| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 20 |  | Water Shield | | Instant | 15 sec cooldown | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time. |
| Water Shield | | | |
| | | | Nature | |
| 20 |  | Water Shield | | Instant | | Gaining mana when hit while Water Shield is active. |
| Water Shield | | | |
| | | | Nature | |
| 1 |  | Water Shield | Gain the Water Shield ability:
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time. |
| Water Shield | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Water Shield | | 3 sec cast | Engrave your gloves with the Water Shield rune:
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time. |
| Engrave Gloves - Water Shield | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Elemental Shields (Rank 1) | | Reduces the chance you will be critically hit by spells by 2% while Lightning Shield or Water Shield are active. |
| Elemental Shields | | Rank 1 | |
| | | | Physical | |
|  | Elemental Shields (Rank 2) | | Reduces the chance you will be critically hit by spells by 4% while Lightning Shield or Water Shield are active. |
| Elemental Shields | | Rank 2 | |
| | | | Physical | |
|  | Elemental Shields (Rank 3) | | Reduces the chance you will be critically hit by spells by 6% while Lightning Shield or Water Shield are active. |
| Elemental Shields | | Rank 3 | |
| | | | Physical | |
|  | S03 - Item - T2 - Shaman - Restoration 2P Bonus | | Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| S03 - Item - T2 - Shaman - Restoration 2P Bonus | | | |
| | | | Physical | |
| 1 |  | Soul of the Waterwalker | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Waterwalker:
Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Soul of the Waterwalker | | | |
| | | | Physical | |
| 1 |  | Soul of the Waterwalker | | Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Soul of the Waterwalker | | | |
| | | | Physical | |
|  | Totem of Conductive Currents | | While Frostbrand Weapon is active on your main hand weapon, your Water Shield triggers reduce the cast time of your next Chain Lightning spell within 15 sec by 20%, and increases its damage by 20%. Stacking up to 5 times. |
| Totem of Conductive Currents | | | |
| | | | Physical | |