| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 10 |  | Drain Soul (Rank 1) | | 55 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 85 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 1 | |
| | 55 | 30 yds | Shadow | |
| 24 |  | Drain Soul (Rank 2) | | 125 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 170 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 2 | |
| | 125 | 30 yds | Shadow | |
| 38 |  | Drain Soul (Rank 3) | | 210 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 270 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 3 | |
| | 210 | 30 yds | Shadow | |
| 52 |  | Drain Soul (Rank 4) | | 290 Mana | 30 yd range | | Channeled | Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell. |
| Drain Soul | | Rank 4 | |
| | 290 | 30 yds | Shadow | |
| 50 |  | Health Funnel | | 75 Health | 20 yd range | | Channeled | | Channels the power of Shadow for 10 sec., healing an ally for up to 2000 damage, but reducing the caster's own health regeneration by 100%. |
| Health Funnel | | | |
| | 75 Health | 20 yds | Shadow | |
| 1 |  | S03 - Item - Scarlet Enclave - Priest - Shadow 2P Bonus | | Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%. |
| S03 - Item - Scarlet Enclave - Priest - Shadow 2P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Priest - Shadow 6P Bonus | | Damage done by your Mind Flay now increases the longer you channel the spell. Each time it deals damage, subsequent damage will increase by 285000%. This resets on each new channel. |
| S03 - Item - Scarlet Enclave - Priest - Shadow 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
|  | Umbral Mark | | 1.5 sec cast | | Anara Chillwind channels the rage of Elune infusing random enemies with the weight of a singularity inflicting 15 to 15 Shadow damage every 2 sec for 0 sec. Upon removal, a black hole is formed. Enemies within the void suffer 14 to 16 Shadow damage every 2 sec and are slowly pulled toward the center. |
| Umbral Mark | | | |
| | | | Shadow | |