| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Detonate | | 40 yd range | | 2 sec cast | | Perfect for destroying flying machines. |
| Detonate | | | |
| | | 40 yds | Physical | |
| | | | | Nature | |
| | | | | Physical | |
|  | Detonate | | Instant | | Inflicts 60% nature damage to all players within 0 yards. |
| Detonate | | | |
| | | | Nature | |
| | | | 50000 yds | Nature | |
|  | Remote Detonate | | 100 yd range | | 1 sec cast | | Detonates NG-5 Charge (Red) after it's been set. |
| Remote Detonate | | | |
| | | 100 yds | Physical | |
|  | Remote Detonate | | 100 yd range | | 1 sec cast | | Detonates NG-5 Charge (Blue) after it's been set. |
| Remote Detonate | | | |
| | | 100 yds | Physical | |
| | | | | Nature | |
| | | | 15 yds | Nature | |
| | | | | Nature | |
|  | Arcane Bomb | | Instant | | Detonates after 8 sec, dealing heavy damage split among everyone affected. |
| Arcane Bomb | | | |
| | | | Physical | |
|  | Arcane Infused | | Instant | | Infuses you with Arcane energy, causing your next Arcane Shot fired within 10 sec to detonate at the target. The Arcane Detonation will deal 185 to 215 damage to enemies near the target. |
| Arcane Infused | | | |
| | | | Physical | |
|  | Convoke the Spirits | | 3 sec cast | | Summons a Wild Spirit every 10 sec.These spirits will close in on the Wild King's enemies and detonate. |
| Convoke the Spirits | | | |
| | | | Physical | |
|  | Convoke the Spirits | | 50 yd range | | Instant | | Summons a Wild Spirit every 10 sec.These spirits will close in on the Wild King's enemies and detonate. |
| Convoke the Spirits | | | |
| | | 50 yds | Physical | |
|  | Flame Wreath | | 3 sec cast | 20 sec cooldown | | Applies an aura that will detonate if not reapplied or removed within 0 sec seconds. Dissipates after 0 sec seconds. |
| Flame Wreath | | | |
| | | | Fire | |
|  | Flame Wreath | | Instant | | This spell will detonate if the player passes through the circle of flames. |
| Flame Wreath | | | |
| | | | Fire | |
| 25 |  | Incendiary Bomb | | Melee Range | | Instant | | Detonates causing damage in an area. |
| Incendiary Bomb | | | |
| | | Melee Range | Fire | |
| 40 |  | Light's Vigil (Rank 1) | | 100 yd range | | Instant | | Detonates for 175 to 189 Holy damage when struck by the caster's Holy Shock. |
| Light's Vigil | | Rank 1 | |
| | | 100 yds | Holy | |
| 50 |  | Light's Vigil (Rank 2) | | 100 yd range | | Instant | | Detonates for 268 to 288 Holy damage when struck by the caster's Holy Shock. |
| Light's Vigil | | Rank 2 | |
| | | 100 yds | Holy | |
| 60 |  | Light's Vigil (Rank 3) | | 100 yd range | | Instant | | Detonates for 380 to 410 Holy damage when struck by the caster's Holy Shock. |
| Light's Vigil | | Rank 3 | |
| | | 100 yds | Holy | |
|  | Lunar Call | | 50000 yd range | | 2.5 sec cast | | Calls upon the fury of Elune, marking two targets. After 5s each target detonates, dealing damage that is split among nearby allies. |
| Lunar Call | | | |
| | | 50000 yds | Arcane | |
| 1 |  | S03 - Item - Scarlet Enclave - Mage - Damage 2P Bonus | | Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits. |
| S03 - Item - Scarlet Enclave - Mage - Damage 2P Bonus | | | |
| | | | Physical | |
|  | Siphoned Mana | | Instant | Increases your size and damage done whenever you successfully cast Mana Burn.
At 3 stacks, you will detonate. |
| Siphoned Mana | | | |
| | | | Arcane | |
| 25 | | | | Melee Range | Physical | |