% but increasing all the damage they take and receive by 15%.
Haste is also increased by 15%. |
| Unstable Dream | | | |
| | | 200 yds | Physical | |
| 1 |  | Way of Earth | | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | | Instant | | While Rockbiter Weapon is active on your main hand weapon, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Physical | |