| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | | Physical | |
| | | | | | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 50000 yds | Physical | |
|  | Alterac Manna Biscuit | | Instant | | Restores 4410 health and 4410 mana over 30 sec. Must remain seated while eating. |
| Alterac Manna Biscuit | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | 20 yds | Physical | |
| | | | 60 yds | Physical | |
| | | | 20 yds | Physical | |
|  | Alterac Ram Collar DND | | 10 yd range | | Channeled | | Use to train an Alterac Ram. Return the tamed animal to the Stormpike Stable Master. |
| Alterac Ram Collar DND | | | |
| | | 10 yds | Physical | |
| | | | 10 yds | Physical | |
| | | | 60 yds | Physical | |
| | | | | Physical | |
| 65 |  | Alterac Spring Water | | Instant | 1 sec cooldown | | Restores 4410 mana over 30 sec. Must remain seated while drinking. Also increases your Spirit by 10 for 10 min. |
| Alterac Spring Water | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 20 yds | Holy | |
| 50 |  | Altruist Ward | | 2 sec cast | 10 min cooldown | | Summons a ward that lasts 30 sec. and periodically heals Horde members in an area around it. |
| Altruist Ward | | | |
| | | | Physical | |
| 50 |  | Altruist Ward | | 2 sec cast | 10 min cooldown | | Summons a ward that lasts 30 sec. and periodically heals Alliance members in an area around it. |
| Altruist Ward | | | |
| | | | Physical | |
|  | Always Injured | | 50000 yd range | | Instant | Deal 200% of your maximum health every 5 sec.
For testing purposes only, of course. |
| Always Injured | | | |
| | | 50000 yds | Physical | |
| | | | 200 yds | Nature | |
| | | | 200 yds | Nature | |
| | | | | Physical, Holy, Fire, Arcane | |
| | | | | Physical | |
| | | | | Physical | |
| 18 |  | Ambush (Rank 1) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 1 | |
| | 60 Energy | Melee Range | Physical | |
|  | Ambush (Rank 1) | | 100 yd range | | Instant |
| Ambush | | Rank 1 | |
| | | 100 yds | Physical | |
| 26 |  | Ambush (Rank 2) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 2 | |
| | 60 Energy | Melee Range | Physical | |
| 34 |  | Ambush (Rank 3) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |
|  | Ambush (Rank 2) | | 100 yd range | | Instant |
| Ambush | | Rank 2 | |
| | | 100 yds | Physical | |
| 42 |  | Ambush (Rank 4) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 4 | |
| | 60 Energy | Melee Range | Physical | |
| 50 |  | Ambush (Rank 5) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 5 | |
| | 60 Energy | Melee Range | Physical | |
| 58 |  | Ambush (Rank 6) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 6 | |
| | 60 Energy | Melee Range | Physical | |
| 20 |  | Ambush | | Instant | | Ambush the target, causing 288 to 352 damage. |
| Ambush | | | |
| | | | Physical | |
| 18 |  | Ambush (Rank 1) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 1 | |
| | 60 Energy | Melee Range | Physical | |
| 26 |  | Ambush (Rank 2) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 2 | |
| | 60 Energy | Melee Range | Physical | |
| 34 |  | Ambush (Rank 3) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |
| 42 |  | Ambush (Rank 4) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 4 | |
| | 60 Energy | Melee Range | Physical | |
| 50 |  | Ambush (Rank 5) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 5 | |
| | 60 Energy | Melee Range | Physical | |
| 58 |  | Ambush (Rank 6) | | 60 Energy | Melee Range | | Instant | | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Ambush | | Rank 6 | |
| | 60 Energy | Melee Range | Physical | |
| | | | 5 yds | Physical | |
|  | Amnesia | | Instant | | Reduces your threat to enemy targets within 40 yards, making them less likely to attack you. |
| Amnesia | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 25 |  | Amplified Circuitry | | Instant | | Increases the Physical damage dealt by the caster by 60 and speeds its attacks by 30% for 15 sec. |
| Amplified Circuitry | | | |
| | | | Physical | |
|  | Amplify Curse | | Instant | 3 min cooldown | | Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. |
| Amplify Curse | | | |
| | | | Shadow | |