| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 10 |  | Defensive Stance | | Instant | 1 sec cooldown | A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Critical strikes generate 100% additional Rage. |
| Defensive Stance | | | |
| | | | Physical | |
| 10 |  | Defensive Stance Passive | Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%. |
| Defensive Stance Passive | | | |
| | | | Physical | |
| 1 |  | Defiance | | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. |
| Defiance | | | |
| | | | Physical | |
|  | Devastate | | While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. |
| Devastate | | | |
| | | | Physical | |
| 1 |  | Devastate | Gain the Devastate ability:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. |
| Devastate | | | |
| | | | Physical | |
|  | Enchant Gloves - Threat | | 5 sec cast | | Permanently enchant gloves to increase threat from all attacks and spells by 2%. |
| Enchant Gloves - Threat | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Gladiator Stance | | 3 sec cast | Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Engrave Boots - Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Devastate | | 3 sec cast | Engrave your gloves with the Devastate rune:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. |
| Engrave Gloves - Devastate | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Main Gauche | | 3 sec cast | Engrave your gloves with the Main Gauche rune:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Engrave Gloves - Main Gauche | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Furious Thunder | | 3 sec cast | Engrave your pants with the Furious Thunder rune:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Engrave Pants - Furious Thunder | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Furious Thunder | | Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Furious Thunder | | | |
| | | | Physical | |
| 1 |  | Furious Thunder | Gain the Furious Thunder ability:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Furious Thunder | | | |
| | | | Physical | |
|  | Gladiator Stance | | Instant | 1 sec cooldown | An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Gladiator Stance | Gain the Gladiator Stance ability:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Hand of Reckoning | | Melee Range | | Instant | 10 sec cooldown | Taunts the target to attack you, but has no effect if the target is already attacking you.
While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you to gain mana when healed by others equal to 25% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled. |
| Hand of Reckoning | | | |
| | | Melee Range | Holy | |
| 1 |  | Heroic Strike (Rank 1) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 11 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 1 | |
| | 15 Rage | Melee range | Physical | |
| 8 |  | Heroic Strike (Rank 2) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 21 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 2 | |
| | 15 Rage | Melee range | Physical | |
| 16 |  | Heroic Strike (Rank 3) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 32 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 3 | |
| | 15 Rage | Melee range | Physical | |
| 24 |  | Heroic Strike (Rank 4) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 44 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 4 | |
| | 15 Rage | Melee range | Physical | |
| 32 |  | Heroic Strike (Rank 5) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 58 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 5 | |
| | 15 Rage | Melee range | Physical | |
| 40 |  | Heroic Strike (Rank 6) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 80 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 6 | |
| | 15 Rage | Melee range | Physical | |
| 48 |  | Heroic Strike (Rank 7) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 111 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 7 | |
| | 15 Rage | Melee range | Physical | |
| 56 |  | Heroic Strike (Rank 8) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 138 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 8 | |
| | 15 Rage | Melee range | Physical | |
| 60 |  | Heroic Strike (Rank 9) | | 15 Rage | Melee range | | Instant | A strong attack that increases melee damage by 157 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance. |
| Heroic Strike | | Rank 9 | |
| | 15 Rage | Melee range | Physical | |
| 1 |  | Heroic Strike | | Melee Range | | Next melee | | A strong attack that increases melee damage by 129 and causes a high amount of threat. |
| Heroic Strike | | | |
| | | Melee Range | Physical | |
| 16 |  | Heroic Strike (Rank 3) | | Melee Range | | Next melee | | A strong attack that increases melee damage by 32 and causes a high amount of threat. |
| Heroic Strike | | Rank 3 | |
| | | Melee Range | Physical | |
|  | Holy Shield | | 40 yd range | | Instant | | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Holy Shield | | | |
| | | 40 yds | Holy | |
| 40 |  | Holy Shield (Rank 1) | | 150 Mana | | Instant | 10 sec cooldown | | Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
| Holy Shield | | Rank 1 | |
| | 150 | | Holy | |
| 50 |  | Holy Shield (Rank 2) | | 195 Mana | | Instant | 10 sec cooldown | | Increases chance to block by 30% for 10 sec, and deals 153 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. |
| Holy Shield | | Rank 2 | |
| | 195 | | Holy | |
| 60 |  | Holy Shield (Rank 3) | | 240 Mana | | Instant | 10 sec cooldown | | Increases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. |
| Holy Shield | | Rank 3 | |
| | 240 | | Holy | |
|  | Improved Health Funnel | | Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health. |
| Improved Health Funnel | | | |
| | | | Physical | |
| 30 |  | Intimidation | | 8% of base mana | 100 yd range | | Instant | 1 min cooldown | | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. |
| Intimidation | | | |
| | 8% of base mana | 100 yds | Nature | |
| 35 |  | Iron Creed | | Increases the threat generated by your Holy Strike ability 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec. |
| Iron Creed | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
|  | Main Gauche | | 15 Energy | Melee Range | | Instant | 15 sec cooldown | Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | 15 Energy | Melee Range | Physical | |
| 1 |  | Main Gauche | Gain the Main Gauche ability:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | | | Physical | |
| 1 |  | Metamorphosis (Shapeshift) | Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 77%, increasing mana gained from Life Tap by 100%, and transforming the functionality of some of your abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 500 nearby enemies.
Curse of Recklessness: Now also taunts your target to attack you for 0 sec.
Howl of Terror: Now also forces all nearby enemies to attack you for 0 sec, but cooldown increased to 10 minutes. |
| Metamorphosis | | Shapeshift | |
| | | | Physical | |
|  | QAEnchant Gloves +2% Threat (QASpell) | | Instant | | Permanently enchant gloves to increase threat from all attacks and spells by 2%. |
| QAEnchant Gloves +2% Threat | | QASpell | |
| | | | Physical | |
| 16 |  | Righteous Fury | | 30% of base mana | | Instant | | Increases the threat generated by your Holy attacks by 60%. Lasts 30 min. |
| Righteous Fury | | | |
| | 30% of base mana | | Holy | |
| 1 |  | Righteous Fury | | Instant | | Increases the threat generated by your Holy spells by 80% and gives you mana when healed by other friendly targets' spells equal to 25% of the amount healed. Additionally, damage which takes you below 35% health is reduced by 20%. Lasts 0 sec. |
| Righteous Fury | | | |
| | | | Holy | |
| 1 | | | | | Physical | |