| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Advanced Warding | Gain the Advanced Warding ability:
Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse.
Removes 1 Curse and 1 harmful Magic effect from a friendly target. |
| Advanced Warding | | | |
| | | | Physical | |
| 1 |  | Advanced Warding | Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse.
Removes 1 Curse and 1 harmful Magic effect from a friendly target. |
| Advanced Warding | | | |
| | | | Fire | |
| 1 |  | Arcane Blast | | Instant | 3 min cooldown | | Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all other spells is increased by 10% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec. |
| Arcane Blast | | | |
| | | | Arcane | |
| 20 |  | Arcane Blast (Rank 1) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 1 | |
| | 15% of base mana | 30 yds | Arcane | |
| 1 |  | Arcane Blast | | Instant | 3 min cooldown | | Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all other Arcane spells is increased by 10% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec. |
| Arcane Blast | | | |
| | | | Arcane | |
| 1 |  | Arcane Blast | Gain the Arcane Blast ability:
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | | |
| | | | Physical | |
| 30 |  | Arcane Blast (Rank 2) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 131 to 151 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 2 | |
| | 15% of base mana | 30 yds | Arcane | |
| 40 |  | Arcane Blast (Rank 3) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 168 to 194 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 3 | |
| | 15% of base mana | 30 yds | Arcane | |
| 50 |  | Arcane Blast (Rank 4) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 269 to 311 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 4 | |
| | 15% of base mana | 30 yds | Arcane | |
| 60 |  | Arcane Blast (Rank 5) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 5 | |
| | 15% of base mana | 30 yds | Arcane | |
| 1 |  | Arcane Blast | | Instant | 3 min cooldown | | Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all other spells is increased by 10% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec. |
| Arcane Blast | | | |
| | | | Arcane | |
| 1 |  | Arcane Blast | | Instant | 3 min cooldown | | Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all other spells is increased by 10% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec. |
| Arcane Blast | | | |
| | | | Arcane | |
| 30 |  | Berserker Stance | | Instant | 1 sec cooldown | An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Critical strikes generate 100% additional Rage. |
| Berserker Stance | | | |
| | | | Physical | |
| 1 |  | Between the Eyes | | 35 Energy | 20 yd range | | Instant | 20 sec cooldown | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | 35 Energy | 20 yds | Physical | |
| 1 |  | Between the Eyes | Gain the Between the Eyes ability:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Blood Frenzy | Gain the Blood Frenzy ability:
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 4% of your Attack Power each time it deals damage. |
| Blood Frenzy | | | |
| | | | Physical | |
|  | Blood Frenzy | | Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 4% of your Attack Power each time it deals damage. |
| Blood Frenzy | | | |
| | | | Physical | |
|  | Burn | | Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Burn | | | |
| | | | Physical | |
| 1 |  | Burn | Gain the Burn ability:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Burn | | | |
| | | | Physical | |
|  | Consecrated Ground | | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| Consecrated Ground | | | |
| | | | Physical | |
|  | Dark Fortune of Damage | | 50000 yd range | | Instant | | Grants all your party or raid members 10% increased damage done for 2 hrs. |
| Dark Fortune of Damage | | | |
| | | 50000 yds | Shadow | |
|  | Dark Fortune of Damage | | 50000 yd range | | Instant | | Grants all your party or raid members 10% increased damage done for 2 hrs. |
| Dark Fortune of Damage | | | |
| | | 50000 yds | Shadow | |
| 1 |  | Decimation | | Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Decimation | | | |
| | | | Fire | |
| 1 |  | Decimation | Gain the Decimation ability:
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Decimation | | | |
| | | | Physical | |
|  | Devastate | | While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. |
| Devastate | | | |
| | | | Physical | |
| 1 |  | Devastate | | 50000 yd range | | Instant | | Sunder Armor also deals 150% weapon damage, increased by 10% per application of Sunder Armor already on the target. |
| Devastate | | | |
| | | 50000 yds | Physical | |
| 1 |  | Devastate | Gain the Devastate ability:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. |
| Devastate | | | |
| | | | Physical | |
| 1 |  | Divine Sacrifice | | Instant | 2 min cooldown | | 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active. |
| Divine Sacrifice | | | |
| | | | Holy | |
|  | Dreamless Waking | | Instant | | Nythus has awakened from the dream, and is unable to maintain his connection to the waking world. Stunned, and all incoming damage is increased by 100%. |
| Dreamless Waking | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Decimation | | 3 sec cast | Engrave your boots with the Decimation rune:
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Engrave Boots - Decimation | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Gladiator Stance | | 3 sec cast | Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Engrave Boots - Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - T.N.T. | | 3 sec cast | Engrave your bracers with the T.N.T. rune:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| Engrave Bracers - T.N.T. | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Blood Frenzy | | 3 sec cast | Engrave your chest with the Blood Frenzy rune:
Rend can now be used in Berserker stance, Rend's damage is increased by 100%, and Rend deals additional damage equal to 4% of your Attack Power each time it deals damage. |
| Engrave Chest - Blood Frenzy | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Shield Mastery | | 3 sec cast | Engrave your chest or robe with the Shield Mastery rune:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Engrave Chest - Shield Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Fresh Meat | | 3 sec cast | Engrave your cloak with the Fresh Meat rune:
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. |
| Engrave Cloak - Fresh Meat | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Arcane Blast | | 3 sec cast | Engrave your gloves with the Arcane Blast rune:
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Engrave Gloves - Arcane Blast | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Devastate | | 3 sec cast | Engrave your gloves with the Devastate rune:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. |
| Engrave Gloves - Devastate | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Lava Lash | | 3 sec cast | Engrave your gloves with the Lava Lash rune:
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. |
| Engrave Gloves - Lava Lash | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Advanced Warding | | 3 sec cast | Engrave your helm with the Advanced Warding rune:
Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse.
Removes 1 Curse and 1 harmful Magic effect from a friendly target. |
| Engrave Helm - Advanced Warding | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Burn | | 3 sec cast | Engrave your helm with the Burn rune:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Engrave Helm - Burn | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Between the Eyes | | 3 sec cast | Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Engrave Pants - Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Flanking Strike | | 3 sec cast | Engrave your pants with the Flanking Strike rune:
You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. |
| Engrave Pants - Flanking Strike | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Furious Thunder | | 3 sec cast | Engrave your pants with the Furious Thunder rune:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Engrave Pants - Furious Thunder | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |