| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Summon Imp (Summon) | | 80% of base mana | | 10 sec cast | | Summons an Imp under the command of the Warlock. |
| Summon Imp | | Summon | |
| | 80% of base mana | | Shadow | |
|  | Summon Imp (Summon) | | 3 sec cast | | Learn Summon Imp. |
| Summon Imp | | Summon | |
| | | | Physical | |
| 1 |  | Summon Imp | | Instant | | Summons an Imp to accompany the caster until dismissed. |
| Summon Imp | | | |
| | | | Shadow | |
| 30 | | | | | Shadow | |
| 1 |  | Summon Imp | | Instant | | Summons an Imp to accompany the caster until dismissed. |
| Summon Imp | | | |
| | | | Shadow | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Summon Imp | | Instant | | Summons an Imp to accompany the caster until dismissed. |
| Summon Imp | | | |
| | | | Shadow | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | 50000 yds | Shadow | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
| 60 |  | Bane of Doom | | 300 Mana | 30 yd range | | Instant | 1 min cooldown | | Afflicts the target with impending doom, causing 1742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target. |
| Bane of Doom | | | |
| | 300 | 30 yds | Shadow | |
| 60 |  | Curse of Doom | | 300 Mana | 30 yd range | | Instant | 1 min cooldown | | Curses the target with impending doom, causing 3200 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. |
| Curse of Doom | | | |
| | 300 | 30 yds | Shadow | |
|  | Cyclone | | 100 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Physical | |
|  | Cyclone | | 100 yd range | | 2 sec cast | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Nature | |
|  | Cyclonic Winds | | 50000 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclonic Winds | | | |
| | | 50000 yds | Nature | |
| 1 |  | Decoy Totem | | 11% of base mana | 30 yd range | | Instant | 20 sec cooldown | | Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. |
| Decoy Totem | | | |
| | 11% of base mana | 30 yds | Nature | |
| 1 |  | Decoy Totem | Gain the Decoy Totem ability:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. |
| Decoy Totem | | | |
| | | | Physical | |
|  | Demonic Sacrifice | | 100 yd range | | Instant | When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned.
Imp: Increases your Shadow damage by 15%.
Voidwalker: Restores 2% of your total Mana every 4 sec.
Succubus/Incubus: Increases your Fire damage by 15%.
Felhunter: Restores 3% of your total Health every 4 sec. |
| Demonic Sacrifice | | | |
| | | 100 yds | Shadow | |
| 1 |  | Engrave Boots - Decoy Totem | | 3 sec cast | Engrave your boots with the Decoy Totem rune:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. |
| Engrave Boots - Decoy Totem | | | |
| | | | Physical | |
| 10 |  | Explorer Imp | | 1 sec cast | | Summon your Explorer Imp. Though it cannot fight, it can travel through portals to explore other worlds and bring back treasures. |
| Explorer Imp | | | |
| | | | Physical | |
|  | Fel Domination | | Instant | 5 min cooldown | | Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. |
| Fel Domination | | | |
| | | | Shadow | |
| | | | | Physical | |
|  | Imps! | | Instant | | Summons an imp. |
| Imps! | | | |
| | | | Physical | |
|  | Imps!! | | 4 sec cast | | Summons an imp. |
| Imps!! | | | |
| | | | Physical | |
|  | Master Demonologist | Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases Fire damage done by 10%.
Voidwalker - Reduces Physical damage taken by 10%.
Succubus/Incubus - Increases Shadow damage done by 10%.
Felhunter - Reduces Magic damage taken by 10%. |
| Master Demonologist | | | |
| | | | Shadow | |
|  | Master Summoner | | Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%. |
| Master Summoner | | | |
| | | | Physical | |
|  | Scythe of Chaos | | Instant | | Your next Imp, Voidwalker, Succubus, Incubus, Felhunter, or Felguard Summon spell has its casting time reduced by 10 sec, and does not cost a Soul Shard or Mana. |
| Scythe of Chaos | | | |
| | | | Shadow | |
|  | Scythe of Chaos | | 100 yd range | | Instant | | Your next Imp, Voidwalker, Succubus, Incubus, Felhunter, or Felguard Summon spell has its casting time reduced by 10 sec, and does not cost a Soul Shard or Mana. |
| Scythe of Chaos | | | |
| | | 100 yds | Shadow | |