| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Soul of the Furycharged | | Your chance to trigger Static Shock is increased by 12% (6% while dual-wielding). |
| Soul of the Furycharged | | | |
| | | | Physical | |
| 1 |  | Soul of the Graceful | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Graceful:
Your Nature's Grace talent gains 1 additional charge each time it triggers. |
| Soul of the Graceful | | | |
| | | | Physical | |
| 1 |  | Soul of the Graceful | | Your Nature's Grace talent gains 1 additional charge each time it triggers. |
| Soul of the Graceful | | | |
| | | | Physical | |
| 1 |  | Soul of the Justicar | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Justicar:
Increases damage done by your damaging Judgements by 20% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active. |
| Soul of the Justicar | | | |
| | | | Physical | |
| 1 |  | Soul of the Justicar | | Increases damage done by your damaging Judgements by 20% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active. |
| Soul of the Justicar | | | |
| | | | Physical | |
| 1 |  | Soul of the Maelstrombringer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Maelstrombringer:
Each time you Block an attack, you have a 50% chance to trigger your Maelstrom Weapon rune. |
| Soul of the Maelstrombringer | | | |
| | | | Physical | |
| 1 |  | Soul of the Maelstrombringer | | Each time you Block an attack, you have a 50% chance to trigger your Maelstrom Weapon rune. |
| Soul of the Maelstrombringer | | | |
| | | | Physical | |
| 1 |  | Soul of the Magical Armorer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Magical Armorer:
Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| Soul of the Magical Armorer | | | |
| | | | Physical | |
| 1 |  | Soul of the Magical Armorer | | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| Soul of the Magical Armorer | | | |
| | | | Physical | |
| 1 |  | Soul of the Peacekeeper | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Peacekeeper:
Increases the chance for allies to trigger your Judgement of Light or Judgement of Wisdom to 70%. |
| Soul of the Peacekeeper | | | |
| | | | Physical | |
| 1 |  | Soul of the Peacekeeper | | Increases the chance for allies to trigger your Judgement of Light or Judgement of Wisdom to 70%. |
| Soul of the Peacekeeper | | | |
| | | | Physical | |
| 1 |  | Soul of the Reckoner | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Reckoner:
Your Reckoning talent now has a 20% chance per talent point to trigger when you Block. |
| Soul of the Reckoner | | | |
| | | | Physical | |
| 1 |  | Soul of the Reckoner | | Your Reckoning talent now has a 20% chance per talent point to trigger when you Block. |
| Soul of the Reckoner | | | |
| | | | Physical | |
| 1 |  | Soul of the Sealbearer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Sealbearer:
Your Seal of Command, Seal of Righteousness, Seal of Martyrdom, and Sunlight deal 35% less damage, but now persist for 6 seconds after you cast another Seal, or until you cast a third Seal. Your Judgements can now trigger multiple Seals if active. |
| Soul of the Sealbearer | | | |
| | | | Physical | |
| 1 |  | Soul of the Sealbearer | | Your Seal of Command, Seal of Righteousness, Seal of Martyrdom, and Sunlight deal 35% less damage, but now persist for 6 seconds after you cast another Seal, or until you cast a third Seal. Your Judgements can now trigger multiple Seals if active. |
| Soul of the Sealbearer | | | |
| | | | Physical | |
| 1 |  | Soul of the Spirit Font | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Spirit Font:
Your Shadow Word: Pain has a 2% chance per talent point in Spirit Tap to trigger your Spirit Tap talent when it deals damage, or a 20% chance per talent point when a target dies with your Shadow Word: Pain active. Inner Focus also has a 20% chance per talent point to trigger Spirit Tap. |
| Soul of the Spirit Font | | | |
| | | | Physical | |
| 1 |  | Soul of the Spirit Font | | Your Shadow Word: Pain has a 2% chance per talent point in Spirit Tap to trigger your Spirit Tap talent when it deals damage, or a 20% chance per talent point when a target dies with your Shadow Word: Pain active. Inner Focus also has a 20% chance per talent point to trigger Spirit Tap. |
| Soul of the Spirit Font | | | |
| | | | Physical | |
| 1 |  | Soul of the Waterwalker | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Waterwalker:
Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Soul of the Waterwalker | | | |
| | | | Physical | |
| 1 |  | Soul of the Waterwalker | | Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Soul of the Waterwalker | | | |
| | | | Physical | |
| 1 |  | Soul of Winter's Grasp | | 3 sec cast | Permanently imbue your shoulders with the Soul of Winter's Grasp:
Increases the chance to trigger your Fingers of Frost rune by an additional 15%. |
| Soul of Winter's Grasp | | | |
| | | | Physical | |
| 1 |  | Soul of Winter's Grasp | | Increases the chance to trigger your Fingers of Frost rune by an additional 15%. |
| Soul of Winter's Grasp | | | |
| | | | Physical | |
| 1 |  | Starfall | | 39% of base mana | | Instant | 90 sec cooldown | You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 80 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Benefits from and triggers most talents and effects that trigger or benefit from Moonfire. |
| Starfall | | | |
| | 39% of base mana | | Arcane | |
| 1 |  | Starfall | Gain the Starfall ability:
You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 80 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Benefits from and triggers most talents and effects that trigger or benefit from Moonfire. |
| Starfall | | | |
| | | | Physical | |
| 1 |  | Starsurge | | 30 yd range | | Instant | 6 sec cooldown | Launch surging stellar energies that cause 370 to 453 Arcane damage, and increases the damage done by your next 1 Starfire cast by 80% for 15 sec.
Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire. |
| Starsurge | | | |
| | | 30 yds | Arcane | |
| 1 |  | Starsurge | Gain the Starsurge ability:
Launch surging stellar energies that cause 370 to 453 Arcane damage, and increases the damage done by your next 1 Starfire cast by 80% for 15 sec.
Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire. |
| Starsurge | | | |
| | | | Physical | |
|  | Static Shock | | Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Static Shock | | | |
| | | | Physical | |
| 1 |  | Static Shock | Gain the Static Shock ability:
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target. |
| Static Shock | | | |
| | | | Physical | |
|  | Stock Crate | | 1.5 sec cast | Fill the crate with any bundle from the following list:|cnIQ1: - 8 Iron Strut - 5 Mithril Tube - 12 Unstable Trigger - 5 Mithril Casing |
| Stock Crate | | | |
| | | | Physical | |
|  | Strength of Soul | | Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 2 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal. |
| Strength of Soul | | | |
| | | | Physical | |
| 1 |  | Strength of Soul | Gain the Strength of Soul ability:
Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 2 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal. |
| Strength of Soul | | | |
| | | | Physical | |
| 10 |  | Summon Felguard (Summon) | | 80% of base mana | | 10 sec cast | Summons a Felguard under the command of the Warlock.
The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions. |
| Summon Felguard | | Summon | |
| | 80% of base mana | | Shadow | |
| 1 |  | Summon Felguard | Gain the Summon Felguard ability:
Summons a Felguard under the command of the Warlock.
The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions. |
| Summon Felguard | | | |
| | | | Physical | |
| 1 |  | Sunfire | Gain the Sunfire ability and while in Bear Form, Cat Form, or Dire Bear Form your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire.
Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec.
Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec.
Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec. Awards 1 combo point. |
| Sunfire | | | |
| | | | Physical | |
| 1 |  | Test Sapper Charge | | Instant | | Explodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you. |
| Test Sapper Charge | | | |
| | | | Fire | |
| 1 |  | The Fumigator | | Instant | | Explodes when triggered dealing 650 to 950 Fire damage to all enemies nearby and 475 to 725 damage to you. Deals extra damage to Silithid creatures in Silithus. |
| The Fumigator | | | |
| | | | Fire | |
|  | Tools of the Nathrezim | | Duplicity and Deception's extra attacks now trigger 2 extra attacks. |
| Tools of the Nathrezim | | | |
| | | | Physical | |
|  | Tools of the Nathrezim | | Instant | | Duplicity and Deception's extra attacks now trigger 2 extra attacks. |
| Tools of the Nathrezim | | | |
| | | | Physical | |
|  | Tools of the Nathrezim | | Instant | | Duplicity and Deception's extra attacks now trigger 2 extra attacks. |
| Tools of the Nathrezim | | | |
| | | | Physical | |
|  | Totem of Conductive Currents | | While Frostbrand Weapon is active on your main hand weapon, your Water Shield triggers reduce the cast time of your next Chain Lightning spell within 15 sec by 20%, and increases its damage by 20%. Stacking up to 5 times. |
| Totem of Conductive Currents | | | |
| | | | Physical | |
|  | Totem of Raging Storms | | While a Shield is equipped, your melee attacks with Rockbiter Weapon trigger your Maelstrom Weapon rune 100% more often. |
| Totem of Raging Storms | | | |
| | | | Physical | |
|  | Totem of Raging Storms | | Instant | | Increases the frequency of Maelstrom Weapon triggering by 100%. |
| Totem of Raging Storms | | | |
| | | | Physical | |
|  | Totem of the Elements | | Your Elemental Focus talent now has a maximum of 2 charges, and is set to 2 charges when it triggers. |
| Totem of the Elements | | | |
| | | | Physical | |
| 30 |  | Vampiric Embrace | | 40 Mana | 30 yd range | | Instant | 1 min cooldown | | Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. |
| Vampiric Embrace | | | |
| | 40 | 30 yds | Shadow | |
|  | Vindicator | | When your Vindication talent is triggered, it also decreases the target's Attack Power by 67 per talent point and increases your Strength, Agility, and Attack Power by 5% per talent point. Vindication duration increased to 30 sec. |
| Vindicator | | | |
| | | | Physical | |
| 1 |  | Weaponmaster | Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore 15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| Weaponmaster | | | |
| | | | Physical | |
| 1 |  | Winter's Chill | Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Winter's Chill cannot be resisted after the triggering spell hits. |
| Winter's Chill | | | |
| | | | Physical | |
| 1 |  | 1.60.0 - Item - Tier 1 - Mage 5P Bonus - Frostfire Bolt | | Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost. |
| 1.60.0 - Item - Tier 1 - Mage 5P Bonus - Frostfire Bolt | | | |
| | | | Physical | |