| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Redirect | | Melee Range | | Instant | 10 sec cooldown | | Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. |
| Redirect | | | |
| | | Melee Range | Physical | |
| 1 |  | Redirect | | 40 yd range | | Instant | | Transfers any existing combo points to the current non-player enemy target. Requires active combo points. |
| Redirect | | | |
| | | 40 yds | Physical | |
|  | Redirect Portal | | 20 yd range | | 2.5 sec cast | | Connect a Fel Scar or Rift to a world deep in Legion space. May have unpredictable and dangerous effects. |
| Redirect Portal | | | |
| | | 20 yds | Physical | |
|  | Redirect Portal | | 20 yd range | | 2.5 sec cast | | Connect a Fel Scar or Rift to a world deep in Legion space. May have unpredictable and dangerous effects. |
| Redirect Portal | | | |
| | | 20 yds | Physical | |
|  | Bracers of Redirection | | Gain 1 combo point whenever you avoid any attack or spell from an enemy target that is not your current target. |
| Bracers of Redirection | | | |
| | | | Physical | |
| 1 |  | Decoy Totem | | 11% of base mana | 30 yd range | | Instant | 20 sec cooldown | | Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. |
| Decoy Totem | | | |
| | 11% of base mana | 30 yds | Nature | |
| 1 |  | Decoy Totem | Gain the Decoy Totem ability:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. |
| Decoy Totem | | | |
| | | | Physical | |
| 1 |  | Divine Sacrifice | | Instant | 2 min cooldown | | 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active. |
| Divine Sacrifice | | | |
| | | | Holy | |
| 1 |  | Engrave Boots - Decoy Totem | | 3 sec cast | Engrave your boots with the Decoy Totem rune:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. |
| Engrave Boots - Decoy Totem | | | |
| | | | Physical | |
| 30 |  | Grounding Totem | | 6% of base mana | | Instant | 15 sec cooldown | | Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec. |
| Grounding Totem | | | |
| | 6% of base mana | | Nature | |