| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Enchanting (Apprentice) | | Instant | | Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. |
| Enchanting | | Apprentice | |
| | | | Physical | |
|  | Enchanting (Journeyman) | | Instant | | Allows an enchanter to enchant weapons and armor up to a maximum potential skill of 150. |
| Enchanting | | Journeyman | |
| | | | Physical | |
|  | Enchanting (Expert) | | Instant | | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 225. |
| Enchanting | | Expert | |
| | | | Physical | |
|  | Enchanting (Artisan) | | Instant | | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 300. |
| Enchanting | | Artisan | |
| | | | Physical | |
|  | Enchanting (Apprentice) | | Instant | | Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. |
| Enchanting | | Apprentice | |
| | | | Physical | |
|  | Enchanting (Journeyman) | | Instant | | Allows an enchanter to enchant weapons and armor up to a maximum potential skill of 150. |
| Enchanting | | Journeyman | |
| | | | Physical | |
|  | Enchanting (Expert) | | Instant | | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 225. |
| Enchanting | | Expert | |
| | | | Physical | |
|  | Enchanting (Artisan) | | Instant | | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 300. |
| Enchanting | | Artisan | |
| | | | Physical | |
| 20 |  | Enchanting Lullaby | | 30 yd range | | 1 sec cast | | Lulls an enemy to sleep for up to 10 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. |
| Enchanting Lullaby | | | |
| | | 30 yds | Shadow | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
|  | Arcane Salvager (Tier 2) | | 1 yd range | | 10 sec cast | 1 hour cooldown | Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby.
May be placed over an Enchanted Lute to replace it. All camping features share a cooldown of 1 hour. |
| Arcane Salvager | | Tier 2 | |
| | | 1 yds | Physical | |
|  | Redeem Certification | | 2 sec cast | Permanently unlock "the Enchanter" title for all characters on your account.
Characters that wish to display this title must have 300 skill in Enchanting. |
| Redeem Certification | | | |
| | | | Physical | |