| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical, Fire | |
| | | | 50000 yds | Physical | |
| 60 |  | Atrophic Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. |
| Atrophic Poison | | | |
| | | | Physical | |
|  | Blade Dance | | 50000 yd range | | Instant | | Charges a target. |
| Blade Dance | | | |
| | | 50000 yds | Physical | |
| 50 |  | Blood Corrupting | | Backstab and Sinister Strike cause the target to take 7 more damage from all sources for 30 charges or 15 sec. |
| Blood Corrupting | | | |
| | | | Physical | |
| 60 |  | Blood Corruption | | 50000 yd range | | Instant | | Causes the target to hemorrhage, increasing any damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. |
| Blood Corruption | | | |
| | | 50000 yds | Physical | |
|  | Charging | | 20 yd range | | 5 sec cast | | Charges the Rod of Helcular when used at the three ceremonial pyres. |
| Charging | | | |
| | | 20 yds | Physical | |
| 30 |  | Crashing Thunder | | 50000 yd range | | Instant | | Discharge a mote of thunder dealing 15 Nature damage. |
| Crashing Thunder | | | |
| | | 50000 yds | Nature | |
| 30 |  | Deadly Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. |
| Deadly Poison | | Rank 1 | |
| | | | Physical | |
| 30 |  | Deadly Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. |
| Deadly Poison | | Rank 1 | |
| | | | Physical | |
| 38 |  | Deadly Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges. |
| Deadly Poison II | | Rank 2 | |
| | | | Physical | |
| 38 |  | Deadly Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges. |
| Deadly Poison II | | Rank 2 | |
| | | | Physical | |
| 46 |  | Deadly Poison III (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges. |
| Deadly Poison III | | Rank 3 | |
| | | | Physical | |
| 46 |  | Deadly Poison III (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges. |
| Deadly Poison III | | Rank 3 | |
| | | | Physical | |
| 54 |  | Deadly Poison IV (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. |
| Deadly Poison IV | | Rank 4 | |
| | | | Physical | |
| 54 |  | Deadly Poison IV (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. |
| Deadly Poison IV | | Rank 4 | |
| | | | Physical | |
| 60 |  | Deadly Poison V (Rank 5) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. |
| Deadly Poison V | | Rank 5 | |
| | | | Physical | |
| 60 |  | Deadly Poison V (Rank 5) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. |
| Deadly Poison V | | Rank 5 | |
| | | | Physical | |
| 60 |  | Dragonbreath | | 15 yd range | | 2 sec cast | | Charge up the Hand Cannon for 2.5 secs to inflict 500 Fire damage to enemies in a cone in front of you. Causes a high amount of threat. |
| Dragonbreath | | | |
| | | 15 yds | Fire | |
| 1 |  | Earth Shield | | 50000 yd range | | Instant | | Protects the target with an earthen shield, giving a chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target. This effect can only occur once every few seconds. Limited charges. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. |
| Earth Shield | | | |
| | | 50000 yds | Nature | |
| 1 |  | Earth Shield | | 5% of base mana | 40 yd range | | Instant | | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Earth Shield | | | |
| | 5% of base mana | 40 yds | Nature | |
| 1 |  | Earth Shield | Gain the Earth Shield ability:
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Earth Shield | | | |
| | | | Physical | |
| 1 |  | Eclipse | | Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.03 sec. Stores up to 4 charges. Lasts 15 sec. |
| Eclipse | | | |
| | | | Arcane | |
| 1 |  | Eclipse | Gain the Eclipse ability:
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.03 sec. Stores up to 4 charges. Lasts 15 sec. |
| Eclipse | | | |
| | | | Physical | |
| 45 |  | Electrocutioner's Shock | | 50000 yd range | | Instant | | Discharge a mote of thunder dealing 25 to 35 Nature damage. |
| Electrocutioner's Shock | | | |
| | | 50000 yds | Nature | |
| 1 |  | Engrave Belt - Eclipse | | 3 sec cast | Engrave your belt with the Eclipse rune:
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.03 sec. Stores up to 4 charges. Lasts 15 sec. |
| Engrave Belt - Eclipse | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Shadowflame | | 3 sec cast | Engrave your boots with the Shadowflame rune:
Burns the enemy for 279 Shadowflame damage and then an additional 515 Shadowflame damage over 15 sec.
Shadowflame triggers and benefits from all effects that modify or interact with Immolate, or with Affliction, Destruction, Fire, or Shadow spells, but only one of Immolate or Shadowflame per Warlock can be active on any target. In addition, Shadowflame can trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges. |
| Engrave Boots - Shadowflame | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Rolling Thunder | | 3 sec cast | Engrave your bracers with the Rolling Thunder rune:
Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. |
| Engrave Bracers - Rolling Thunder | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Static Shock | | 3 sec cast | Engrave your bracers with the Static Shock rune:
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Engrave Bracers - Static Shock | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Warbringer | | 3 sec cast | Engrave your chest with the Warbringer rune:
Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
| Engrave Chest - Warbringer | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Lava Lash | | 3 sec cast | Engrave your gloves with the Lava Lash rune:
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. |
| Engrave Gloves - Lava Lash | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Metamorphosis | | 3 sec cast | Engrave your gloves with the Metamorphosis rune:
Transform into a Demon, increasing Armor by 500%, Health by 15%, reducing the chance you will be critically hit by 6%, increasing your threat by 77%, increasing mana gained from Life Tap by 100%, but reducing all damage you deal by 15%. Metamorphosis transforms the functionality of some abilities and grants new ones:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown.
Fear: Replaced with Menace.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec. |
| Engrave Gloves - Metamorphosis | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Skull Bash | | 3 sec cast | Engrave your gloves with the Skull Bash rune:
Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. |
| Engrave Gloves - Skull Bash | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Tidal Waves | | 3 sec cast | Engrave your helm with the Tidal Waves rune:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Engrave Helm - Tidal Waves | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Earth Shield | | 3 sec cast | Engrave your pants with the Earth Shield rune:
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Engrave Pants - Earth Shield | | | |
| | | | Physical | |
| 40 |  | Explosive Sheep | | Instant | 1 min cooldown | | Summons an Explosive Sheep which will charge at a nearby enemy and explode for 135 to 165 damage. Lasts for 3 min or until it explodes. |
| Explosive Sheep | | | |
| | | | Physical | |
| 30 |  | Explosive Sheep | | 2 sec cast | | Creates 1 Explosive Sheep that charges the nearest enemy and explodes. Explosive Sheep are unstable and will self-destruct after 1 min. |
| Explosive Sheep | | | |
| | | | Physical | |
|  | Explosive Sheep | | 2 sec cast | | Creates 1 Explosive Sheep that charges the nearest enemy and explodes. Explosive Sheep are unstable and will self-destruct after 1 min. |
| Explosive Sheep | | | |
| | | | Physical | |
|  | Fel Invigoration | | Instant | | Physical damage taken reduced by 25%, and your Demon Charge ability is now usable while in combat and has no cooldown. |
| Fel Invigoration | | | |
| | | | Physical | |
|  | Force Reactive Disk | | 10 yd range | | Instant | | When the shield blocks, it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield. |
| Force Reactive Disk | | | |
| | | 10 yds | Nature | |
| 30 |  | Glory Shot | | 45 yd range | | Instant | | Charge an enemy at less than 20% health, doing massive damage. |
| Glory Shot | | | |
| | | 45 yds | Physical | |
|  | Gnomish Death Ray | | 20 yd range | | Channeled | | The devices charges over time using your life force and then directs a burst of energy at your opponent. Deals 2 times as much damage to Gnomes. |
| Gnomish Death Ray | | | |
| | | 20 yds | Physical | |
|  | Goblin Bomb | | Instant | 30 min cooldown | | Creates a mobile bomb that charges the nearest enemy and explodes for 315 to 385 fire damage. |
| Goblin Bomb | | | |
| | | | Physical | |
|  | Holy Shield | | 40 yd range | | Instant | | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Holy Shield | | | |
| | | 40 yds | Holy | |
| 40 |  | Holy Shield (Rank 1) | | 150 Mana | | Instant | 10 sec cooldown | | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Holy Shield | | Rank 1 | |
| | 150 | | Holy | |