| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | Melee Range | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Enchant Weapon - Striking | | 5 sec cast | | Permanently enchant a Melee Weapon to do 3 additional points of damage. |
| Enchant Weapon - Striking | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 |  | Imbue Striking | | 3 sec cast | | Imbue a staff with magic for 1 hour, causing it to occasionally unleash an Arcane Missile at targets you damage with a spell. |
| Imbue Striking | | | |
| | | | Arcane | |
|  | Coup | | Instant | | Striking a higher level enemy applies a stack of Coup, increasing their damage taken from your next Execute by 10% or Envenom by 5% per stack. At 20 stacks, Execute may be cast regardless of the target's health. |
| Coup | | | |
| | | | Physical | |
|  | Devious Strike | | Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec. |
| Devious Strike | | | |
| | | | Physical | |
|  | Enchant 2H Weapon - Grand Arcanist | | 5 sec cast | | Permanently enchant a two-handed melee weapon so that often when striking with a spell it restores 350 to 450 mana and increases Spell Power by 140 for 20 sec. |
| Enchant 2H Weapon - Grand Arcanist | | | |
| | | | Physical | |
|  | Enchant Weapon - Grand Sorcerer | | 5 sec cast | | Permanently enchant a melee weapon so that often when striking with a spell it restores 350 to 450 mana and increases Spell Power by 70 for 20 sec. |
| Enchant Weapon - Grand Sorcerer | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Unfair Advantage | | 3 sec cast | Engrave your bracers with the Unfair Advantage rune:
Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second. |
| Engrave Bracers - Unfair Advantage | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Starfall | | 3 sec cast | Engrave your cloak with the Starfall rune:
You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 80 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Benefits from and triggers most talents and effects that trigger or benefit from Moonfire. |
| Engrave Cloak - Starfall | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Gore | | 3 sec cast | Engrave your helm with the Gore rune:
Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 15% chance to reset the cooldown on Tiger's Fury. |
| Engrave Helm - Gore | | | |
| | | | Physical | |
| 60 |  | Firebolt | | Has a 5% chance on striking the enemy for 30 to 50 Fire damage. |
| Firebolt | | | |
| | | | Fire | |
| 60 |  | Firebolt | | Has a 5% chance on striking the enemy for 50 to 70 Fire damage. |
| Firebolt | | | |
| | | | Fire | |
| 1 |  | Gore | | Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 15% chance to reset the cooldown on Tiger's Fury. |
| Gore | | | |
| | | | Physical | |
| 1 |  | Gore | Gain the Gore ability:
Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 15% chance to reset the cooldown on Tiger's Fury. |
| Gore | | | |
| | | | Physical | |
| 32 |  | Lightning Shield (Rank 4) | | 185 Mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds an ally with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 83 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | Rank 4 | |
| | 185 | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 5 Mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 120 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | 5 | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 5 Mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds an ally with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 120 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | 5 | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 5 Mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 240 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | 5 | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 120 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 480 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 20 times. |
| Lightning Shield | | | |
| | | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 240 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 5% of base mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 240 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | 5% of base mana | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 5 Mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 120 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | 5 | 30 yds | Nature | |
| 1 |  | Lightning Shield | | 5 Mana | 30 yd range | | Instant | 10 sec cooldown | | Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 120 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times. |
| Lightning Shield | | | |
| | 5 | 30 yds | Nature | |
| 20 |  | Multi-Shot | | 5-30 yd range | | Instant | | Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 150. |
| Multi-Shot | | | |
| | | 5-30 yds | Arcane | |
| 20 |  | Multi-Shot | | 5-30 yd range | | Instant | | Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 225. |
| Multi-Shot | | | |
| | | 5-30 yds | Arcane | |
| 20 |  | Multi-Shot | | 30 yd range | | Instant | | Fires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 675. |
| Multi-Shot | | | |
| | | 30 yds | Arcane | |
| 20 |  | Multi-Shot | | 5-30 yd range | | Instant | | Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 300. |
| Multi-Shot | | | |
| | | 5-30 yds | Arcane | |
|  | Multi-Shot | | 100 yd range | | 2.5 sec cast | | Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 462 to 538. |
| Multi-Shot | | | |
| | | 100 yds | Physical | |
| 20 |  | Multi-Shot | | 30 yd range | | Instant | | Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 208 to 213. |
| Multi-Shot | | | |
| | | 30 yds | Arcane | |
| 45 |  | Orb of Fire (Rank 1) | | Instant | | Grants a chance on striking the enemy for 50 to 70 Fire damage. |
| Orb of Fire | | Rank 1 | |
| | | | Fire | |
|  | Primal Instinct | | 100 yd range | | Instant | 1 min cooldown | | Your pet's next attack is guaranteed to critically strike if that attack is capable of striking critically. |
| Primal Instinct | | | |
| | | 100 yds | Physical | |
|  | Screeching Fear | | 100 yd range | | 1 sec cast | | The shade releases a screeching howl striking fear in an enemy, causing it to flee in terror for 8 sec. |
| Screeching Fear | | | |
| | | 100 yds | Shadow | |
|  | Screeching Fear | | 100 yd range | | 2.5 sec cast | | The shade releases a screeching howl striking fear in an enemy, causing it to flee in terror for 8 sec. |
| Screeching Fear | | | |
| | | 100 yds | Shadow | |
| 1 |  | Starfall | | 39% of base mana | | Instant | 90 sec cooldown | You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 80 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Benefits from and triggers most talents and effects that trigger or benefit from Moonfire. |
| Starfall | | | |
| | 39% of base mana | | Arcane | |
| 1 |  | Starfall | Gain the Starfall ability:
You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 80 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Benefits from and triggers most talents and effects that trigger or benefit from Moonfire. |
| Starfall | | | |
| | | | Physical | |
|  | Unfair Advantage | | Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second. |
| Unfair Advantage | | | |
| | | | Physical | |
| 1 |  | Unfair Advantage | Gain the Unfair Advantage ability:
Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second. |
| Unfair Advantage | | | |
| | | | Physical | |