| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 20 |  | Shadow Shock | | 20 yd range | | Instant | | Instantly lashes nearby enemies with dark magic, inflicting Shadow damage. |
| Shadow Shock | | | |
| | | 20 yds | Shadow | |
| 20 |  | Shadow Shock | | Instant | | Instantly lashes nearby enemies with dark magic, inflicting Shadow damage. |
| Shadow Shock | | | |
| | | | Shadow | |
| 20 |  | Shadow Shock | | 135 Mana | 20 yd range | | Instant | | Instantly lashes an enemy with dark magic, inflicting Shadow damage. |
| Shadow Shock | | | |
| | 135 | 20 yds | Shadow | |
|  | Shaman Shock Crit Bonus (Rank 1) | | Improves your chance to get a critical strike with all Shock spells by 2%. |
| Shaman Shock Crit Bonus | | Rank 1 | |
| | | | Physical | |
| 1 |  | Soul of the Aftershock | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Aftershock:
Reduces the cooldown on Shockwave by 50%. |
| Soul of the Aftershock | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Shock-Absorber | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Shock-Absorber:
Your Flame Shock also grants 30% increased chance to Block for 5 sec or until you Block an attack. |
| Soul of the Shock-Absorber | | | |
| | | | Physical | |
| 1 |  | Soul of the Shock-Absorber | | Your Flame Shock also grants 30% increased chance to Block for 5 sec or until you Block an attack. |
| Soul of the Shock-Absorber | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Shadow | |
|  | Static Shock | | Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Static Shock | | | |
| | | | Physical | |
| 1 |  | Static Shock | Gain the Static Shock ability:
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Static Shock | | | |
| | | | Physical | |
| | | | 50000 yds | Nature | |
| 27 |  | Thundershock | | 75 Mana | 5 yd range | | Instant | | Inflicts 64 to 86 Nature damage to nearby enemies, stunning them for 5 sec. |
| Thundershock | | | |
| | 75 | 5 yds | Nature | |
| | | | | Physical | |
| | | | 100 yds | Physical, Fire | |
| 1 | | | | | Physical | |
| 1 |  | Ancestral Guidance | | Instant | 1 min cooldown | | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. |
| Ancestral Guidance | | | |
| | | | Nature | |
| 1 |  | Ancestral Guidance | | 40 yd range | | Instant | | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. |
| Ancestral Guidance | | | |
| | | 40 yds | Nature | |
| 1 |  | Ancestral Guidance | | 40 yd range | | Instant | | For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. |
| Ancestral Guidance | | | |
| | | 40 yds | Nature | |
| 1 |  | Ancestral Guidance | Gain the Ancestral Guidance ability:
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. |
| Ancestral Guidance | | | |
| | | | Physical | |
|  | Brilliant Light | | Instant | | Increases the critical hit chance of spells by 10% for 15 sec. If Shock and Awe is engraved, gain an additional 5%. |
| Brilliant Light | | | |
| | | | Holy | |
|  | Burn | | Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Burn | | | |
| | | | Physical | |
| 1 |  | Burn | Gain the Burn ability:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Burn | | | |
| | | | Physical | |
|  | Call of Flame | | Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%. |
| Call of Flame | | | |
| | | | Physical | |
|  | Concussion | | Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. |
| Concussion | | | |
| | | | Physical | |
|  | Convection | | Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%. |
| Convection | | | |
| | | | Physical | |
| 10 |  | Defibrillate | | 5 yd range | | 4 sec cast | | Jumper Cables will sometimes be able to shock a dead player back to life. Cannot be used when in combat. |
| Defibrillate | | | |
| | | 5 yds | Nature | |
| 10 |  | Defibrillate | | 5 yd range | | 4 sec cast | | Jumper Cables will sometimes be able to shock a dead player back to life. Cannot be used when in combat. |
| Defibrillate | | | |
| | | 5 yds | Nature | |
| 10 |  | Defibrillate | | 5 yd range | | 4 sec cast | 30 min cooldown | | The staff will sometimes be able to shock a dead player back to life. Cannot be used when in combat. |
| Defibrillate | | | |
| | | 5 yds | Nature | |
|  | Divine Favor | | 4% of base mana | | Instant | 2 min cooldown | | When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
| Divine Favor | | | |
| | 4% of base mana | | Holy | |
| 14 |  | Electrified Net | | 20 yd range | | 0.5 sec cast | | Immobilizes an enemy for 10 sec. and shocks it with electricity, inflicting Nature damage. |
| Electrified Net | | | |
| | | 20 yds | Physical | |
| 20 |  | Electrified Net | | 30 yd range | | Instant | 6 sec cooldown | | Instantly shocks an enemy, inflicting Nature damage. |
| Electrified Net | | | |
| | | 30 yds | Nature | |
| 14 |  | Electrified Net | | 20 yd range | | 0.5 sec cast | | Immobilizes an enemy for 10 sec. and shocks it with electricity, inflicting Nature damage. |
| Electrified Net | | | |
| | | 20 yds | Physical | |
|  | Elemental Reach | | Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards. |
| Elemental Reach | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Infusion of Light | | 3 sec cast | Engrave your belt with the Infusion of Light rune:
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec. |
| Engrave Belt - Infusion of Light | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Power Surge | | 3 sec cast | Engrave your belt with the Power Surge rune:
Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. |
| Engrave Belt - Power Surge | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Guarded by the Light | | 3 sec cast | Engrave your boots with the Guarded by the Light rune:
You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock. |
| Engrave Boots - Guarded by the Light | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Rolling Thunder | | 3 sec cast | Engrave your bracers with the Rolling Thunder rune:
Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. |
| Engrave Bracers - Rolling Thunder | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Shield Mastery | | 3 sec cast | Engrave your chest or robe with the Shield Mastery rune:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Engrave Chest - Shield Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Storm, Earth, and Fire | | 3 sec cast | Engrave your cloak with the Storm, Earth, and Fire rune:
Reduces the cooldown of your Chain Lightning by 50%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%. |
| Engrave Cloak - Storm, Earth, and Fire | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Lava Burst | | 3 sec cast | Engrave your gloves with the Lava Burst rune:
You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Engrave Gloves - Lava Burst | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Burn | | 3 sec cast | Engrave your helm with the Burn rune:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Engrave Helm - Burn | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Wrath | | 3 sec cast | Engrave your helm with the Wrath rune:
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Sunlight, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance. |
| Engrave Helm - Wrath | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Ancestral Guidance | | 3 sec cast | Engrave your pants with the Ancestral Guidance rune:
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target. |
| Engrave Pants - Ancestral Guidance | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
|  | Guarded by the Light | | You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock. |
| Guarded by the Light | | | |
| | | | Physical | |
| 1 |  | Guarded by the Light | Gain the Guarded by the Light ability:
You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock. |
| Guarded by the Light | | | |
| | | | Physical | |