| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
|  | Channeling | | 3 sec cast | | Absorb Twilight magic from Empowered Brutes, Twilight Ritualists, or Twilight Ritual Circles. |
| Channeling | | | |
| | | | Physical | |
| | | | | Fire | |
| | | | | Frost | |
| | | | | Nature | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Fire Channeling | | Channeled | | Just like Creature - Fire Channeling except this one adds a Channel Cast Directed animation. |
| Fire Channeling | | | |
| | | | Physical | |
| 1 |  | Frost Channeling | | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
| Frost Channeling | | | |
| | | | Frost | |
| | | | | Physical | |
| 1 |  | Improved Channeling | | Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast. |
| Improved Channeling | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 28 | | | | | Physical | |
| | | | | Nature | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Desecration | | Channeled | | Channeling dark and unknowable magic, granting Bonesnout the Unbroken 1 stack of Profane Bulwark. |
| Desecration | | | |
| | | | Physical | |
|  | Desecration | | Channeled | | Channeling dark and unknowable magic, granting Bonesnout the Unbroken 1 stack of Profane Bulwark. |
| Desecration | | | |
| | | | Physical | |
|  | Desecration | | Channeled | | Channeling dark and unknowable magic, granting Bonesnout the Unbroken 1 stack of Profane Bulwark. |
| Desecration | | | |
| | | | Physical | |
| 10 |  | Drain Soul (Rank 1) | | 55 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 85 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 1 | |
| | 55 | 30 yds | Shadow | |
| 24 |  | Drain Soul (Rank 2) | | 125 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 170 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 2 | |
| | 125 | 30 yds | Shadow | |
| 38 |  | Drain Soul (Rank 3) | | 210 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 270 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 3 | |
| | 210 | 30 yds | Shadow | |
| 52 |  | Drain Soul (Rank 4) | | 290 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 4 | |
| | 290 | 30 yds | Shadow | |
| 1 |  | Earth Shield | | 5% of base mana | 40 yd range | | Instant | | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Earth Shield | | | |
| | 5% of base mana | 40 yds | Nature | |
| 1 |  | Earth Shield | Gain the Earth Shield ability:
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Earth Shield | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Earth Shield | | 3 sec cast | Engrave your pants with the Earth Shield rune:
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. |
| Engrave Pants - Earth Shield | | | |
| | | | Physical | |
| 20 |  | Evocation | | Channeled | 8 min cooldown | | While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec. |
| Evocation | | | |
| | | | Arcane | |
|  | Evocation | | Channeled | | While channeling this spell, your mana regenerates at an accelerated rate. Lasts 6 sec. |
| Evocation | | | |
| | | | Arcane | |
|  | Fel Concentration | | Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells. |
| Fel Concentration | | | |
| | | | Physical | |
|  | Intensity | | Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell. |
| Intensity | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Contemnor | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Contemnor:
Your Mind Spike is now instant, deals 10% more damage, and can be cast while channeling another spell. |
| Soul of the Contemnor | | | |
| | | | Physical | |
| 1 |  | Soul of the Contemnor | | Your Mind Spike is now instant, deals 10% more damage, and can be cast while channeling another spell. |
| Soul of the Contemnor | | | |
| | | | Physical | |
| 1 |  | Soul of the Evoker | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Evoker:
You are immune to all damage while channeling Evocation. |
| Soul of the Evoker | | | |
| | | | Physical | |
| 1 |  | Soul of the Evoker | | You are immune to all damage while channeling Evocation. |
| Soul of the Evoker | | | |
| | | | Physical | |
| 20 |  | Unmaking the Simulacrum | | Channeled | 8 min cooldown | | While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec. |
| Unmaking the Simulacrum | | | |
| | | | Arcane | |