| Level | Ability | Skill | Mana | Range | School | Cost |
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| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | | Physical | |
| | | | 50000 yds | Physical | |
| | | | 50000 yds | Physical | |
|  | Aegis | | Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you. |
| Aegis | | | |
| | | | Physical | |
| 1 |  | Aegis | Gain the Aegis ability:
Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you. |
| Aegis | | | |
| | | | Physical | |
|  | Anti-Zerg Cantrip | | Instant | | Causes a creature to cast this dummy spell on themself when they detect more than 5 enemies. Add as a spell reaction on a mob's creature level action trigger and use a despawn action. Only use on approved mobs/zones. |
| Anti-Zerg Cantrip | | | |
| | | | Physical | |
| 1 |  | Arcane Barrage | | 8% of base mana | 30 yd range | | Instant | 3 sec cooldown | | Launches several missiles at the enemy target, causing 623 to 762 Arcane damage. This spell also has a 25% to trigger Missile Barrage. |
| Arcane Barrage | | | |
| | 8% of base mana | 30 yds | Arcane | |
| 1 |  | Arcane Barrage | Gain the Arcane Barrage ability:
Launches several missiles at the enemy target, causing 623 to 762 Arcane damage. This spell also has a 25% to trigger Missile Barrage. |
| Arcane Barrage | | | |
| | | | Physical | |
| 1 |  | Caught Sheep | | 100 yd range | | Instant | | Cast upon interacting with the sheep, this causes the sheep to set off an action trigger to make itself uninteractable. |
| Caught Sheep | | | |
| | | 100 yds | Physical | |
| 1 |  | Chimera Shot | | 6% of base mana | 8-35 yd range | | Instant | 6 sec cooldown | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot | | | |
| | 6% of base mana | 8-35 yds | Nature | |
| 1 |  | Chimera Shot | Gain the Chimera Shot ability:
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot | | | |
| | | | Physical | |
| 1 |  | Chimera Shot - Scorpid | | 100 yd range | | Instant | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot - Scorpid | | | |
| | | 100 yds | Nature | |
| 1 |  | Chimera Shot - Serpent | | 100 yd range | | Instant | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot - Serpent | | | |
| | | 100 yds | Nature | |
| 1 |  | Chimera Shot - Serpent | | 100 yd range | | Instant | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot - Serpent | | | |
| | | 100 yds | Nature | |
| 1 |  | Chimera Shot - Serpent | | 100 yd range | | Instant | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot - Serpent | | | |
| | | 100 yds | Nature | |
| 1 |  | Chimera Shot - Serpent | | 100 yd range | | Instant | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot - Serpent | | | |
| | | 100 yds | Nature | |
| 1 |  | Chimera Shot - Viper | | 100 yd range | | Instant | You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Chimera Shot - Viper | | | |
| | | 100 yds | Nature | |
| 1 |  | Deadly Brew | Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison. |
| Deadly Brew | | | |
| | | | Physical | |
| 1 |  | Deadly Brew | Gain the Deadly Brew ability:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison. |
| Deadly Brew | | | |
| | | | Physical | |
| 1 |  | Deadly Brew | Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power. |
| Deadly Brew | | | |
| | | | Physical | |
|  | DEBUG - Projected Texture | | 50000 yd range | | Instant | | Create an Area Trigger with a Projected Texture at the targeted location. Lasts forever or until you leave the world, whichever is sooner. |
| DEBUG - Projected Texture | | | |
| | | 50000 yds | Physical | |
| 1 |  | Divine Light | Gain the Divine Light ability:
Heals a friendly target for 2389 to 2645. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light. |
| Divine Light | | | |
| | | | Physical | |
| 1 |  | Divine Light | | 61% of base mana | 40 yd range | | 2.5 sec cast | 8 sec cooldown | Heals a friendly target for 2389 to 2645. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light. |
| Divine Light | | | |
| | 61% of base mana | 40 yds | Holy | |
|  | Drop Mine | | 30 Mana | 50 yd range | | Instant | 10 sec cooldown | | Deploys a land mine. Mines take 3 seconds to arm and deal 35 to 45 damage to all tonks in a 2 yard radius once triggered. |
| Drop Mine | | | |
| | 30 | 50 yds | Physical | |
|  | Enchant Weapon - Recovery | | 5 sec cast | | Permanently enchant a Melee Weapon to trigger Recovery when you are Parried or Dodged, healing you for 5% of your maximum health. Cannot occur more often than once every 10 sec. |
| Enchant Weapon - Recovery | | | |
| | | | Physical | |
|  | Enchant Weapon - Revelation | | 5 sec cast | | Permanently enchant a Melee Weapon to have a chance to trigger Revelation when a non-periodic spell fails to critically strike. Revelation grants 100% increased critical strike chance to the next spell cast. Revelation's chance to trigger is diminished as your critical strike chance increases. |
| Enchant Weapon - Revelation | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Nourish | | 3 sec cast | Engrave your belt with the Nourish rune:
Heals a friendly target for 1093 to 1283. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth. |
| Engrave Belt - Nourish | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Poisoned Knife | | 3 sec cast | Engrave your belt with the Poisoned Knife rune:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Engrave Belt - Poisoned Knife | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Shadowflame | | 3 sec cast | Engrave your boots with the Shadowflame rune:
Burns the enemy for 279 Shadowflame damage and then an additional 515 Shadowflame damage over 15 sec.
Shadowflame triggers and benefits from all effects that modify or interact with Immolate, or with Affliction, Destruction, Fire, or Shadow spells, but only one of Immolate or Shadowflame per Warlock can be active on any target. In addition, Shadowflame can trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges. |
| Engrave Boots - Shadowflame | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Static Shock | | 3 sec cast | Engrave your bracers with the Static Shock rune:
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Engrave Bracers - Static Shock | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Summon Felguard | | 3 sec cast | Engrave your bracers with the Summon Felguard rune:
Summons a Felguard under the command of the Warlock.
The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions. |
| Engrave Bracers - Summon Felguard | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Aegis | | 3 sec cast | Engrave your chest with the Aegis rune:
Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you. |
| Engrave Chest - Aegis | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Deadly Brew | | 3 sec cast | Engrave your chest or robe with the Deadly Brew rune:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison. |
| Engrave Chest - Deadly Brew | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Quick Draw | | 3 sec cast | Engrave your chest or robe with the Quick Draw rune:
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Engrave Chest - Quick Draw | | | |
| | | | Physical | |