| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Alchemy (Apprentice) | | Instant | | Allows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill. |
| Alchemy | | Apprentice | |
| | | | Physical | |
|  | Alchemy (Journeyman) | | Instant | | Allows an alchemist to brew standard potions up to a maximum potential skill of 150. |
| Alchemy | | Journeyman | |
| | | | Physical | |
|  | Alchemy (Expert) | | Instant | | Allows an alchemist to brew amazing potions up to a maximum potential skill of 225. |
| Alchemy | | Expert | |
| | | | Physical | |
|  | Alchemy (Artisan) | | Instant | | Allows an alchemist to brew astounding potions up to a maximum potential skill of 300. |
| Alchemy | | Artisan | |
| | | | Physical | |
|  | Alchemy (Apprentice) | | Instant | | Allows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill. |
| Alchemy | | Apprentice | |
| | | | Physical | |
|  | Alchemy (Journeyman) | | Instant | | Allows an alchemist to brew standard potions up to a maximum potential skill of 150. |
| Alchemy | | Journeyman | |
| | | | Physical | |
|  | Alchemy (Expert) | | Instant | | Allows an alchemist to brew amazing potions up to a maximum potential skill of 225. |
| Alchemy | | Expert | |
| | | | Physical | |
|  | Alchemy (Artisan) | | Instant | | Allows an alchemist to brew astounding potions up to a maximum potential skill of 300. |
| Alchemy | | Artisan | |
| | | | Physical | |
|  | Alchemy Laboratory (Tier 3) | | 10 sec cast | | Craft an Alchemy Laboratory. |
| Alchemy Laboratory | | Tier 3 | |
| | | | Physical | |
|  | Alchemy Laboratory (Tier 3) | | 1 yd range | | 10 sec cast | 1 hour cooldown | Places an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
May be placed over a Mana Well to replace it. All camping features share a cooldown of 1 hour. |
| Alchemy Laboratory | | Tier 3 | |
| | | 1 yds | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Copper Blood Coins into 1 Silver Blood Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Silver Blood Coins into 1 Gold Blood Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | Instant | | Receive tokens for your service to the Blood God. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Copper Massacre Coins into 1 Silver Massacre Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Silver Massacre Coins into 1 Gold Massacre Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | Instant | | Receive tokens for your service to the Blood God. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | Instant | | Receive tokens for your service to the Blood God. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Copper Slaughter Coins into 1 Silver Slaughter Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Silver Massacre Coins into 1 Gold Massacre Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | Instant | | Receive tokens for your service to the Blood God. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Blood-Caked Silver Coins into 1 Blood-Caked Gold Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
|  | Blood Alchemy | | 4 sec cast | | Transmute 100 Blood-Caked Copper Coins into 1 Blood-Caked Silver Coin. |
| Blood Alchemy | | | |
| | | | Physical | |
| | | | 100 yds | Physical | |
|  | Herbalism (Apprentice) | | 5 yd range | | 5 sec cast | | The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75. |
| Herbalism | | Apprentice | |
| | | 5 yds | Physical | |
|  | Herbalism (Apprentice) | | Instant | | The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75. |
| Herbalism | | Apprentice | |
| | | | Physical | |
|  | Meticulous | | Grants a 15% chance to gain extra results from First Aid recipes and from Alchemy Elixir, Potion, Draught, and Flask recipes. |
| Meticulous | | | |
| | | | Physical | |
|  | Redeem Certification | | 2 sec cast | Permanently unlock "the Alchemist" title for all characters on your account.
Characters that wish to display this title must have 300 skill in Alchemy. |
| Redeem Certification | | | |
| | | | Physical | |
|  | Release Imp | | 2 sec cast | | Release the imp near the Scholomance's alchemy lab. |
| Release Imp | | | |
| | | | Physical | |