| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Frenzy Effect | | Instant | | Gives your pet a chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. |
| Frenzy Effect | | | |
| | | | Physical | |
|  | Demonic Frenzy | | The Felguard's damaging melee attacks cause a demonic frenzy, increasing attack power by 5% for 10 sec. This effect can stack up to 10 times. |
| Demonic Frenzy | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Hit and Run | | 3 sec cast | Engrave your cloak with the Hit and Run rune:
You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Engrave Cloak - Hit and Run | | | |
| | | | Physical | |
| 1 |  | Hit and Run | You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Hit and Run | | | |
| | | | Physical | |
| 1 |  | Hit and Run | Gain the Hit and Run ability:
You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Hit and Run | | | |
| | | | Physical | |
|  | Hook of the Master Angler | | Instant | 5 sec cooldown | Transform into a frenzy fish which grants water breathing and increases your swim speed by 25%.
Can only be used while swimming. Some combat actions may break this effect. |
| Hook of the Master Angler | | | |
| | | | Physical | |
| 1 |  | Rabid Frenzy | | 30 yd range | | Instant | | Send the target into a rabid frenzy, increasing melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Rabid Frenzy | | | |
| | | 30 yds | Nature | |
| 60 |  | Tranquilizing Shot | | 270 Mana | 8-35 yd range | | Instant | 20 sec cooldown | | Attempts to remove 1 Frenzy effect from an enemy creature. |
| Tranquilizing Shot | | | |
| | 270 | 8-35 yds | Nature | |
| 60 |  | Tranquilizing Shot | | 270 Mana | 35 yd range | | Instant | 20 sec cooldown | | Attempts to remove 1 Frenzy effect from an enemy creature. |
| Tranquilizing Shot | | | |
| | 270 | 35 yds | Nature | |