| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 34 |  | Healing Ward | | 120 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 120 | | Physical | |
| 10 |  | Healing Ward | | 30 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 30 | | Physical | |
| 24 |  | Healing Ward | | 80 Mana | | 2 sec cast | 45 sec cooldown | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 80 | | Physical | |
| 34 |  | Healing Ward | | 120 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 120 | | Physical | |
| 34 |  | Healing Ward | | 120 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Healing Ward | | | |
| | 120 | | Physical | |
| 24 | | | | | Physical | |
| 10 | | | | | Physical | |
| 34 | | | | | Physical | |
| 34 | | | | | Physical | |
| 60 |  | Powerful Healing Ward | | 200 Mana | | Instant | | Summons a ward that lasts 4 min. and periodically heals allies in an area around it. |
| Powerful Healing Ward | | | |
| | 200 | | Physical | |
| 34 | | | | | Physical | |
| 60 | | | | 50000 yds | Physical | |
| 10 |  | Superior Healing Ward | | 30 Mana | | 2 sec cast | | Summons a ward that lasts 30 sec. and periodically heals allies in an area around it. |
| Superior Healing Ward | | | |
| | 30 | | Physical | |
| 10 | | | | | Physical | |
| 20 |  | Contingency Plan (Rank 1) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 1 | |
| | | 30 yds | Holy | |
| 30 |  | Contingency Plan (Rank 2) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 2 | |
| | | 30 yds | Holy | |
| 40 |  | Contingency Plan (Rank 3) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 467 damage and begin healing for 280 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 3 | |
| | | 30 yds | Holy | |
| 50 |  | Contingency Plan (Rank 4) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 596 damage and begin healing for 510 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 4 | |
| | | 30 yds | Holy | |
| 60 |  | Contingency Plan (Rank 5) | | 30 yd range | | Instant | 10 min cooldown | | Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan. |
| Contingency Plan | | Rank 5 | |
| | | 30 yds | Holy | |
|  | Cyclone | | 100 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Physical | |
|  | Cyclone | | 100 yd range | | 2 sec cast | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Nature | |
|  | Cyclonic Winds | | 50000 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclonic Winds | | | |
| | | 50000 yds | Nature | |
|  | Warden's Signet of Recovery | | 2 sec cast | | Permanently enchant a head slot item to give 66 Healing Power and 22 Spell Damage. |
| Warden's Signet of Recovery | | | |
| | | | Physical | |