| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Blade Dance | | 25 Energy | 100 yd range | | Instant | Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Blade Dance | | | |
| | 25 Energy | 100 yds | Physical | |
| 1 |  | Blade Dance | Gain the Blade Dance ability:
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Blade Dance | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
|  | Blade Dance | | Instant | | Allows the caster to move at extremely high speeds and perform devastating weapon attacks for a short time. |
| Blade Dance | | | |
| | | | Physical | |
|  | Blade Dance | | 50000 yd range | | Instant | | Charges a target. |
| Blade Dance | | | |
| | | 50000 yds | Physical | |
|  | Blade Dance | | Instant | | Deals weapon damage to all enemy targets within 10 yards. |
| Blade Dance | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 |  | Engrave Pants - Blade Dance | | 3 sec cast | Engrave your pants with the Blade Dance rune:
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds |
| Engrave Pants - Blade Dance | | | |
| | | | Physical | |
|  | Cut to the Chase | | Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Cut to the Chase | Gain the Cut to the Chase ability:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Cut to the Chase | | 3 sec cast | Engrave your bracers with the Cut to the Chase rune:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Engrave Bracers - Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Rogue - Tank 2P Bonus | | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| S03 - Item - T1 - Rogue - Tank 2P Bonus | | | |
| | | | Physical | |
| 1 |  | Soul of the Knife Juggler | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Knife Juggler:
While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Soul of the Knife Juggler | | | |
| | | | Physical | |
| 1 |  | Soul of the Knife Juggler | | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Soul of the Knife Juggler | | | |
| | | | Physical | |