| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Increased Hit Chance | | Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%. |
| Increased Hit Chance | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Increased Spell Hit Chance | | 50000 yd range | | Instant | | Improves your chance to hit with Taunt and Challenging Shout by 8%. |
| Increased Spell Hit Chance | | | |
| | | 50000 yds | Physical | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Ancestor's Vengeance | | 30 yd range | | Instant | | Chance on hit to grant nearby party members 4% increased critical strike chance. |
| Ancestor's Vengeance | | | |
| | | 30 yds | Shadow | |
|  | Ancestor's Vengeance | | Chance on hit to grant nearby party members 4% increased critical strike chance. |
| Ancestor's Vengeance | | | |
| | | | Physical | |
|  | Endurance (Racial Passive) | | Total Health increased by 5% and chance to hit increased by 1%. |
| Endurance | | Racial Passive | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Two-Handed Mastery | | 3 sec cast | Engrave your chest or robe with the Two-Handed Mastery rune:
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Engrave Chest - Two-Handed Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Wild Strikes | | 3 sec cast | Engrave your chest or robe with the Wild Strikes rune:
While you are in Cat Form, Bear Form, or Dire Bear Form, party or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the target is already benefitting from Windfury Totem. |
| Engrave Chest - Wild Strikes | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Arcane Specialization | | 3 sec cast | Engrave your ring with the Arcane Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Arcane Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Fire Specialization | | 3 sec cast | Engrave your ring with the Fire Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Fire Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Frost Specialization | | 3 sec cast | Engrave your ring with the Frost Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Frost Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Holy Specialization | | 3 sec cast | Engrave your ring with the Holy Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Holy Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Nature Specialization | | 3 sec cast | Engrave your ring with the Nature Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Nature Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Shadow Specialization | | 3 sec cast | Engrave your ring with the Shadow Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Shadow Specialization | | | |
| | | | Physical | |
|  | Enigma Resist Bonus | | Grants +5% increased spell hit chance for 20 sec when one of your spells is resisted. |
| Enigma Resist Bonus | | | |
| | | | Physical | |
|  | Fire Specialization | | Instant | | Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes. |
| Fire Specialization | | | |
| | | | Physical | |
|  | Frost Specialization | | Instant | | Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes. |
| Frost Specialization | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Metamorphosis (Shapeshift) | Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 77%, increasing mana gained from Life Tap by 100%, and transforming the functionality of some of your abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 500 nearby enemies.
Curse of Recklessness: Now also taunts your target to attack you for 0 sec.
Howl of Terror: Now also forces all nearby enemies to attack you for 0 sec, but cooldown increased to 10 minutes. |
| Metamorphosis | | Shapeshift | |
| | | | Physical | |
|  | Shapeshifting Specialization | | Chance to hit with melee attacks increased by 3% and chance for enemies to dodge your melee attacks reduced by 3% while in Bear Form, Cat Form, or Dire Bear Form. Not cumulative with other ring runes. |
| Shapeshifting Specialization | | | |
| | | | Physical | |