| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Chain Healing Wave | | Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets. |
| Chain Healing Wave | | | |
| | | | Physical | | |  | Enchanted Totem | | Increases the amount healed by your Chain Heal and Healing Wave spells by 3%. |
| Enchanted Totem | | | |
| | | | Physical | | | 1 |  | Engrave Helm - Tidal Waves | | 3 sec cast | Engrave your helm with the Tidal Waves rune:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Engrave Helm - Tidal Waves | | | |
| | | | Physical | | | 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | | |  | Swiftearth | | Instant | | Reduces the cast time of your next Lesser Healing Wave, Healing Wave, or Chain Heal by 100%. |
| Swiftearth | | | |
| | | | Nature | | |  | Tidal Waves | | When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Tidal Waves | | | |
| | | | Physical | | | 1 |  | Tidal Waves | Gain the Tidal Waves ability:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Tidal Waves | | | |
| | | | Physical | | | 1 |  | Way of Earth | | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Nature | | | 1 |  | Way of Earth | Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
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