| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 10 |  | Trap | | 30 yd range | | Instant | | Renders a target unable to move for 10 sec. |
| Trap | | | |
| | | 30 yds | Nature | |
|  | Trap Critter | | 5 yd range | | 1 sec cast | | Catch a critter to be used as bait. |
| Trap Critter | | | |
| | | 5 yds | Physical | |
| 1 | | | | | Physical | |
| | | | 10 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | Trapper's Workbench (Tier 3) | | 1 yd range | | 10 sec cast | 1 hour cooldown | Places a Trapper's Workbench containing 1 trap, and provides all the benefits of a Camp Chair. Requires a Campfire nearby.
May be placed over a Camp Chair to replace it.
All camping features share a cooldown of 1 hour. |
| Trapper's Workbench | | Tier 3 | |
| | | 1 yds | Physical | |
| | | | | Nature | |
| | | | | Physical | |
| 1 | | | | 5 yds | Physical | |
| | | | 40 yds | Physical | |
| | | | 20 yds | Physical | |
|  | Clever Traps | | Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. |
| Clever Traps | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | 20 yds | Physical | |
| | | | 5 yds | Physical | |
| | | | 5 yds | Physical | |
| | | | 5 yds | Physical | |
| | | | 100 yds | Physical | |
| 24 |  | Detect Traps (Passive) | | Greatly increased chance to detect traps. |
| Detect Traps | | Passive | |
| | | | Physical | |
| 22 |  | Dig Trap | | Instant | 90 sec cooldown | | Allows your scorpion to go into stealth, but it cannot move and it's sight range will be reduced. If it attacks from this position it will deal 170 to 188 additional damage. |
| Dig Trap | | | |
| | | | Physical | |
|  | Dig Trap (Scorpion) | | 100 yd range | | Instant | Teaches your tamed scorpion the Dig Trap ability. Dig Trap allows the pet to enter stealth mode but will be rendered unable to move. If the scorpion attacks from this position it will deal additional damage. Requires: Pet Level 22+ |
| Dig Trap | | Scorpion | |
| | | 100 yds | Physical | |
| 20 | | | | | Physical | |
| 30 |  | Disarm Trap | | 5 yd range | | 2 sec cast | | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. |
| Disarm Trap | | | |
| | | 5 yds | Physical | |
| | | | Melee Range | Physical | |
| | | | 60 yds | Physical | |
| 1 | | | | | Physical | |
|  | Entrapment | | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. |
| Entrapment | | | |
| | | | Physical | |
| | | | 50000 yds | Physical | |
| | | | 50000 yds | Physical | |
| 54 |  | Explosive Sand Trap | | 35 yd range | | Instant | 15 sec cooldown | | Place a trap at a nearby location that explodes when a Silithid from Hive'Ashi, Hive'Regal, or Hive'Zora approaches, causing the Silithid to take 6% of its health in damage every 3 sec for 15 sec. |
| Explosive Sand Trap | | | |
| | | 35 yds | Fire | |
| 56 | | | | 100 yds | Fire | |
| 34 |  | Explosive Trap (Rank 1) | | 275 Mana | | Instant | 30 sec cooldown | | Place a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| Explosive Trap | | Rank 1 | |
| | 275 | | Fire | |
| 44 |  | Explosive Trap (Rank 2) | | 395 Mana | | Instant | 30 sec cooldown | | Place a Fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| Explosive Trap | | Rank 2 | |
| | 395 | | Fire | |
| 54 |  | Explosive Trap (Rank 3) | | 520 Mana | | Instant | 30 sec cooldown | | Place a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
| Explosive Trap | | Rank 3 | |
| | 520 | | Fire | |
| 34 | | | | | Fire | |
| 44 | | | | | Fire | |
| 54 | | | | | Fire | |
| | | | | Physical | |
| 20 |  | Freezing Trap (Rank 1) | | 50 Mana | | Instant | 30 sec cooldown | | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| Freezing Trap | | Rank 1 | |
| | 50 | | Frost | |
| 40 |  | Freezing Trap (Rank 2) | | 75 Mana | | Instant | 30 sec cooldown | | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| Freezing Trap | | Rank 2 | |
| | 75 | | Frost | |
| 60 |  | Freezing Trap (Rank 3) | | 100 Mana | | Instant | 30 sec cooldown | | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. |
| Freezing Trap | | Rank 3 | |
| | 100 | | Frost | |