| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | | Physical | |
| 30 |  | Arcane Blast (Rank 2) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 131 to 151 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 2 | |
| | 15% of base mana | 30 yds | Arcane | |
| 40 |  | Arcane Blast (Rank 3) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 168 to 194 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 3 | |
| | 15% of base mana | 30 yds | Arcane | |
| 50 |  | Arcane Blast (Rank 4) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 269 to 311 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 4 | |
| | 15% of base mana | 30 yds | Arcane | |
| 60 |  | Arcane Blast (Rank 5) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 5 | |
| | 15% of base mana | 30 yds | Arcane | |
| 1 |  | Arcane Surge | | 30 yd range | | Instant | 2 min cooldown | | Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
| Arcane Surge | | | |
| | | 30 yds | Arcane | |
| 1 |  | Arcane Surge | Gain the Arcane Surge ability:
Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
| Arcane Surge | | | |
| | | | Physical | |
|  | Beast Mastery | | Your pet's damage and health are increased by 15%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec. |
| Beast Mastery | | | |
| | | | Physical | |
| 1 |  | Beast Mastery | Gain the Beast Mastery ability:
Your pet's damage and health are increased by 15%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec. |
| Beast Mastery | | | |
| | | | Physical | |
| 30 |  | Berserker Stance | | Instant | 1 sec cooldown | An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Critical strikes generate 100% additional Rage. |
| Berserker Stance | | | |
| | | | Physical | |
| 1 |  | Between the Eyes | | 35 Energy | 20 yd range | | Instant | 20 sec cooldown | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | 35 Energy | 20 yds | Physical | |
| 1 |  | Between the Eyes | Gain the Between the Eyes ability:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | | | Physical | |
| 10 |  | Cobra Reflexes (Rank 1) | | Attack speed increased by 30%, but reduces damage. |
| Cobra Reflexes | | Rank 1 | |
| | | | Nature | |
| 1 |  | Decimation | | Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Decimation | | | |
| | | | Fire | |
| 1 |  | Decimation | Gain the Decimation ability:
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Decimation | | | |
| | | | Physical | |
| 1 |  | Divine Sacrifice | | Instant | 2 min cooldown | | 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active. |
| Divine Sacrifice | | | |
| | | | Holy | |
| 1 |  | Engrave Belt - Malleable Protection | | 3 sec cast | Engrave your belt with the Malleable Protection rune:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Engrave Belt - Malleable Protection | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Decimation | | 3 sec cast | Engrave your boots with the Decimation rune:
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Engrave Boots - Decimation | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Gladiator Stance | | 3 sec cast | Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Engrave Boots - Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Beast Mastery | | 3 sec cast | Engrave your chest or robe with the Beast Mastery rune:
Your pet's damage and health are increased by 15%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec. |
| Engrave Chest - Beast Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Shield Mastery | | 3 sec cast | Engrave your chest or robe with the Shield Mastery rune:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Engrave Chest - Shield Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Ice Lance | | 3 sec cast | Engrave your gloves with the Ice Lance rune:
Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Engrave Gloves - Ice Lance | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Arcane Surge | | 3 sec cast | Engrave your pants with the Arcane Surge rune:
Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
| Engrave Pants - Arcane Surge | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Between the Eyes | | 3 sec cast | Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Engrave Pants - Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Flanking Strike | | 3 sec cast | Engrave your pants with the Flanking Strike rune:
You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. |
| Engrave Pants - Flanking Strike | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| 1 |  | Enrage | | Gives you a 30% chance to deal 0% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| Enrage | | | |
| | | | Physical | |
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 8 |  | Eviscerate (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage |
| Eviscerate | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Eviscerate (Rank 6) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage |
| Eviscerate | | Rank 6 | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Eviscerate (Rank 7) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage |
| Eviscerate | | Rank 7 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Eviscerate (Rank 8) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage |
| Eviscerate | | Rank 8 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| Eviscerate | | Rank 9 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 259 to 363 Physical damage. Deals 50% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 373 to 523 Physical damage. Deals 50% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 132 to 186 Physical damage. Deals 75% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 50 |  | Fengus' Ferocity | | 30 yd range | | Instant | | Attack power increased by 200 and spell damage and healing increased by up to 230. |
| Fengus' Ferocity | | | |
| | | 30 yds | Nature | |
| 50 |  | Fengus' Ferocity | | 30 yd range | | Instant | | Attack power increased by 200 and spell damage and healing increased by up to 230. |
| Fengus' Ferocity | | | |
| | | 30 yds | Nature | |
| 32 |  | Ferocious Bite (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage |
| Ferocious Bite | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Ferocious Bite (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage |
| Ferocious Bite | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Ferocious Bite (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power. 1 point : 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage |
| Ferocious Bite | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Ferocious Bite (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 173-223 damage 2 points: 301-351 damage 3 points: 429-479 damage 4 points: 557-607 damage 5 points: 685-735 damage |
| Ferocious Bite | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |