| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
|  | Increased Spell Hit Chance | | 50000 yd range | | Instant | | Improves your chance to hit with Taunt and Challenging Shout by 8%. |
| Increased Spell Hit Chance | | | |
| | | 50000 yds | Physical | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Engrave Chest - Two-Handed Mastery | | 3 sec cast | Engrave your chest or robe with the Two-Handed Mastery rune:
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Engrave Chest - Two-Handed Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Arcane Specialization | | 3 sec cast | Engrave your ring with the Arcane Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Arcane Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Fire Specialization | | 3 sec cast | Engrave your ring with the Fire Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Fire Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Frost Specialization | | 3 sec cast | Engrave your ring with the Frost Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Frost Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Holy Specialization | | 3 sec cast | Engrave your ring with the Holy Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Holy Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Nature Specialization | | 3 sec cast | Engrave your ring with the Nature Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Nature Specialization | | | |
| | | | Physical | |
| 1 |  | Engrave Ring - Shadow Specialization | | 3 sec cast | Engrave your ring with the Shadow Specialization rune:
Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Engrave Ring - Shadow Specialization | | | |
| | | | Physical | |
|  | Enigma Resist Bonus | | Grants +5% increased spell hit chance for 20 sec when one of your spells is resisted. |
| Enigma Resist Bonus | | | |
| | | | Physical | |
|  | Fire Specialization | | Instant | | Chance to hit with Fire spells increased by 6%. Not cumulative with other ring runes. |
| Fire Specialization | | | |
| | | | Physical | |
|  | Frost Specialization | | Instant | | Chance to hit with Frost spells increased by 6%. Not cumulative with other ring runes. |
| Frost Specialization | | | |
| | | | Physical | |
| | | | | Physical | |
| 50 |  | Slip'kik's Savvy | | 30 yd range | | Instant | | Chance for a critical hit with all spells and attacks increased by 3%. Lasts 2 hrs. No effect while in a raid instance. |
| Slip'kik's Savvy | | | |
| | | 30 yds | Nature | |
| 50 |  | Slip'kik's Savvy | | 30 yd range | | Instant | | Chance for a critical hit with all spells and attacks increased by 3%. |
| Slip'kik's Savvy | | | |
| | | 30 yds | Nature | |
|  | Spell Specialization | | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Spell Specialization | | | |
| | | | Physical | |
|  | Spell Specialization | | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Spell Specialization | | | |
| | | | Physical | |
|  | Spell Specialization | | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Spell Specialization | | | |
| | | | Physical | |
|  | Spell Specialization | | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Spell Specialization | | | |
| | | | Physical | |
|  | Spell Specialization | | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Spell Specialization | | | |
| | | | Physical | |
|  | Spell Specialization | | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. |
| Spell Specialization | | | |
| | | | Physical | |
|  | Two-Handed Mastery | | Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Two-Handed Mastery | | | |
| | | | Physical | |
| 1 |  | Two-Handed Mastery | Gain the Two-Handed Mastery ability:
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Two-Handed Mastery | | | |
| | | | Physical | |
| 1 |  | Way of Earth | | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | | Instant | | While Rockbiter Weapon is active on your main hand weapon, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Physical | |