| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 62 |  | Rampage | | 40 yd range | | Instant | | Charges an enemy, inflicting 1000 damage to the target and any of its nearby allies, as well as knocking them all back. |
| Rampage | | | |
| | | 40 yds | Physical | |
|  | Redeeming the Soul | | 5 yd range | | 10 sec cast | | Reclaim the lost soul of death knight's charger, judging it redeemed. |
| Redeeming the Soul | | | |
| | | 5 yds | Physical | |
|  | Remote Detonate | | 100 yd range | | 1 sec cast | | Detonates NG-5 Charge (Red) after it's been set. |
| Remote Detonate | | | |
| | | 100 yds | Physical | |
|  | Remote Detonate | | 100 yd range | | 1 sec cast | | Detonates NG-5 Charge (Blue) after it's been set. |
| Remote Detonate | | | |
| | | 100 yds | Physical | |
|  | Rolling Thunder | Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. |
| Rolling Thunder | | | |
| | | | Physical | |
| 1 |  | Rolling Thunder | Gain the Rolling Thunder ability:
Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. |
| Rolling Thunder | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Shaman - Enhancement 2P Bonus | | While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges. |
| S03 - Item - Scarlet Enclave - Shaman - Enhancement 2P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Shaman - Enhancement 6P Bonus | | Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice. |
| S03 - Item - Scarlet Enclave - Shaman - Enhancement 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T1 - Paladin - Protection 6P Bonus | | Holy Shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 80% of your shield block value. |
| S03 - Item - T1 - Paladin - Protection 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T2 - Shaman - Enhancement 6P Bonus | | While Static Shock is engraved, your Lightning Shield now gains a charge each time you hit a target with Lightning Bolt or Chain Lightning, up to a maximum of 9 charges. In addition, while Static Shock is engraved, your Lightning Shield can now deal critical damage. |
| S03 - Item - T2 - Shaman - Enhancement 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T2 - Shaman - Restoration 2P Bonus | | Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| S03 - Item - T2 - Shaman - Restoration 2P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - TAQ - Warlock - Damage 2P Bonus | | Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges). |
| S03 - Item - TAQ - Warlock - Damage 2P Bonus | | | |
| | | | Physical | |
|  | Savage Slam | | 200 yd range | | 3 sec cast | | Charges to a target, deals 1 physical damage to all targets within 15 yards, stunning them for 0.3 sec. |
| Savage Slam | | | |
| | | 200 yds | Physical | |
| 60 |  | Sebacious Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent. |
| Sebacious Poison | | | |
| | | | Physical | |
| 1 |  | Shadowflame | | 27% of base mana | 30 yd range | | 2 sec cast | Burns the enemy for 279 Shadowflame damage and then an additional 515 Shadowflame damage over 15 sec.
Shadowflame triggers and benefits from all effects that modify or interact with Immolate, or with Affliction, Destruction, Fire, or Shadow spells, but only one of Immolate or Shadowflame per Warlock can be active on any target. In addition, Shadowflame can trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges. |
| Shadowflame | | | |
| | 27% of base mana | 30 yds | Fire, Shadow | |
| 1 |  | Shadowflame | Gain the Shadowflame ability:
Burns the enemy for 279 Shadowflame damage and then an additional 515 Shadowflame damage over 15 sec.
Shadowflame triggers and benefits from all effects that modify or interact with Immolate, or with Affliction, Destruction, Fire, or Shadow spells, but only one of Immolate or Shadowflame per Warlock can be active on any target. In addition, Shadowflame can trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges. |
| Shadowflame | | | |
| | | | Physical | |
| 20 |  | Shadowguard (Rank 1) | | 50 Mana | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 1 | |
| | 50 | | Shadow | |
| 28 |  | Shadowguard (Rank 2) | | 85 Mana | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 2 | |
| | 85 | | Shadow | |
| 36 |  | Shadowguard (Rank 3) | | 120 Mana | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 3 | |
| | 120 | | Shadow | |
| 44 |  | Shadowguard (Rank 4) | | 160 Mana | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 4 | |
| | 160 | | Shadow | |
| 52 |  | Shadowguard (Rank 5) | | 200 Mana | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 5 | |
| | 200 | | Shadow | |
| 60 |  | Shadowguard (Rank 6) | | 250 Mana | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 6 | |
| | 250 | | Shadow | |
| 1 |  | Shadowguard (Rank 1) | | 50000 yd range | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | Rank 1 | |
| | | 50000 yds | Shadow | |
| 1 |  | Shadowguard | | Instant | Gain the Shadowguard ability:
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min. |
| Shadowguard | | | |
| | | | Physical | |
| 1 |  | Shadowguard (Rank 1) | | 50000 yd range | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 0 charges. Lasts 1 min. |
| Shadowguard | | Rank 1 | |
| | | 50000 yds | Shadow | |
| 1 |  | Shadowguard (Rank 1) | | 50000 yd range | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 0 charges. Lasts 1 min. |
| Shadowguard | | Rank 1 | |
| | | 50000 yds | Shadow | |
| 1 |  | Shadowguard (Rank 1) | | 50000 yd range | | Instant | | The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 0 charges. Lasts 1 min. |
| Shadowguard | | Rank 1 | |
| | | 50000 yds | Physical | |
| 40 |  | Shafety Sheep | | Instant | 1 min cooldown | | Summons an Explosive Sheep which will charge at a nearby enemy and explode for 135 to 165 damage. Lasts for 3 min or until it explodes. |
| Shafety Sheep | | | |
| | | | Physical | |
| 1 |  | Skull Bash | | 25 Energy | 13 yd range | | Instant | 10 sec cooldown | | Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. |
| Skull Bash | | | |
| | 25 Energy | 13 yds | Physical | |
| 1 |  | Skull Bash | Gain the Skull Bash ability:
Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. |
| Skull Bash | | | |
| | | | Physical | |
| 1 |  | Soul of the Chaos Harbinger | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Chaos Harbinger:
Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges). |
| Soul of the Chaos Harbinger | | | |
| | | | Physical | |
| 1 |  | Soul of the Chaos Harbinger | | Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges). |
| Soul of the Chaos Harbinger | | | |
| | | | Physical | |
| 1 |  | Soul of the Devotee | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Devotee:
Your Prayer of Mending gains 2 additional charges. |
| Soul of the Devotee | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Graceful | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Graceful:
Your Nature's Grace talent gains 1 additional charge each time it triggers. |
| Soul of the Graceful | | | |
| | | | Physical | |
| 1 |  | Soul of the Graceful | | Your Nature's Grace talent gains 1 additional charge each time it triggers. |
| Soul of the Graceful | | | |
| | | | Physical | |
| 1 |  | Soul of the Radiant Defender | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Radiant Defender:
Holy Shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 80% of your shield block value. |
| Soul of the Radiant Defender | | | |
| | | | Physical | |
| 1 |  | Soul of the Radiant Defender | | Holy Shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 80% of your shield block value. |
| Soul of the Radiant Defender | | | |
| | | | Physical | |
| 1 |  | Soul of the Tempest | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Tempest:
While Static Shock is engraved, your Lightning Shield now gains a charge each time you hit a target with Lightning Bolt or Chain Lightning, up to a maximum of 9 charges. In addition, while Static Shock is engraved, your Lightning Shield can now deal critical damage. |
| Soul of the Tempest | | | |
| | | | Physical | |
| 1 |  | Soul of the Tempest | | While Static Shock is engraved, your Lightning Shield now gains a charge each time you hit a target with Lightning Bolt or Chain Lightning, up to a maximum of 9 charges. In addition, while Static Shock is engraved, your Lightning Shield can now deal critical damage. |
| Soul of the Tempest | | | |
| | | | Physical | |
| 1 |  | Soul of the Waterwalker | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Waterwalker:
Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Soul of the Waterwalker | | | |
| | | | Physical | |
| 1 |  | Soul of the Waterwalker | | Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Soul of the Waterwalker | | | |
| | | | Physical | |
|  | Static Shock | | Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Static Shock | | | |
| | | | Physical | |
| 1 |  | Static Shock | Gain the Static Shock ability:
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Static Shock | | | |
| | | | Physical | |
| 30 |  | Summon Explosive Sheep | | Instant | 1 min cooldown | | Creates an Explosive Sheep that charges the nearest enemy and explodes. |
| Summon Explosive Sheep | | | |
| | | | Physical | |