| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 8 |  | Eviscerate (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage |
| Eviscerate | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Eviscerate (Rank 6) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage |
| Eviscerate | | Rank 6 | |
| | 35 Energy | Melee Range | Physical | |
|  | Eviscerate (Rank 5) | | 100 yd range | | Instant |
| Eviscerate | | Rank 5 | |
| | | 100 yds | Physical | |
| 48 |  | Eviscerate (Rank 7) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage |
| Eviscerate | | Rank 7 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Eviscerate (Rank 8) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage |
| Eviscerate | | Rank 8 | |
| | 35 Energy | Melee Range | Physical | |
| 1 | | | | Melee Range | Physical | |
| 1 |  | Eviscerate | | Melee Range | | Instant | | Eviscerates an enemy, inflicting 356 Physical damage. |
| Eviscerate | | | |
| | | Melee Range | Physical | |
| 1 | | | | Melee Range | Physical | |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| Eviscerate | | Rank 9 | |
| | 35 Energy | Melee Range | Physical | |
| 1 | | | | Melee Range | Physical | |
| | | | | Physical | |
|  | Improved Eviscerate | | Increases the damage done by your Eviscerate ability by 20%. |
| Improved Eviscerate | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
|  | Aggression | | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. |
| Aggression | | | |
| | | | Physical | |
|  | Cold Blood | | Instant | 3 min cooldown | | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. |
| Cold Blood | | | |
| | | | Physical | |
| 30 |  | Coup de Grace | | 100 yd range | | Increases the damage of your Eviscerate ability against targets afflicted with your Deadly Poison by 2% per application. |
| Coup de Grace | | | |
| | | 100 yds | Physical | |
|  | Cut to the Chase | | Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Cut to the Chase | Gain the Cut to the Chase ability:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Cut to the Chase | | 3 sec cast | Engrave your bracers with the Cut to the Chase rune:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. |
| Engrave Bracers - Cut to the Chase | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Main Gauche | | 3 sec cast | Engrave your gloves with the Main Gauche rune:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Engrave Gloves - Main Gauche | | | |
| | | | Physical | |
|  | Flawless Execution | | Reduces the Energy cost of your Eviscerate ability by 10. |
| Flawless Execution | | | |
| | | | Physical | |
|  | Main Gauche | | 15 Energy | Melee Range | | Instant | 15 sec cooldown | Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | 15 Energy | Melee Range | Physical | |
| 1 |  | Main Gauche | Gain the Main Gauche ability:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | | | Physical | |
|  | Reduced Threat | | Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities. |
| Reduced Threat | | | |
| | | | Physical | |
|  | Revealed Flaw | | Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage. |
| Revealed Flaw | | | |
| | | | Physical | |
| | | | | Physical | |