| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| 20 |  | Arcane Blast (Rank 1) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 1 | |
| | 15% of base mana | 30 yds | Arcane | |
| 1 |  | Arcane Blast | Gain the Arcane Blast ability:
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | | |
| | | | Physical | |
| 40 |  | Arcane Blast (Rank 3) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 168 to 194 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 3 | |
| | 15% of base mana | 30 yds | Arcane | |
| 50 |  | Arcane Blast (Rank 4) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 269 to 311 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 4 | |
| | 15% of base mana | 30 yds | Arcane | |
| 60 |  | Arcane Blast (Rank 5) | | 15% of base mana | 30 yd range | | 2.5 sec cast | | Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Arcane Blast | | Rank 5 | |
| | 15% of base mana | 30 yds | Arcane | |
| 1 |  | Between the Eyes | | 35 Energy | 20 yd range | | Instant | 20 sec cooldown | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | 35 Energy | 20 yds | Physical | |
| 1 |  | Between the Eyes | Gain the Between the Eyes ability:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Between the Eyes | | | |
| | | | Physical | |
|  | Boon of Fire | | Instant | | Spell damage increased by up to 16. |
| Boon of Fire | | | |
| | | | Physical | |
|  | Burn | | Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Burn | | | |
| | | | Physical | |
| 1 |  | Burn | Gain the Burn ability:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Burn | | | |
| | | | Physical | |
| 1 |  | Carve | | 4% of base mana | Melee Range | | Instant | 6 sec cooldown | | A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage. |
| Carve | | | |
| | 4% of base mana | Melee Range | Physical | |
| 1 |  | Carve | Gain the Carve ability:
A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage. |
| Carve | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Arcane Blast | | 3 sec cast | Engrave your gloves with the Arcane Blast rune:
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
| Engrave Gloves - Arcane Blast | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Carve | | 3 sec cast | Engrave your gloves with the Carve rune:
A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage. |
| Engrave Gloves - Carve | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Burn | | 3 sec cast | Engrave your helm with the Burn rune:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect. |
| Engrave Helm - Burn | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Between the Eyes | | 3 sec cast | Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Engrave Pants - Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Furious Thunder | | 3 sec cast | Engrave your pants with the Furious Thunder rune:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Engrave Pants - Furious Thunder | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 8 |  | Eviscerate (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage |
| Eviscerate | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Eviscerate (Rank 6) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage |
| Eviscerate | | Rank 6 | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Eviscerate (Rank 7) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage |
| Eviscerate | | Rank 7 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Eviscerate (Rank 8) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage |
| Eviscerate | | Rank 8 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| Eviscerate | | Rank 9 | |
| | 35 Energy | Melee Range | Physical | |
|  | Faith and Magic | | Your Holy damage spells cause you to gain 60 increased damage and healing power for 15 sec. |
| Faith and Magic | | | |
| | | | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 259 to 363 Physical damage. Deals 50% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 164 to 184 Physical damage. Deals 50% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 132 to 186 Physical damage. Deals 75% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 32 |  | Ferocious Bite (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage |
| Ferocious Bite | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Ferocious Bite (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage |
| Ferocious Bite | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 48 |  | Ferocious Bite (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power. 1 point : 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage |
| Ferocious Bite | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Ferocious Bite (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 173-223 damage 2 points: 301-351 damage 3 points: 429-479 damage 4 points: 557-607 damage 5 points: 685-735 damage |
| Ferocious Bite | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Ferocious Bite (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage |
| Ferocious Bite | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
|  | Furious Thunder | | Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Furious Thunder | | | |
| | | | Physical | |
| 1 |  | Furious Thunder | Gain the Furious Thunder ability:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Furious Thunder | | | |
| | | | Physical | |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 6 | |
| | 50 Energy | Melee Range | Physical | |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 6 | |
| | 50 Energy | Melee Range | Physical | |
| 42 |  | Ice Lance (Rank 4) | | 105 Mana | 30 yd range | | Instant | | Deals 76 to 90 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 4 | |
| | 105 | 30 yds | Frost | |
| 56 |  | Ice Lance (Rank 6) | | 160 Mana | 30 yd range | | Instant | | Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 6 | |
| | 160 | 30 yds | Frost | |
|  | Improved Stings | | Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. |
| Improved Stings | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 60 |  | Lava Burst | | 30 yd range | | Instant | | You hurl molten lava at the target, dealing 96 to 124 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | | |
| | | 30 yds | Fire | |
| 50 |  | Mutilate (Rank 3) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |