| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Disenchant | | 3 sec cast | | Extracts the magical element(s) from good quality (Green) or better weapons or armor. The targeted item will be DESTROYED and will not be retrievable. |
| Disenchant | | | |
| | | | Physical | |
| 100 | | | | | Physical | |
| | | | | Physical | |
|  | Arcane Salvager (Tier 2) | | 1 yd range | | 10 sec cast | 1 hour cooldown | Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby.
May be placed over an Enchanted Lute to replace it. All camping features share a cooldown of 1 hour. |
| Arcane Salvager | | Tier 2 | |
| | | 1 yds | Physical | |
|  | Enchanting (Apprentice) | | Instant | | Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. |
| Enchanting | | Apprentice | |
| | | | Physical | |
|  | Enchanting (Apprentice) | | Instant | | Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. |
| Enchanting | | Apprentice | |
| | | | Physical | |