| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 40 |  | Summon Goblin Bomb | | 0.25 sec cast | 30 min cooldown | | Creates a mobile bomb that charges the nearest enemy and explodes for 315 to 385 fire damage. |
| Summon Goblin Bomb | | | |
| | | | Physical | |
| 62 |  | Surge | | 40 yd range | | Instant | | Charges an enemy, inflicting 1000 damage to the target and any of its nearby allies, as well as knocking them all back. |
| Surge | | | |
| | | 40 yds | Physical | |
| 60 |  | Surge | | 40 yd range | | Instant | | Charges an enemy, inflicting 600 damage to the target and any of its nearby allies, as well as knocking them all back. |
| Surge | | | |
| | | 40 yds | Physical | |
| 62 |  | Surge | | 40 yd range | | Instant | | Charges an enemy, inflicting 360 to 540 damage to the target and any of its nearby allies, as well as knocking them all back. |
| Surge | | | |
| | | 40 yds | Physical | |
|  | Thaddius' Lightning Bolts | | Instant | Affix the bolts to your neck, applying a positive or negative charge at random that grants 1% increased damage and healing.
This effect stacks while near allies who have a similar charge, and deals Nature damage to allies who have an opposite charge. |
| Thaddius' Lightning Bolts | | | |
| | | | Nature | |
|  | Thrash (Cat) | Gain several new demonic abilities: Disrupt, Demon Charge, Demonic Howl, and Infernal Strike.
Choke your enemy with a surge of Shadowy energy that deals 10 damage, interrupts spellcasting, and prevents any spell in that school from being cast for 5 sec.
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Forces all nearby enemies to focus attacks on you for 6 sec.
Leap through the air and slam down on all enemies within 8 yards of the target area, causing 100 Shadow damage and Stunning them for 2 sec. |
| Thrash (Cat) | | | |
| | | | Physical | |
|  | Thunder Stomp | | 200,000 Mana | 11 yd range | | 2 sec cast | | Discharge power with the impact of your stomp, knocking back and damaging nearby enemies. |
| Thunder Stomp | | | |
| | 200000 | 11 yds | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane | |
| 63 |  | Thunder Stomp | | Instant | | Discharge power with the impact of your stomp, knocking back and damaging nearby enemies. |
| Thunder Stomp | | | |
| | | | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane | |
| 63 |  | Thunder Stomp | | Instant | | Discharge power with the impact of your stomp, knocking back and damaging nearby enemies. |
| Thunder Stomp | | | |
| | | | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane | |
|  | Tidal Waves | | When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Tidal Waves | | | |
| | | | Physical | |
| 1 |  | Tidal Waves | Gain the Tidal Waves ability:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Tidal Waves | | | |
| | | | Physical | |
|  | Totem of Storm and Fire | | While Rolling Thunder is engraved, Lava Burst casts have a 0% chance to add an additional charge to your active Lightning Shield. |
| Totem of Storm and Fire | | | |
| | | | Physical | |
|  | Totem of the Elements | | Your Elemental Focus talent now has a maximum of 2 charges, and is set to 2 charges when it triggers. |
| Totem of the Elements | | | |
| | | | Physical | |
|  | Tuned Force Reactive Disk | | 10 yd range | | Instant | | When the shield blocks it releases an electrical charge that damages all nearby enemies. |
| Tuned Force Reactive Disk | | | |
| | | 10 yds | Nature | |
| 52 |  | Tyler Test Imbue (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges. |
| Tyler Test Imbue | | Rank 3 | |
| | | | Physical | |
|  | Vanguard | | Your Charge ability is now usable while in Defensive Stance. |
| Vanguard | | | |
| | | | Physical | |
|  | Warbringer | | Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
| Warbringer | | | |
| | | | Physical | |
| 1 |  | Warbringer | Gain the Warbringer ability:
Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
| Warbringer | | | |
| | | | Physical | |
| 32 |  | Wound Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. |
| Wound Poison | | Rank 1 | |
| | | | Physical | |
| 32 |  | Wound Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. |
| Wound Poison | | Rank 1 | |
| | | | Physical | |
| 40 |  | Wound Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges. |
| Wound Poison | | Rank 2 | |
| | | | Physical | |
| 48 |  | Wound Poison (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges. |
| Wound Poison | | Rank 3 | |
| | | | Physical | |
| 56 |  | Wound Poison (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. |
| Wound Poison | | Rank 4 | |
| | | | Physical | |
| 40 |  | Wound Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges. |
| Wound Poison II | | Rank 2 | |
| | | | Physical | |
| 48 |  | Wound Poison III (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges. |
| Wound Poison III | | Rank 3 | |
| | | | Physical | |
| 56 |  | Wound Poison IV (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. |
| Wound Poison IV | | Rank 4 | |
| | | | Physical | |
|  | 9-60 Battery Pack | | 3 sec cast | | Restore 3 charges to a Manual Crowd Pummeler device in your possession. |
| 9-60 Battery Pack | | | |
| | | | Physical | |