| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Call Spirit (Rank 2) | | 3 sec cast | | Teaches Call Spirit (Rank 2). |
| Call Spirit | | Rank 2 | |
| | | | Physical | |
| | | | 50000 yds | Physical | |
| 40 |  | Call of the Spirits | | 3 sec cast | | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors. |
| Call of the Spirits | | | |
| | | | Fire, Nature, Frost | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Ancestral Awakening | | When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed. |
| Ancestral Awakening | | | |
| | | | Nature | |
| 1 |  | Ancestral Awakening | | 50000 yd range | | Instant | | When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards. |
| Ancestral Awakening | | | |
| | | 50000 yds | Nature | |
| 1 |  | Ancestral Awakening | Gain the Ancestral Awakening ability:
When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed. |
| Ancestral Awakening | | | |
| | | | Physical | |
| 60 |  | Call of Eskhandar | | 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Call of Eskhandar | | | |
| | | | Arcane | |
| 60 |  | Call of Eskhandar | | 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Call of Eskhandar | | | |
| | | | Arcane | |
|  | Elixir of Sages | | Instant | | Drink to increase your Spirit by 25 and chance to critically hit by 2%. Lasts for 30 min. |
| Elixir of Sages | | | |
| | | | Physical | |
|  | Elixir of the Whale | | Instant | | Drink to increase your Spirit by 25 and chance to critically hit by 2%. Lasts for 30 min. |
| Elixir of the Whale | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Ancestral Awakening | | 3 sec cast | Engrave your boots with the Ancestral Awakening rune:
When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed. |
| Engrave Boots - Ancestral Awakening | | | |
| | | | Physical | |
| 20 |  | Haunting Spirits | | Melee Range | | 2 sec cast | | Curses an enemy for 5 min., causing it to be periodically haunted by malevolent ghosts. |
| Haunting Spirits | | | |
| | | Melee Range | Shadow | |
|  | Magmadar's Return | | Small chance on melee hit to call forth the Spirit of Magmadar to assist you in battle. Increasing your attack speed by 10% for 20 sec. |
| Magmadar's Return | | | |
| | | | Physical | |
|  | Serpentine Spirit | | Instant | | Calls forth a charmed snake to worship you, increasing your Spirit by 200 for 20 sec. |
| Serpentine Spirit | | | |
| | | | Physical | |
| | | | 10 yds | Physical | |
| 60 |  | Summon Eskhandar | | Instant | 1 min cooldown | | Calls forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Summon Eskhandar | | | |
| | | | Arcane | |
| 60 |  | Summon Eskhandar | | Instant | 1 min cooldown | | Calls forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Summon Eskhandar | | | |
| | | | Arcane | |